The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Arthmoor 2013 年 10 月 28 日 下午 7:55
Unofficial Skyrim Legendary Edition Patch [USLEEP]
As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time.

Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. :)

Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym.

We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them.

The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either.

We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this.

As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect.

After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on.

Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway.

We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process.

========================

Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it :P Once I make these transitions, any old copies relying on the old patch files will be frozen.
最後修改者:Arthmoor; 2015 年 7 月 20 日 下午 6:26
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Charlemagne 2016 年 3 月 3 日 下午 4:29 
OK but for those of us who are TES5Edit-ingly challenged, wouldn't my idea work? That's why I posted it to explore the possibility. I don't currently have a problem, I found a workaround for the two mods that gave me problems (by not installing their respective USKP patches). But it still left me wondering.
This problem would not exist if the patch had been left with the name USKP, even if it now included the whole tamale. I mean, it would be the legendary version and include the DLC patches but still bear the name USKP. Skyrim launcher doesn't care if the mods are interiorly compatible, it only knows that mod a for example requires the presence of modb.esp. If modb.esp is present and active in the load order, Skyrim is fine with it and loads.
Ilja 2016 年 3 月 3 日 下午 10:26 
引用自 cfs111
http://www.nexusmods.com/skyrim/mods/71316/?
so you just dl file once and it solves everything for you by itself??

  1. Make sure you have both USKP and USLEEP in your load order.

  2. Drop the script to TES5Edit Edit Scripts folder.

  3. Open TES5Edit. Right click the view and unselect all, but clicking "None." Then select USKP, USLEEP and patch you wish to swap masters to.

  4. Right click the file you want to swap masters to. Select Aplly Script. Then select USLEEP - Swap Masters Script from dropdown menu that appears.

  5. Click "OK" to run script.

  6. Once finished, close TES5Edit. It will prompt you to save your changes. Make sure that you only have the file that you intended to change in the view. If you have something else, then unselect them all and exit without saving, because something went wrong.

  7. If you are finished, then remove USKP from your load order. The file you changed should now rely on USLEEP.

  8. If using MO and you had backup active in TES5Edit, then clear TES5Edit Backup folder from Overwrite. Just cut and paste it outside of MO, or to your personal backup folder.
最後修改者:Ilja; 2016 年 3 月 3 日 下午 10:26
引用自 Ilja
so you just dl file once and it solves everything for you by itself??

  1. Make sure you have both USKP and USLEEP in your load order.

  2. Drop the script to TES5Edit Edit Scripts folder.

  3. Open TES5Edit. Right click the view and unselect all, but clicking "None." Then select USKP, USLEEP and patch you wish to swap masters to.

  4. Right click the file you want to swap masters to. Select Aplly Script. Then select USLEEP - Swap Masters Script from dropdown menu that appears.

  5. Click "OK" to run script.

  6. Once finished, close TES5Edit. It will prompt you to save your changes. Make sure that you only have the file that you intended to change in the view. If you have something else, then unselect them all and exit without saving, because something went wrong.

  7. If you are finished, then remove USKP from your load order. The file you changed should now rely on USLEEP.

  8. If using MO and you had backup active in TES5Edit, then clear TES5Edit Backup folder from Overwrite. Just cut and paste it outside of MO, or to your personal backup folder.

Eh, so I must have both uskp and usleep? Sounds way too much complicated, I rather wish usleep get update to make files that needs uskp see usleep as one.
Charlemagne 2016 年 3 月 4 日 上午 5:23 
Agree with Jitterskull. However, I don't think USLEEP can be fixed to look like USKP to old mods, essentially Skyrim launcher is only interested in the plugin's name in the load order, not the content. However, after a thought I think my fix wouldn't work either because apparently USLEEP won't work alongside a file called USKP.
Ilja 2016 年 3 月 4 日 上午 6:59 
Eh, so I must have both uskp and usleep? Sounds way too much complicated, I rather wish usleep get update to make files that needs uskp see usleep as one.

No. You only need to have USKP in your load order, when you are running TES5Edit script. Otherwise TES5Edit will detect missing master and stop loading. Once the script is ran, you can remove USKP from your load order for good.

I have personally downloaded all old patches to my HD, in case I need to swap masters for new mods, or if I end up rebuilding my mod list for some reason. The whole process takes mere few minutes, nothing more.

Channing USLEEP would mean renaming it. What would then happen to mods that have already added USLEEP as their masters? Those would need to get updated again. If that is not going to happen - as we have not seen all USKP files to get updated to USLEEP - then we would need to run swap masters for those in exchange.

