The Elder Scrolls V: Skyrim
so what are people supposed to be a jack of all trades in this game?
what's the point in specializing or doing all the quests?
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Автор сообщения: Sparhawk122
Автор сообщения: Awzum Child O' Troll
I really fail to see that as dumbing down. To force you to make a choise.. I mean, Morrowind is more like dumbed down in this matter. You can pick whatever you want and max them all?

Because if you can be a Jack of all Trades there are more options open to you. The game is a Role Playing Game and I want to RP as a Jack of all Trades. To become the ultimate Dragonborn. A god in the flesh. Morrowind was an extremely more complex game because of all the extra options and how everything was open to the player. No limitations. It's actually more challenging to become a Jack of All Trades then with a Narrow skill set because you have to try and not spread your skill set too thin at the start. I hate going into a dungeon and not being able to pick a lock or sneak. I want to do everything, complete every quests and certain quests require specific skill sets. A Jack of all Trades has the option to do every quest. Become a true completionist. I don't want a Mass Effect or The Witcher where you can only progress in a couple directions. I want freedom and with it the ability to level up to 100 and become the ultimate badass who has a counter to every enemy action.

Conclusion: If it's a true Role Playing Game and Oblivion and Morrowind let you RP as a Jack of all Trades why won't Skyrim allow you to Role Play a Jack of all Trades and why did it implement such a restrictive perk system that impedes player options...

The current system works for me.

I don’t need all the perks to excel in a specific skill. For example: I don’t like the paralyzing perk for archery and don’t need it.

I use smithing and enchanting to improve the damage that one handed weapons do and don’t need some of the extra damage perks. When I get close enough, I can kill anything by dual wielding, so these extra perks are useless to me.

Since heavy armor and light armor eventually will block the same damage and for various reasons weight doesn’t matter much later in the game, there is no need to specialize in both.

I haven’t invested in magic perks, but compensate with enchanted apparel.
As a melee type build - why would I ever need to use the magic side of the house except for the first restoration perk, and enchanting - as for the thief side of the house, I can open any lock in the game that allows you to pick it - you just have to be patient and careful. Hell , honestly there are only two skill trees that you would want to get every perk in and that enchanting and smithing, smithing the ability to create every armor, and enchanting to put any type of enchantment you find in the game on your armor and weapons.
I see players here are Roleplayers. I appreciate that. As for specializing, I think everyone does it if finishing the game as a bard in the first playthrough.
Автор сообщения: Anarchisteve
Автор сообщения: Mad-Bad-Mitch
Sorry i think skrim is the most dumbed down TES ever, i guess 360 players just want to jump to the games next floating marker and bash a few people to move the story along. Then level up and pick anything rather than leveling up picking your most used aspects, this really is an rpg for concole player with out a brain.

Only having a limited number of perks (meaning you can't get all of them) encourages people to pick them without thinking? Surely the exact opposite is true, if you could get all of them then it's not that important which one you choose at any time as you'll get them all eventually but as you are limited any perk you choose means there are others you can't so you should take your time and choose wisely.

Im sure you never played morrowind from your comment, there were no perks in the game just leaveling up your used skills. Back then as your skills got better in one thing so did you, no leaveing up your player with one thing to pick a perk for another. Now in weapons you got one handed or two handed, back then you had staffs, staves, daggers, short swords, long swords, broadswords, war axe battleaxe and so many others that all had their own skill to rise in so you had to decide early on what kind of player you was going to be, also if you was low on stanima you couldnt fight like you can now as all your hits would miss and you would be dead in seconds. Play morrowind and feel what a rpg should be like then you will agree skyrim is dummed down
Автор сообщения: adalquimista
I see players here are Roleplayers. I appreciate that. As for specializing, I think everyone does it if finishing the game as a bard in the first playthrough.

Being a Jack of all Trades is how I prefer to role play. Role playing is being able to play the role you want to play as. Taking out Jack of all Trades is narrowing choices down. Restricting choices means less freedom to role play consequentially a more tunnel vision RPG.

