The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Citadwell Jan 1, 2013 @ 5:55pm
My follower wont follow me.
Is there aconsole command to tell my follower Serana to follow me? I used UFO ultinate follower overhaul and it bugged so now she wont follow me anymore!
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Showing 1-14 of 14 comments
BoPacker Jan 1, 2013 @ 6:10pm 
You may have to reinstall. It also may have corrupted your save to the point that it cannot be salvaged. You can start by verifying the integrity of the game cache
Citadwell Jan 1, 2013 @ 6:31pm 
How do I "verifying the integrity of the game cache"?
Citadwell Jan 1, 2013 @ 6:32pm 
Do I need Serana to follow me to finnish the quest line to defeat her father?
Citadwell Jan 2, 2013 @ 10:06am 
Atleast now I have reinstalled the game but the problem isnt solved by that.
Cordelephant Mar 29, 2013 @ 6:02pm 
Okay, well, i had this mod installed here: http://skyrim.nexusmods.com/mods/12933 (Follower Framework) then, since i found a better one here: http://skyrim.nexusmods.com/mods/14037 (UFO), i deactivated/deleted the first one with the Nexus Mod Manager. then, I downloaded and enabled the second one. the UFO mod told me to dismiss all followers, then save, then install the mod, then load, to get the mod working. So 'tis what i did. i dismissed Lydia, and as she was walking out the door (of a nordic ruin, the one you get the Horn of blahblah windcaller or whatever from in the greybeard's quest) i typed in the console: "show playerfollowercount" and it said playerfollowercount is 0.00, which means obviously that no one was following me at that time. i then saved, then installed the mod as it told me to. when i loaded, Lydia was still walking out the door, as expected, so i approached and attempted to ask her to follow me. The dialogue option "Follow me, i need your help" was not there. in fact, the dialogue options were showing as if she was already recruited, because all the "wait here" and the "i need you to do something" were there. i typed in the console "show playerfollowercount" again, and it still said zero. "well," i thought, "this is probably a minor glitch, i know how to fix it." so i told her to go back home, basicly dismissed her. and she said "i am heading back home if you need me." but i talked to her again, and it did the same thing. nothing changed. still the dialogue options as if she was already a follower. SO, i then let her walk out the door, and went in search for another follower. I recruited a different follower from an inn, and said "follow me i need your help." she then folowed me, then i told her "time to part ways" and dismissed her, and she said she was heading back home, but she continued to follow me. "WTF?" i thought. i suppose the scripts are not working at all correctly, as if everything was reversed. I loaded a save BEFORE this all happened, when i was on the road heading to the nordic ruin i was previously in, when lydia was sill following me. i talked to her, and told her to head back home, and same thing happened that occured with the other follower. she said she was heading home, but didn't. she continued to follow me. i disabled the UFO mod, so that no mods that were effecting followers were active, and it did NOTHING. all this still is happening. If there is anyone out there who can help me, PLEASE do, this is pissing me off, i cannot play the game with followers anymore. i am RAGING right now.
nephthar Jun 15, 2013 @ 8:18pm 
Serana wont open the follow dialog for you? I have had this issue for awhile but today I solved it. After much research into the Serana bugs I tried many console commands that are thought to help: disable/enable, resurrect, beating her up, console setting relations, essentials, and factions you name it I tried all the commands in the console. But, luckily I found one other person in a forum online that got the help I needed. If nothing else works- This is what I did ~

Find Serana
Make sure you have no followers
Select Serana
Open Console
type- setpqv DLC1NPCMentalModel Lockedin_var False

From what I understand this resets to the proper value a function in her that gets reset somehow when you lose her. After this console function her dialog was available. Good luck.
Last edited by nephthar; Jun 15, 2013 @ 8:19pm
Thank you Nepthar :)
CandyMan Aug 2, 2013 @ 11:03pm 
thanks so much
Dead_Assembly Dec 7, 2013 @ 9:01pm 
Thank you Nepthar! :D
Mistslicer Dec 7, 2013 @ 9:39pm 
Originally posted by Citadwell:
Do I need Serana to follow me to finnish the quest line to defeat her father?

She is a big asset and best follower period. But don't offer her any blood, you MAY get the vampire disese and can't cure it, no matter how many potion you drink or what
Alembrik Dec 8, 2013 @ 11:27am 
Originally posted by dextonl:
Originally posted by Citadwell:
Do I need Serana to follow me to finnish the quest line to defeat her father?

