The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Shadowblade001 2013 年 6 月 10 日 上午 8:52
How to Install SKSE
EDIT:
There is a self-installing version of SKSE available at Silverlock called

skse_1_06_16_installer.exe.

If you are a PC TechnoNoob, I recommend using that instead of the *.7z file.

Download skse_1_xx_xx_installer.exe.
Double-click on it and it should install into the default location.
You can change the installation path if you need to.


~.~

EDIT 2
Check the date of my original post.

The version of SKSE has been updated and the version number is now higher. You have to use the most recent version.

But if you use the self-installer, it should install to the correct place.

Also BOSS has been superseded by a new utility.

I have not played Skrim since about February, 2014, so you'd be better of going to the Nexus forums.

http://forums.nexusmods.com/index.php?/forum/414-skyrim-technical-support/[/b]



The best thing about the PC version of Skyrim (apart from better graphics) is the fact you can use the console and install mods. But many of the best mods (or certainly the larger and more complex mods) require SKSE, the Skyrim Script Extender, so better use can be made of Papyrus.

But many people say it is complex to install. Well, the old read me files for it WERE a little confusing for complete noobs, so here is An Idiots' Guide.

Manual Installation
(See above for automatic installation - DO NOT USE NMM - SKSE is NOT a Mod!)

Download SKSE from here:
http://skse.silverlock.org/

Put skse_1_06_16.7z on your desktop, right click, "extract here" and it unzips into it's own folder, skse_1_06_16 (you will need WinZip, WinRAR or similar program).

(EDIT latest version is skse_1_06_16 - always use the latest version)

Then copy
skse_loader.exe
skse_1_9_32.dll
skse_steam_loader.dll

into
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim

DO NOT put them in the DATA folder where mods go.

Copy the DATA folder in the Unzipped SKSE folder into:

C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim

and it will add the scripts you'll need.
Everyone needs the *.pex files in Data\Scripts\.
The *.psc files in Data\Scripts\Source\ are needed for creating or compiling Papyrus scripts with the CK.

On your desktop, make a shortcut to skse_loader.exe, launch Steam, double click your short cut and you're off.

Totally recommended.

~

For me, with a keyboard and mouse, the PC version is unplayable without SkyUI and Categorized Favorites Menu.


SkyUI changes the interface to be so much more PC-friendly - unless you have a controller and can make the default interface work.
http://skyrim.nexusmods.com/mods/3863/


If you prefer to use a controller there is also SkyUI-Away which lets you use MCM and the SkyUI features without the changes to the interface layout, which I think is configurable.

http://skyrim.nexusmods.com/mods/29440/

~

Also, BOSS will help with mod load order - not perfect, but it helps a lot.
http://code.google.com/p/better-oblivion-sorting-software/downloads/list

~

I am not affiliated to any of these mods or their authors, I just use them and the supposed complexity of installing SKSE came up in another thread.

~.~
最後修改者:Shadowblade001; 2014 年 8 月 31 日 上午 1:53
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目前顯示第 1-15 則留言,共 98
Chaptorial 2013 年 6 月 10 日 上午 8:56 
Thinking of getting back into Skyrim and currently researching which mods to use via the Nexus, so this post was perfect timing. Thank you.
http://www.youtube.com/watch?feature=player_detailpage&v=xTGnQIiNVqA

Sometimes people respond to audio better also, just to add to the thread :)
___________________________________________________________________
Quote:
''SKSE was compatible with 1.9.32.08 since 1.06.13 released 19 Mar, the lastest is 1.06.15 from 5 Jun and it's still compatible with 1.9.32.08''
最後修改者:𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 2013 年 6 月 10 日 上午 10:14
lanlyn 2013 年 6 月 10 日 下午 2:30 
引用自 Shadowblade001
On your desktop, make a shortcut to skse_loader.exe, launch Steam, double click your short cut and you're off.
So, you use the SKSE shortcut to start Skyrim, instead of launching it in Steam? With Steam open, Skyrim will still be online even if you use the SKSE shortcut?

