The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Arthmoor 2013 年 10 月 28 日 下午 7:55
Unofficial Skyrim Legendary Edition Patch [USLEEP]
As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time.

Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. :)

Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym.

We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them.

The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either.

We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this.

As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect.

After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on.

Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway.

We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process.

========================

Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it :P Once I make these transitions, any old copies relying on the old patch files will be frozen.
最後修改者:Arthmoor; 2015 年 7 月 20 日 下午 6:26
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cfs111 2015 年 9 月 27 日 上午 5:18 
引用自 Rust
You did everything right since you have to wait a while for "USLEEP".

So usleep will come somewhere in future?
Read the original post, especially the 6th paragraph.
sweeeet cant wait
PrideGroupIsEvil 2015 年 10 月 2 日 下午 7:03 
question, from my understanding this is just a repackaging and nothing more, so i ask...why bother? the works done, your just making more work for yourself
Ilja 2015 年 10 月 3 日 上午 1:13 
引用自 Layarion
question, from my understanding this is just a repackaging and nothing more, so i ask...why bother? the works done, your just making more work for yourself

One thing that USLEEP does is that it reduces the number of plugins in the load order. For example, my own game is constantly near the limit. I will personally be grateful for a merged version.
MageThis 2015 年 10 月 3 日 上午 7:40 
Rationalizing the patches through integration should make any future maintenance simpler. Maintaining 1 patch opposed to 4 might have something to do with that. Arthmoor doesn't do "make work" projects, just guessing.
最後修改者:MageThis; 2015 年 10 月 3 日 上午 7:43
Arthmoor 2015 年 10 月 3 日 下午 12:59 
There's no need to guess when the OP explains it all.
Arthmoor 2015 年 10 月 3 日 下午 4:11 
Yep, the long awaited beta run is here! Those of you who have been following along already won't be surprised by this, but now it's official. We've entered the public beta phase for USLEEP. Please keep in mind this is NOT something you should use on any save you intend to keep, as has always been the case with a patch beta.

We expect this stage of things to last at least a full month. Please confine testing to making sure the merge performs flawlessly. You may need to update some mods which depend on the USKP to properly function alongside USLEEP. I have made copies of Cutting Room Floor[afkmods.iguanadons.net] and Bring Out Your Dead[afkmods.iguanadons.net] available that will cover this for those of you who use them.

Mod authors and translators, now is the time to begin planning. While we can't guarantee this will be the final form for the official 3.0.0 release, the goal is to try and do just that. So any changes that may be needed along the way should be minor.

We're getting closer. Unification Day is coming!

Download link: http://afkmods.iguanadons.net/index.php?/files/file/1615-unofficial-skyrim-legendary-edition-patch-beta/
Official announcement: http://afkmods.iguanadons.net/index.php?/topic/4276-unofficial-skyrim-legendary-edition-patch-usleep/
Fayde 2015 年 10 月 3 日 下午 4:14 
Yay!
Thanks for all the effort, and communications
MageThis 2015 年 10 月 4 日 上午 3:01 
What Fayde said. Thanks!
Scourge The Great 2015 年 10 月 7 日 上午 11:46 
but what if i don't have the dlcs
AldrickExGladius™ 2015 年 10 月 7 日 下午 1:23 
i love what yall have been doing, i love skyrim, i have all the dlcs. i love modding skyrim. but i havent played it cause of this blue border window i cant get rid of, no matter what i do. ive tried alt+tab, properties, admins, settings, .ini files, modded plays, vanilla plays, new and old saves. ive got only 180hrs in the game, but it didnt happen till about 3hrs of game play ago (177hrs). i cant play with a window, it totally takes me out of the game. once i figure out how to get rid of it ill play again
最後修改者:AldrickExGladius™; 2015 年 10 月 7 日 下午 1:25
cfs111 2015 年 10 月 7 日 下午 1:24 
引用自 AldrickXGladius
i love skyrim, i have all the dlcs. i love modding skyrim. but i havent played it cause of this blue border window i cant get rid of, no matter what i do. ive tried alt+tab, properties, admins, settings, .ini files, modded plays, vanilla plays, new and old saves. ive got only 180hrs in the game, but it didnt happen till about 3hrs of game play ago (177hrs). i cant play with a window, it totally takes me out of the game. once i figure out how to get rid of it ill play again

Way off topic, but this mod should fix that
OneTweak by virusek
http://www.nexusmods.com/skyrim/mods/40706/?
Avrie 2015 年 10 月 8 日 上午 5:51 
And now you know why so many of us prefer to play Vanilla ...
IntrepidSkin 2015 年 10 月 8 日 上午 9:09 
引用自 avrie05
And now you know why so many of us prefer to play Vanilla ...
what´s that supposed to mean ?
MageThis 2015 年 10 月 8 日 上午 9:56 
引用自 Rust
引用自 avrie05
And now you know why so many of us prefer to play Vanilla ...
what´s that supposed to mean ?

OFF TOPIC, this thread is about USLEEP.
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