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However, I believe if you skill level drops below a certain level [goes from 80 to 30, you have a disease, etc...], the perks that require any level above 30 will no longer function. [again I'm just speculating here]
a perk point, depending on what type, can actually multiply that effectiveness by a specific percentage.
Perk points are useful, just increasing the skill alone may make you feel like a god, but it really doesn't help you in the long run when the game is perk driven.
Indeed. If you are use a speechcraft potion with no perks in speech, it will still improve the prices you get. I assumed the same would be true of other skills.
I feel like this also applies in some way to the counterpart skills.I don't know for certain, but I think the level is part of the formula for how potent your enchantments are, and might affect your potions as well.
E.g: Weapon skill like 1h, 2h and bow directly increase said weapons damage.
Magic skills decrease base cost of said magic line.
Armour skill increases said armour rating.
The list goes on.
Any perks that says increase % does exactly the same thing as skill.
You are posting to say to agree with what someone said ELEVEN YEARS AGO???
How did you even find this thread lmao