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Plus, if you can get it in 3 pieces then you can equip actual armor to make yourself tankier vs physical.
Oh, and going full mage without enchanting isn't really an option late game due to how mana regen works. You regenerate 3% of your max mana per second outside of combat, 1% in combat. So unless your mana pool is really high (don't do this, you won't have any hp) then you're going to need some enchants to bring down the cost of spells.
These few lines of info might have just saved you hours of research and possibly days of wasted playtime.
It makes buying prices much higher and selling lower so you can't afford crafting supplies at the beginning of the game. It makes things a bit more balanced. I'm also using mods that add better enchanted loot to the game so I don't feel like I have to rely on crafting to get good gear. I also didn't like how with my first character the best items I got were ones I bought in the shops rather than from adventuring.
it bumps up archery damage to 115% (code: 7a0fe 7a0fe)
you can do this to any unenchanted jewelry like moon amulets or rings too
It is also one of the skills that takes the longest to train. I highly advise you train with trainers up to maximum (90 I think).
Compared to the unique relics like rings and amulets, the stuff you can create at skill level 100 blows anything else away.