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-Enchant some gear for the weapon type you're going to use in close combat to boost your damage (fortify 1h or 2h etc)
-Use alchemy and poison your blades often, boost your health and stamina before combat not just regenerate it (paralysis is v useful in a pinch!)
-Spend a while focusing on just the close combat aspect of your skills, only bringing out the bow when necesarry (bump up the weapons skill to a more effective level by going melee only on weaker enemies/bounty missions for example)
I'm playing an archer/ranger type char myself at the minute and that's what I do to keep my blades up to scratch :)
One last note, it's maybe better to spread the perks out between the blades skills and your support skills too rather than just focusing on archery and stealth. Hitting those high level archery perks is great, but hitting them when your close combat skill is still relatively low only limits you to one method of attack for the most part with little support or alternatives. That would be why you're having trouble I'd wager. Hope this helps! :)
Another idea is to use invisibility spellls/potions.
Also, do enemies "forget" about you if you are able to hide? It still doesn't help when you're forced into a room, but possibly you could try to hide and sneak attack. There may be some mods to help with this as well.
Finally, maybe keep a brawler-type follower to act as a diversion (ie. meat shield) for you. They can take the direct fighting while you strafe around.
You could also use some illusion skills to "calm" enemies, or 'frenzy" them into fighting each other.
This. I forgot to mention invisibility lol. Mage skills are great for illusion such as invisibility on yourself, but calm and frenzy don't always scale well late game (unless modded) as enemies get tougher :/ For more non-magical characters I prefer alchemy myself, as manufacturing poisons and health potions etc at the same time can be beneficial.
Hiding is a viable option, though that doesn't always help when you've got a hulking bandit chief bearing down on you with a warhammer unless you have a handy escape route, so it can be tough in some areas, especially cramped dungeons (unless you retreat quickly enough that they lose sight and stop chasing, but that leaves them the chance to heal up too)..
I prefer to have a follower for tough missions myself too, but generally they're left behind near a dungeon entrance or kept behind me (drawing enemies into a melee follower suits stealth tactics better if you're discovered for example, and allows you to remain undetected moving forward, yet still have the aid if you need it). Melee followers tend to get in the way of bow attacks quite often, at least in my game..
I did try to use crossbows but kept on dieing because I wasn't shooting fast enough, my assassin even had all archery perks too.
Grelka in Riften is an expert (or master - not sure) light armor trainer. She''ll also buy just about anything - so I usually just trade goods to her for training for a few levels. Because you aren't getting hit your armor skill will suffer as you know, but training will allow you to catch up pretty quickly.
You don't even need to max out the perk tree - but a couple in Agile Defender and taking Custom Fit will boost your armor enough so you can survive that first hit.
Good luck.
I personally haven't, but maybe they can hear you? Are you sneak-walking?
Weird, I have a mage character with muffle and invisibility and he can sneak around all over the place like my wood elf assassin.