She is a big asset and best follower period. But don't offer her any blood, you MAY get the vampire disese and can't cure it, no matter how many potion you drink or what


Made that mistake myself, but fortunately discovered it quickly. Going back to the save before I gave her the Potion of Blood I found somewhere was the only way to reverse it. Interestingly, actually carrying it myself didn't give me Vampirism.
TheVoidstarTY Oct 19, 2015 @ 12:14pm 
Originally posted by nephthar:
Find Serana
Make sure you have no followers
Select Serana
Open Console
type- setpqv DLC1NPCMentalModel Lockedin_var False

From what I understand this resets to the proper value a function in her that gets reset somehow when you lose her. After this console function her dialog was available. Good luck.

How did you find this?:


Originally posted by nephthar:
type- setpqv DLC1NPCMentalModel Lockedin_var False

I have searched everywhere, even in the bloody game files and I cannot find that. I have this issue with a whole bunch of followers and NOTHING else can stop it. I've been spending months trying to figure this out and the only solution I've found is to start a new game :(
Mat-e Dec 22, 2015 @ 2:42pm 
Hi. I have a solution to when followers do not follow you.
This scenario has to do with when they seam to be
standing in a location that they are stuck in ;
it is as if they can not find a path outof that location.

So what you are going to do is to push them : there are two options.

You will use a single console command that is
accessed usually through the button on the left side of "1" , and
it makes one of these characters : ~ or `

-------------------------------

You would use two shouts :
- Ice Form
- Unrelenting force

-------------------------------

First you want to reduce the time between the shouts ,
so in console mode you type in
sgtm 2

and to undo it later the default value is
sgtm 1

What it stands for is "set game time multiplier".

First try to push the follower with "Unrelenting force" ,
and if you can not push your follower to an "location"
where s/he can "find a path" outof
; then ,
you can freeze the follower with "Ice Form"
; then ,
the follower falls over...

But here is the fun part ...
try making the game time multiplier 3 or 4...
do not try larger values than 4 unless you have a supperior computer.

A high value like 4 will cause physics to change ,
so when the follower falls over cause you froze it then it will ricochet ,
Yet you might want to stick to
sgmt 2
cause that ricochet could launch your character's follower into orbit :D

Either case ... the follower is no longer in an "area" that it can not "find a path" outof,
so then you can tell it to follow you with regular chat communications.

To stop things from acting very very strangly change the time multiplier back to 1
sgtm 1
and wait about 15 secs ...
items that are inside of walls might keep moving though.

SO SAVE THAT GAME.
TheVoidstarTY Dec 22, 2015 @ 4:38pm 
Originally posted by Mat-e:
Hi. I have a solution to when followers do not follow you.
This scenario has to do with when they seam to be
standing in a location that they are stuck in ;
it is as if they can not find a path outof that location.

So what you are going to do is to push them : there are two options.

You will use a single console command that is
accessed usually through the button on the left side of "1" , and
it makes one of these characters : ~ or `

-------------------------------

You would use two shouts :
- Ice Form
- Unrelenting force

-------------------------------

First you want to reduce the time between the shouts ,
so in console mode you type in
sgtm 2

and to undo it later the default value is
sgtm 1

What it stands for is "set game time multiplier".

First try to push the follower with "Unrelenting force" ,
and if you can not push your follower to an "location"
where s/he can "find a path" outof
; then ,
you can freeze the follower with "Ice Form"
; then ,
the follower falls over...

But here is the fun part ...
try making the game time multiplier 3 or 4...
do not try larger values than 4 unless you have a supperior computer.

A high value like 4 will cause physics to change ,
so when the follower falls over cause you froze it then it will ricochet ,
Yet you might want to stick to
sgmt 2
cause that ricochet could launch your character's follower into orbit :D

Either case ... the follower is no longer in an "area" that it can not "find a path" outof,
so then you can tell it to follow you with regular chat communications.

To stop things from acting very very strangly change the time multiplier back to 1
sgtm 1
and wait about 15 secs ...
items that are inside of walls might keep moving though.

SO SAVE THAT GAME.

This is not the problem at all. This is where the dialogue that you use to get the followers to follow you cease to work, and it says they are following you when they aren't. They're not stuck, they just wander off.
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Date Posted: Jan 1, 2013 @ 5:55pm
Posts: 14