Everyone who plays TES games are role players. By deducing just because I don't have an opinion that you do not agree with does not give you the right to say I'm not a role player. If anything I'm an extreme roleplayer because I roleplay everything. I use every skill, become an expert on game fundamentals. And because I like to test everything in the game, from experience I can safely say that Skyrim has a lot less options and detail since Morrowind and as such is becoming slowly but steadily a narrow FPS/RPG where there are less choices so as certain individuals heads don't explode from the amount of detail and freedom.
Отредактировано Sparhawk122; 19 янв. 2013 г. в 2:43
Автор сообщения: Sparhawk122
In Morrowind and Oblivion being a Jack of all Trades would not have been an issue. However this perk aspect that came from Fallout's system has ♥♥♥♥♥♥ the whole levelling system up and you cannot get enough perks. I loved the TES games because you always had that ability to max everything out but no longer can you do so. This is a sign that TES is being dunbed down and streamlined. I'm level 79 and I have to level up 60 skill points just to get to level 80 and have nowhere enough perks for all the other skill trees I want to invest in.

Actually, i would say its adding a level of complexity by making you realize their should be benefits to specializing because a Jack of All Trades is a Master of None. Being able to master everything is more a dumbed-down approach simply becuase you end up being a god. Wheres the complexity in that?

I am not a "spread sheeter" but with games like this i like to theme out my characters. Archer/mage, Warrior/mage, Plate-wearing fist-fighter, you get the idea.


Also, there are MANY mods that add non-OP ways to continue advancement if you like.

Several popular ones allow you to invest Dragon Souls by turning a certain number of souls into Perk Points. One of the most popular (its name escapes me) turns 5 souls into 1 perk point. Hardly op, and not game breaking by any stretch of the imagination. in fact, many would argue that it should have been a part of the base game to begin with.



EDIT: To your most recent post, How are you playing a "Jack of all trades" if you master everything? Go look up Jack of all Trades, you will find it is someone who puts some effort into learning everything, but not focusing on nor mastering any single aspect of anything.

Its essentially like that wierd neighbor who can ALMOST fix a lot of things, but cant quite fix anything right.
Отредактировано GrimCreaper; 19 янв. 2013 г. в 3:08
Автор сообщения: Grimcreaper
Автор сообщения: Sparhawk122
In Morrowind and Oblivion being a Jack of all Trades would not have been an issue. However this perk aspect that came from Fallout's system has ♥♥♥♥♥♥ the whole levelling system up and you cannot get enough perks. I loved the TES games because you always had that ability to max everything out but no longer can you do so. This is a sign that TES is being dunbed down and streamlined. I'm level 79 and I have to level up 60 skill points just to get to level 80 and have nowhere enough perks for all the other skill trees I want to invest in.

Actually, i would say its adding a level of complexity by making you realize their should be benefits to specializing because a Jack of All Trades is a Master of None. Being able to master everything is more a dumbed-down approach simply becuase you end up being a god. Wheres the complexity in that?

I am not a "spread sheeter" but with games like this i like to theme out my characters. Archer/mage, Warrior/mage, Plate-wearing fist-fighter, you get the idea.


Also, there are MANY mods that add non-OP ways to continue advancement if you like.

Several popular ones allow you to invest Dragon Souls by turning a certain number of souls into Perk Points. One of the most popular (its name escapes me) turns 5 souls into 1 perk point. Hardly op, and not game breaking by any stretch of the imagination. in fact, many would argue that it should have been a part of the base game to begin with.



EDIT: To your most recent post, How are you playing a "Jack of all trades" if you master everything? Go look up Jack of all Trades, you will find it is someone who puts some effort into learning everything, but not focusing on nor mastering any single aspect of anything.

Its essentially like that wierd neighbor who can ALMOST fix a lot of things, but cant quite fix anything right.

Agreed. Skyrim allows a ‘Jack of all trades’ according approach. My character can become skilled in all disciplines, at the expense of becoming a true master in any of those skills. Without being under powered.

Even so, careful planning allows for a multifaceted specialist. For example: you don’t need heavy armor skill to become a tank. Light armor will do just as well. You don’t need all the one handed weapons perks to destroy most enemies with one dual wielding attack. I haven’t invested much in magic perks, but use enchanted apparel and potions to compensate.
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Дата создания: 16 янв. 2013 г. в 14:38
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