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Can you be more specifric about the mods and characters involved?
go to the very bottom where is says divorce. you will need to re-install the mod you removed for this to work. its a long process and you MUST use the console command but it works.
Just out of interest, what happens in Skyrim if your spouse dies, can you marry again?
Option three
The Amulet of Mara necklace must be retained, or another one must be found.
Any wanted items should be taken from the current spouse before starting this process.
The following commands must be used, after targeting the spouse:
removefac 51596
player.removefac C6472
resetquest 74793
resetquest 21382
setstage 74793 10
The old spouse will immediately exit the house and return to their regular location.
24 hours must be waited.
It also seemed like a possible quick solution to getting rid of one. Not that I'd even consider that as an option of course.
I have 'Run for your lives' installed already, which I think is one of the two you are referring to. I haven't seen it work yet, as it's too early in my game for it to be relevant.
I've seen the mods that make followers and the like essential, but so far I haven't opted for them. Mainly because I'm a bit of a purist when it comes to roleplay, and whilst I recognised that accidently killing Lydia in a fight might be very annoying and awkward, making her invulnerable rather than learning not to swing my hammer around like an idiot in a fight would be a little too easy.
The lastest mod's I've installed were to make the world behave more sensibly in rain and cold weather. 'Wet and Cold' and 'Real Shelter'. I haven't tested them yet, but hopefully it should mean that NPC's don't carry on wandering around in thunderstorms, and my character should be able to take shelter from the rain.
Do you think Frodnar's weird behaviour may be the consequence of one of these mods?