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http://www.creationkit.com/Bethesda_Tutorial_Creating_an_Actor#Bugs.2FIssues
Duplicating an existing actor and then renaming is the safest approach, it would seem.
I particularly liked the method of creating the look of ur NPC ingame as detailed here. Very handy when making multiple efforts at getting an NPC "perfect".
http://j-u-i-c-e.hubpages.com/hub/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower
http://forums.bethsoft.com/forum/184-the-creation-kit/
or here:
http://forums.nexusmods.com/index.php?/forum/421-skyrim-mod-troubleshooting/
Someone might have another idea as to why it's not working.
I just created one, I have that same error message as original poster, however the mod loads on skyrim ok and sits where I want it. It randomly speaks, however (Using Xbox 360) the (A) button to speak to it, does no action, same with KB&M.
Do argonian race not have scripts or something that won't allow follower interactions? I made mods before just fine, I haven't in a while and just made this new one, I'm keeping it private for now until I get it to work but it seems outlandish that it's not working properly like there's a broken function somewhere.
I also went back to follow a very old tutorial:
https://www.youtube.com/watch?v=utAM2GKMVUU&feature=endscreen
Your follower is perhaps missing factions, it's been so long since I've made a follower for Skyrim. The memories are very faded now.
Firstly, you need a supported voicetype. Argonian male is supported for follower but not marriage as far as I can remember.
Then you need these keywords:
CurrentFollowerFaction -1
PotentialFollowerFaction 0
Then, more than I can fit in this post really. I've always liked this method for making followers, exporting facegen data from in game is a huge time saver imo:
https://levelskip.com/rpgs/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower