Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Find Serana
Make sure you have no followers
Select Serana
Open Console
type- setpqv DLC1NPCMentalModel Lockedin_var False
From what I understand this resets to the proper value a function in her that gets reset somehow when you lose her. After this console function her dialog was available. Good luck.
She is a big asset and best follower period. But don't offer her any blood, you MAY get the vampire disese and can't cure it, no matter how many potion you drink or what
Made that mistake myself, but fortunately discovered it quickly. Going back to the save before I gave her the Potion of Blood I found somewhere was the only way to reverse it. Interestingly, actually carrying it myself didn't give me Vampirism.
How did you find this?:
I have searched everywhere, even in the bloody game files and I cannot find that. I have this issue with a whole bunch of followers and NOTHING else can stop it. I've been spending months trying to figure this out and the only solution I've found is to start a new game :(
This scenario has to do with when they seam to be
standing in a location that they are stuck in ;
it is as if they can not find a path outof that location.
So what you are going to do is to push them : there are two options.
You will use a single console command that is
accessed usually through the button on the left side of "1" , and
it makes one of these characters : ~ or `
-------------------------------
You would use two shouts :
- Ice Form
- Unrelenting force
-------------------------------
First you want to reduce the time between the shouts ,
so in console mode you type in
sgtm 2
and to undo it later the default value is
sgtm 1
What it stands for is "set game time multiplier".
First try to push the follower with "Unrelenting force" ,
and if you can not push your follower to an "location"
where s/he can "find a path" outof
; then ,
you can freeze the follower with "Ice Form"
; then ,
the follower falls over...
But here is the fun part ...
try making the game time multiplier 3 or 4...
do not try larger values than 4 unless you have a supperior computer.
A high value like 4 will cause physics to change ,
so when the follower falls over cause you froze it then it will ricochet ,
Yet you might want to stick to
sgmt 2
cause that ricochet could launch your character's follower into orbit :D
Either case ... the follower is no longer in an "area" that it can not "find a path" outof,
so then you can tell it to follow you with regular chat communications.
To stop things from acting very very strangly change the time multiplier back to 1
sgtm 1
and wait about 15 secs ...
items that are inside of walls might keep moving though.
SO SAVE THAT GAME.
This is not the problem at all. This is where the dialogue that you use to get the followers to follow you cease to work, and it says they are following you when they aren't. They're not stuck, they just wander off.