I'm still confused about what SKSE does. I did look at the read me from the link you provided, but it's fairly brief with the description. It basically allows you to run more complex mods?
(>_<) 2013 年 6 月 10 日 下午 2:31 
Skse is a script extender used for mods that are heavy on scripting
(>_<) 2013 年 6 月 10 日 下午 2:31 
yes and if you use skse it will still say you are playing skyrim in steam
lanlyn 2013 年 6 月 10 日 下午 2:46 
Thanks, OhHerro!!! So the only reason to use SKSE is to run certain mods such as SkyUI (which everyone praises). And BOSS is just a utility, not really an in-game mod, right?

Great info here. I'll need to do some thinking about what I want to do. When I installed Skyrim, I really wanted SkyUI, but was afraid SKSE would be too complex to deal with--conflicts with Skyrim updates, etc. What if other mods get updated (those not needing SKSE); can issues occur with SKSE?
Shadowblade001 2013 年 6 月 10 日 下午 2:48 
引用自 lanlyn
So, you use the SKSE shortcut to start Skyrim, instead of launching it in Steam? With Steam open, Skyrim will still be online even if you use the SKSE shortcut?

I'm still confused about what SKSE does. I did look at the read me from the link you provided, but it's fairly brief with the description. It basically allows you to run more complex mods?

Yes, that's right.

You cannot play Skyrim without Steam running. If you use the SKSE launcher without starting Steam first, Steam will launch and the Vanilla Skyrim splash screen will come up. So I just start Steam in off-line mode first and then use the SKSE launcher to launch the game.

You can still play in On-Line mode, of course, as Steam is required to run Skyrim for the DRM etc, whether on or off-line. I just prefer off-line mode to avoid stealth updates and because I don't see the point of paying to be on-line for a single-player game.

You do have to launch the game in on-line mode to select off-line mode the first time, though. then you can disconnect from the net and play off-line any time you like. The only other difference is that any new achievements will not update until you play in on-line mode again, but a few minutes is enough for Steam to update your achievements; they are not lost.

SKSE is the SKyrim Script Extender and allows more complex script commands that basic Papyrus does not have. I don't know the tecchie details, but I think it works by dll injection to launch the game in Steam while enabling the more sophisticated scripting.

What is certain is that many mods will not work properly or fully without it and some will not work at all.

~
lanlyn 2013 年 6 月 10 日 下午 3:03 
Thanks Shadowblade001. Appreciate the help. I was wondering how offline play would affect the achievements. It's not a big deal, but this is my first play-through in Skyrim, and I kind of enjoy seeing my achievement progress.

Last question (for now!): What about conflicts with SKSE and mods? If SKSE needs to be updated for some reason, would there be potential issues if mods don't update too?
(>_<) 2013 年 6 月 10 日 下午 3:04 
引用自 lanlyn
Thanks, OhHerro!!! So the only reason to use SKSE is to run certain mods such as SkyUI (which everyone praises). And BOSS is just a utility, not really an in-game mod, right?

Great info here. I'll need to do some thinking about what I want to do. When I installed Skyrim, I really wanted SkyUI, but was afraid SKSE would be too complex to deal with--conflicts with Skyrim updates, etc. What if other mods get updated (those not needing SKSE); can issues occur with SKSE?
Most of the time mods with show what mods are incompatible with each other. Alot of skse mods that use do not conflict with mods that dont use skse. You just have to look at the readmes on the nexus pages to see if there are any incompatiblities. also some mods do make compatibility patches for other poular mods so look into that as well. I use bash patches to help with compatiblitiy. If you have time check out Wrye bash and all of the functions you can do with it:)
(>_<) 2013 年 6 月 10 日 下午 3:05 
引用自 lanlyn
Thanks Shadowblade001. Appreciate the help. I was wondering how offline play would affect the achievements. It's not a big deal, but this is my first play-through in Skyrim, and I kind of enjoy seeing my achievement progress.

Last question (for now!): What about conflicts with SKSE and mods? If SKSE needs to be updated for some reason, would there be potential issues if mods don't update too?
usually the mods will update with skse or very close to its release.
lanlyn 2013 年 6 月 10 日 下午 3:08 
Ok, OhHerro!!!
Man, I feel like I'm back with Oblivion trying to manage all my mods! I guess this is the trade-off for playing games that are so customizable!
Shadowblade001 2013 年 6 月 10 日 下午 3:12 
引用自 lanlyn
So the only reason to use SKSE is to run certain mods such as SkyUI

Yes.


