The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Console difficulties...
After completing Dragonborn with my normal character, now I want to start a new one but add in all powers, spells, perks, etc and crank up the difficulty to Master. I can do this all easily enough. There are a few issues dealing with Active Effects however.

In particular, the Dragonborn Flame, Dragonborn Frost and Dragonborn Force effects from Epistolary Acumen won't function when I add them through the console with AddSpell. They appear in my active effects list, other active effects like Sinderion's Serendipity do work as well, but these don't. I can add one of them with the Black Book but I want all three.

I've looked in the Creation Kit and all the spells do is add the magic effect, and all the magic effect does is have sounds. There's no scripts I can see about summoning wyrms on death, freezing enemies or increased damage. No perks or enchantments. I've looked at the activator scripts and there's nothing I can see (I am not Creation Kit-savvy admittedly) that adds these effects. But they still work, when I activate the activators in-game.

The Unofficial Elder Scrolls Pages mentions that some active effects require manual actor value changes, but there are no associated actor values for these effects that I am aware of in the Creation Kit. The Elder Scrolls Wiki has nothing.

Can anyone help with this? I REALLY like these effects...
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I made a bit of progress: it appears that the effects are present for Dragonborn Frost and Dragonborn Force under their respective Words of Power. The Dragonborn Flame wyrm effect is repeated three times as a seperate spell. There seems to be some relation to the global variable present in the activator's script.
I managed to "fix" the Frost and Force effects by removing the global variables from their effects. Still having a bit of trouble with the properties of the Flame effect though.
Doctor Lobstah Dec 13, 2014 @ 8:47pm 
"Adding certain permanent abilities this way (e.g., Ancient Knowledge) will merely add their name to the list of active effects, but will not actually give the expected benefits. That requires changing the appropriate Actor Value Indices separately." from the USEP wiki on console commands. I'm looking into it furth but no luck just yet.
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Date Posted: Feb 13, 2013 @ 2:27am
Posts: 3