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Except for that one time I made my (Argonian) Werewolf character, then I managed to stay on the heavy armor/2 handed axe path.
They have expertise in bows, and make good thieves.
So I'd make a wood elf with a bow, and two daggers.
Max out sneak.
My current character is a pure mage with a lot of destruction magic, she is about level 30 now. I think I may go back to the sword and board combination with my next character.
I don't care how overpowered they are :)
Maybe some restoration and sneak but not as seriously as archery.
Warrior classes need to pay attention to more than one perk trees.
I tend to waffle between these 5 types - storywise, I prefer a pure mage (though sometimes with skill in One-handed as well) because the College of Winterhome is by far my favorite "guild". Playwise, I usually prefer subtle Sneaky types that also use Illusion magic and either archery, or daggers and spells. However, occasionally I just want a character who can get in someone's face and tear them a new one by either just blocking everything they can dish out and then returning the favor, or just smashing their skulls with the biggest warhammer I can find (plus, the Companions aren't all that bad - I'm sort of ho-hum on the whole werewolf thing, though). Thus the 5 styles of play.
Spastic Zebra - you can be a stealthy assassin and still be a good guy - it all depends on who you decide to kill - killing bandits, Foresworn, Thalmor, and other evildoers from the shadows makes you a good guy (of course, if you're an actual assassin who's member of the Dark Brotherhood and kills people for profit, you're playing a bad guy - which is just fine, since I've played a Dark Brotherhood member myself a couple times). :)
No matter what I play, though, I also use a Nord.