引用自 lanlyn
And BOSS is just a utility, not really an in-game mod, right?

Yes. BOSS is not a mod, it is a mod sorting utility and sorts your esp (Elder Scroll Plug-in) load order according to a master list of thousands of mods (Nexus and Workshop mods), thus avoiding clashes and also the BOSS Log file gives advice on levelled lists, bash tags, compatibility etc etc. BOSS does not recognise ALL mods and does not get them ALLl in the right order, but it is a massive help. I currently have abut 130 mods and it gets only two in the wrong place for me, so I adjust them manually.

BOSS also recognises that certain dll files are active (SKSE plug-ins), such as:

SKSE Version: 0.1.6.15
CFM_extensions.dll
MDX_NoPoisonDialogs.dll
Smart Souls.dll Version: 9.0.6.405


引用自 lanlyn
What if other mods get updated (those not needing SKSE); can issues occur with SKSE?

SKSE cannot affect any mods that do not require SKSE to work properly. The only issue with SKSE was that stealth updates of Skyrim patches required a SKSE update, so there was a slight delay of 12 to 36 hours at most, IIRC. In order to protect your saves, SKSE would not allow you to play Skyrim if the patch version did not match the SKSE version. As there will be no more DLC, there will not likely be any more patches either.

If you use a keyboard and mouse and remember games like Daggerfall and Morrowind, you will never regret using SkyUI. Also, as mentioned, you can see in your inventory which books, notes and letters you have read due to the little eye icon. That is just one of the most minor benefits.

If you have a coloured map marker mod, you will get a SkyUI error about a map.swf clash. Just disable the warning in MCM. You won't be able to use the map search function unless you have the standard map.swf that comes with SkyUI. I prefer my own coloured map marker mod, so I don't care about the search function (type in a location name and the map moves to it if it is marked on the map).

~
(>_<) 2013 年 6 月 10 日 下午 3:12 
At least you have an advantage over some you messed with oblivion so you have a better start then newcomers:)
lanlyn 2013 年 6 月 10 日 下午 3:44 
引用自 Shadowblade001
If you have a coloured map marker mod, you will get a SkyUI error about a map.swf clash. Just disable the warning in MCM. You won't be able to use the map search function unless you have the standard map.swf that comes with SkyUI. I prefer my own coloured map marker mod, so I don't care about the search function (type in a location name and the map moves to it if it is marked on the map).
I use Cartographers Map Markers from Steam and Quality World Map-All Roads, Clear from the Nexus. The color markers looked good too, but I had already installed the Cartographers mod. If I switch my mods from Steam to the Nexus versions, I'll take a second look at map options.
最後修改者:lanlyn; 2013 年 6 月 10 日 下午 3:45
Shadowblade001 2013 年 6 月 10 日 下午 4:35 
Cartographer's Map Markers is good, but it hasn't been updated for 14 months (at least not on the Nexus).

I think Atlas Map Markers is better (used to be called Secondary Locations Map Markers).
http://skyrim.nexusmods.com/mods/14976/

It has over 600 locations, fully configurable, separate esp for the original plus DLC locations. It does not conflict with SkyUI unless you use one of the coloured options or the smaller icon option, IIRC. I prefer my own colours with Legwon's Map Markers, but I'll have to update it for the DLC.

It's a modified Shockwave map.swf file, not texture files, that conflict with SkyUI's map search function.

I have these and they do not conflict with SkyUI as they are texture, mesh or dll mods:

A Quality World Map v8.0 – All Roads, Clear Skies
Hold Borders - New - All Roads v8_1-5739-8-1
HQ3DMap - Meshes Hi-Res-4817-2-0

If you'd like to see the inventory of my new character and the CFM favourites of my old character, check this:
SkyUI and CFM Screen Shots[www.flickr.com]

F11 for full screen
~
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張貼日期: 2013 年 6 月 10 日 上午 8:52
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