Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Skyrim all skills contribute to your level.
In Oblivion, all mobs are leveled.
In Skyrim mobs are leveled but there is a min lvl and a max lvl. Giants start at lvl 20. This is to mimic the older TES. Due to mobs in Morrowind mostly are not leveled, you are not forced to max attribute per level because you are not going to have 2 mins fight with a Rat.
Class I'd say should have remained, but only with major skills and having it give a bonus to how you learn those skills and maybe giving you can extra perk specific to those trees.
Also I would have liked to see legendary do more than a leveling up engine (better than oblivion forcing you to accrue jail time to further level), but I'm not sure what maybe it being a specific passive bonus to the effectiveness of the skill or reducing the skill level needed for perks on secondary levelings.
at least the sneak style was sort of cool in skryim with the cinematic knife kills was cool
Leveling systems make game more interesting and challenging. Play any game that havent it (for example KoAR) and you will be bored, because there's no point to return in previous locations, create potions etc. I've tried oblivion without level scaling and I must say it is pretty boring. At the begin the game is challenging and even the small group of bandits or bear could break your adventure and make you press quickload button, but when you level 30 you kill everyone with 1 hit and the game becomes boring. I agree, oblivions level scaling isnt perfect, but it is better than nothing. Morrowind have level scaling as well, if you dont believe me, you can check dark brotherhood assassins that visits you when you sleep. At high levels he is very hard to kill and he wears powerful items. And the spawn rate of creatures increases with your level and when you're level 30 you can meet many hounds and other animals even near seida nin.