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not having an issue with displays that operate over 60 hz, when i've used games much, much older that don't have any issues related to graphics when i use a 165 hz display? that, i expect.
Reason: game developers often take 'path of least resistance' tricks, using certain 'presumed-fixed' values for granted in how things are handled behind the scenes. For Skyrim, one of those assumptions was that the game's frame rate, to which the physics calculations were tied, would never exceed 60 'steps' per second. But it has, and that causes the physics calculations to go haywire.