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Сообщить о проблеме с переводом
The current system works for me.
I don’t need all the perks to excel in a specific skill. For example: I don’t like the paralyzing perk for archery and don’t need it.
I use smithing and enchanting to improve the damage that one handed weapons do and don’t need some of the extra damage perks. When I get close enough, I can kill anything by dual wielding, so these extra perks are useless to me.
Since heavy armor and light armor eventually will block the same damage and for various reasons weight doesn’t matter much later in the game, there is no need to specialize in both.
I haven’t invested in magic perks, but compensate with enchanted apparel.
Im sure you never played morrowind from your comment, there were no perks in the game just leaveling up your used skills. Back then as your skills got better in one thing so did you, no leaveing up your player with one thing to pick a perk for another. Now in weapons you got one handed or two handed, back then you had staffs, staves, daggers, short swords, long swords, broadswords, war axe battleaxe and so many others that all had their own skill to rise in so you had to decide early on what kind of player you was going to be, also if you was low on stanima you couldnt fight like you can now as all your hits would miss and you would be dead in seconds. Play morrowind and feel what a rpg should be like then you will agree skyrim is dummed down
Being a Jack of all Trades is how I prefer to role play. Role playing is being able to play the role you want to play as. Taking out Jack of all Trades is narrowing choices down. Restricting choices means less freedom to role play consequentially a more tunnel vision RPG.
Everyone who plays TES games are role players. By deducing just because I don't have an opinion that you do not agree with does not give you the right to say I'm not a role player. If anything I'm an extreme roleplayer because I roleplay everything. I use every skill, become an expert on game fundamentals. And because I like to test everything in the game, from experience I can safely say that Skyrim has a lot less options and detail since Morrowind and as such is becoming slowly but steadily a narrow FPS/RPG where there are less choices so as certain individuals heads don't explode from the amount of detail and freedom.
Actually, i would say its adding a level of complexity by making you realize their should be benefits to specializing because a Jack of All Trades is a Master of None. Being able to master everything is more a dumbed-down approach simply becuase you end up being a god. Wheres the complexity in that?
I am not a "spread sheeter" but with games like this i like to theme out my characters. Archer/mage, Warrior/mage, Plate-wearing fist-fighter, you get the idea.
Also, there are MANY mods that add non-OP ways to continue advancement if you like.
Several popular ones allow you to invest Dragon Souls by turning a certain number of souls into Perk Points. One of the most popular (its name escapes me) turns 5 souls into 1 perk point. Hardly op, and not game breaking by any stretch of the imagination. in fact, many would argue that it should have been a part of the base game to begin with.
EDIT: To your most recent post, How are you playing a "Jack of all trades" if you master everything? Go look up Jack of all Trades, you will find it is someone who puts some effort into learning everything, but not focusing on nor mastering any single aspect of anything.
Its essentially like that wierd neighbor who can ALMOST fix a lot of things, but cant quite fix anything right.
Agreed. Skyrim allows a ‘Jack of all trades’ according approach. My character can become skilled in all disciplines, at the expense of becoming a true master in any of those skills. Without being under powered.
Even so, careful planning allows for a multifaceted specialist. For example: you don’t need heavy armor skill to become a tank. Light armor will do just as well. You don’t need all the one handed weapons perks to destroy most enemies with one dual wielding attack. I haven’t invested much in magic perks, but use enchanted apparel and potions to compensate.