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IF YOU HAVENT YET PLAY SKYRIM REMEMBER DO NOT TOUCH THE CONSOLE LET IT STAY WHERE IT IS.
It really spoiled a lot of fun for me, I started using it to fix stuff that I didn't like in game and ended up firing it up every time I bought food in an inn to add myself some gold because I thought the price is too high and immersion-breaking. I didn't realize until later in the game that this made me feel powerless and frustrated.
I wonder if anyone else spoiled his game because of console abusement?
I'm thinking Dark Elf with Sneak+Illusion+Archery (gotta take down dragons somehow)+Alchemy. Should I go one handed or I can skip it, what do you think guys?
I'd like to play as stealthy as possible, get mods that make sneak more realistic, maybe add a few features (blackjack mod should be fun ^^).
But the battlemage sounds great, damn I don't know, it's just so hard to choose Lol.
Now I wonder what mods are good for this playstyle? I remember "sneak tools" or smt like that is good because it adds a lot of new sneaking features, but I'd like a good sneak overhaul that would fix the vanilla crappy sneaking and I just don't know any.
Tons of ideas.
Necromancer/assissin - Sort of a fighter/mage/thief. Uses dark magic such as Leech Seed (absorb health spell from Apocalypse spell package) and raise/summon dead (additional spells from apocalypse spell). Uses daggers after mana runs out. You need a mod to make the onehanded perks work with daggers because it's bugged from what I've read. I haven't tried this yet, but I've heard invisibility spell works well with sneak attacking/backstabs. Destruction is up to you if you want to go in that direction. Also, there's other illusion spells to kill your enemies creatively. Wears light armor. Robes optional. You can get some good robes from the Tera armor mod or just enchant your own.
Archer/mage - Uses spells when enemies come too close. Can also set traps using runes from destruction spell school so if bows don't kill enemies they run up and set the traps. You probably want to focus more on building magic ability because if you focus to much on archery then you'll kill them too quickly.
Druid or fighter/druid - healing spells, area attack spells, summon spirit animal spells from Apocalypse. There's a druid mod here: http://skyrim.nexusmods.com/mods/37665/ (note nexus down atm so link might not work)
Cleric/paladin - restoration, mace onehanded perks, shield perks, heavy armor, improve attack power spell (from apocalypse) sort of like bless from AD&D.
Shamanic warrior - light armor, two handed weapon or dual wield, improve attack spell. Optional: choose orc for berserk skill.