There really is nothing complicated using the script. Try it out once, as per instructions. You will notice it is easy and does not really require any extended knowledge of these tools. :)
最後修改者:Ilja; 2016 年 3 月 4 日 上午 7:00
Charlemagne 2016 年 3 月 4 日 上午 7:27 
Yeah, in the end it boils down to that. I have no problems right now but if I come across another mod maybe I'll have to try it out.
引用自 Ilja
Eh, so I must have both uskp and usleep? Sounds way too much complicated, I rather wish usleep get update to make files that needs uskp see usleep as one.

No. You only need to have USKP in your load order, when you are running TES5Edit script. Otherwise TES5Edit will detect missing master and stop loading. Once the script is ran, you can remove USKP from your load order for good.

I have personally downloaded all old patches to my HD, in case I need to swap masters for new mods, or if I end up rebuilding my mod list for some reason. The whole process takes mere few minutes, nothing more.

Channing USLEEP would mean renaming it. What would then happen to mods that have already added USLEEP as their masters? Those would need to get updated again. If that is not going to happen - as we have not seen all USKP files to get updated to USLEEP - then we would need to run swap masters for those in exchange.

There really is nothing complicated using the script. Try it out once, as per instructions. You will notice it is easy and does not really require any extended knowledge of these tools. :)

But in order to have USKP in my load order, I need to download it. Too much fuss. Maybe it would be easier for everyone if there was just USKP alone. :P
Ilja 2016 年 3 月 4 日 上午 7:59 
But in order to have USKP in my load order, I need to download it. Too much fuss. Maybe it would be easier for everyone if there was just USKP alone. :P

I doubt that downloading the old file is that much of a fuss, really. Your call, of course.

Going with USKP/USLEEP alone would not save us. As I said above; they are both using different filenames and we would end up swapping the master data anyway, if something would get renamed again.

That would indeed be pointless fuss, I think.
引用自 Ilja
But in order to have USKP in my load order, I need to download it. Too much fuss. Maybe it would be easier for everyone if there was just USKP alone. :P

I doubt that downloading the old file is that much of a fuss, really. Your call, of course.

Going with USKP/USLEEP alone would not save us. As I said above; they are both using different filenames and we would end up swapping the master data anyway, if something would get renamed again.

That would indeed be pointless fuss, I think.

Not to mention, I cannot download big files anymore on my old Hard Drive where is my Skyrim installed, and downloading cost money.

Also, I think if usleep somehow immetate the uskp name for those files that want it but hide that it's usleep so it wouldn't get confused somehow, would solve the issue.
Ilja 2016 年 3 月 4 日 上午 8:16 
Not to mention, I cannot download big files anymore on my old Hard Drive where is my Skyrim installed, and downloading cost money.

Isn't Moskovskiy just southwest from Moscow? Each person that has lived or studied across the east border and near Moscow said that they have paid solid monthly fees.

But, if donwload costs are still a thing in your area, then I do see why extra donwloads would be a problem.
C4PC0M 2016 年 3 月 4 日 上午 11:13 
Nexus link for the High Resolution Patch:

http://skyrim.nexusmods.com/mods/31255/?
Arthmoor 2016 年 3 月 4 日 下午 2:51 
Also, I think if usleep somehow immetate the uskp name for those files that want it but hide that it's usleep so it wouldn't get confused somehow, would solve the issue.
What you are suggesting is impossible. The engine doesn't work this way and never will.
最後修改者:Arthmoor; 2016 年 3 月 4 日 下午 2:51
引用自 Arthmoor
Also, I think if usleep somehow immetate the uskp name for those files that want it but hide that it's usleep so it wouldn't get confused somehow, would solve the issue.
What you are suggesting is impossible. The engine doesn't work this way and never will.

eh, that sounds sad. :(
76561198172088585 2016 年 3 月 14 日 下午 5:32 
引用自 Laptop65
引用自 Schnörkel
I found out that the Legendary patch crashes my game on startup, probably because I don't have the Hearthfire DLC. My question is, is it better to just buy Hearthfire and use the Legendary version or are the old version good enough?
Given that Hearthfire is the cheapest of all DLCs (especially on sale), there's no reason not to get it. Of course it is your money, but such a small price for all the content of being able to build houses + customise them and so on is just more and more hours of content for a low price.

Hearthfire is part of the legendary pack it has all 3 DLCs in it "Dragonborn, Dawnguard and Hearthfire" that is "The Elder Scrolls V - Skyrim - Legendary Edition" and it's only 20 US dollars in stores just saying
最後修改者:heymaguy; 2016 年 3 月 14 日 下午 5:34
76561198172088585 2016 年 3 月 14 日 下午 5:36 
引用自 Capcom
Nexus link for the High Resolution Patch:

{連結已移除}

that is free on here on Steam also so why the link?
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