The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Barenhex57 Feb 28, 2013 @ 10:47am
what software you use to make mods.
what is the better software and what is the price.
< >
Showing 1-7 of 7 comments
so nice gamer Feb 28, 2013 @ 10:55am 
I'm sure there's software out there that does the same stuff, but these are the ones I know about:

For making new armor/weapon models, the only one I've heard about is 3DSMax, which is $3500 for the full commercial version, but the academic version is only a couple hundred. Don't know where to get that though.
Several people have told me Photoshop is also useful, the Extended version is $1899, normal is $999 (again, there's probably an academic version for cheaper)

(Stuff you need as well)
Nifskope (free)
Niftools (free)
Nif.xml up to date (free)
Nvidia DDS plugin for Photoshop

That's the stuff I know about, but I don't make mods, so there might be better software out there that experienced mod makers could direct you towards.
Barenhex57 Feb 28, 2013 @ 11:16am 
is alote of money my god
3dcoat is not good for that on steam
frogprincess_q4 Feb 28, 2013 @ 12:56pm 
Depends on what you want to do. Unless you are wanting to make custom textures or meshes, Creation Kit is the basic mod tool. It's free if you own Skyrim. You download it on Steam. You can do quite a lot with CK alone.
Amycus Feb 28, 2013 @ 12:57pm 
Exactly what kind of software you need depends on exactly what kind of mods you plan to make. If you only plan to make new quests you might only ever need the creation kit (free, can be downloaded from your library under "tools" if you own skyrim). Maybe some voiceactors too, in that case I suggest you google "TESAlliance".

If you however need a bit unique assets that aren't already available in the toolset, you need at the very least a 2D editing software to do retextures as well. Photoshop is what the pros use, but with an expensive price tag, you might prefer Gimp instead. Gimp is free, and is used by many modders.

If you want completely, from the scratch newly made items, like a completely new armor for example, you will also need, aside from the above, a 3D editing software. 3D studio max is what the pros use, but once again, expensive. Unless you are a student, which might allow you to get a free, temporary license. Check their website for more details if you are interested. Otherwise, a completely free alternative that many modders use, is Blender. I would say that 3Ds max is a lot more userfriendly, but at the same time there are a lot more tutorials for modders that use Blender (since most already-established modders use blender). A 3rd alternative is "gmax", which is pretty much a free, OLD version of 3ds max. Not sure how common that one is for skyrim modding though. I have only ever made mods for "Dragon Age: Origins" myself.
Last edited by Amycus; Feb 28, 2013 @ 1:00pm
Barenhex57 Feb 28, 2013 @ 1:05pm 
i will have 3dsmax free and not 30day perm so ty

NanoByteGhost Feb 28, 2013 @ 3:37pm 
I am a quest mod maker which means I more or less have to do a little of everything in the creation kit.

Tools i use the most ae

Photoshop 6 with Nividias DDS plugins
Context (a programmers editor for writing scripts in)
Goldwave (for audio such as voice actor files).

I am avoiding too many meshes and textures right now because of steams 100meg cap and the fact I refuse to use nexus after having the staff give my mods to a team that didnt make them without asking me first previously.

Goldwave is expecially good, when dealing with a large number of voice files as i do most days, it can batch convert the lot to the right format, which saves hours of work doing it manually. Remove noise automatically and a ton of other stuff.

Context is an editor i have used for over 10 years for scripting various mods including Freelancer, Dawn of War. Medieval total war, Dark reign 2, Supreme commander, Oblivion and Skyrim. Plug a dozen or so games i have forgotten about.

I even use it for notes on vars and commands I need to remember when making skyrim quests.
Feasting Zombie Feb 28, 2013 @ 3:49pm 
3ds max is okay but if you want an easy interface you should use maya. maya 2012 (not 2013). I have never modded a game but if you can use 3dsmax you can use maya. Plus, the industry uses maya. You could also try zbrush. I'm totally against blender cause of the ui. I'm sure there are other problems with it cause most companies don't use it. I don't know about pricing tho. Since i'm a student i get the academic version (basically full version) for free. Go to autodesk.com
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 28, 2013 @ 10:47am
Posts: 7