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My drivers are all up to date. GTX 560 GPU. I've got decent specs.
It wouldn't be such a huge problem, but the shadows don't just appear to move; they actually relocate. As I move about the room, when I go in and out of the (moving) shadows, my stealth indicator lights up and goes dark because when I leave the shadow I get detected, then when I move back into a (mobile) shadow I get hidden again.
It's been a while since I've played Skyrim, and this never happened before. I can only assume this bug was caused by the much-lamented recent patch. Game was in no way broken graphically, but they just couldn't leave well enough alone. I don't know what the update did, but the result is that shadows don't get drawn properly (and are, without hacking, VERY low-rez).
I have a theoretical understanding of what you're saying, but no idea how to do that. I'll try it, but what I'm seeing doesn't look like what you're saying.
Nope.
When I decrease the shadow rez, I get striping. The striping I can live with, but I've already fixed it, as per my original post. The problem is the shadows moving all over the place.
What's an "integrity cache?"
Before I did anything, I had moving shadows and lines. When I doubled the shadow resolution, the striping went away, but the shadows still move. Are you suggesting that I lower the resolution below the default and see what happens?
Also, I'm skeptical of the usefulness of verifying my cache integrity. The game is running and not throwing any errors, but I suppose it can't hurt to check.