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There are a lot of jokers making suggestions like 'get off it and hit it' or 'shoot it with an arrow' and it will be yours.
The most plausible suggestion was to enter 'setownership' into the console with the horse selected. I actually tried that but it didn't seem to make any difference.
The most plausible answer so far is that as soon as you get off the horse it will wander off and try to find it's way back to where you found it. But that it will probably get killed on the way, so even if you went back again it probably wouldn;t be there.
It's a shame because it's a really nice dappled grey horse, which is pretty unusual from what I've seen.
Anyway, I'm just going to make the most of it whilst I have it. I'm only level 3 so, suddenly finding a horse means I can pretty much explore the whole area now very quickly and gain some value from it before it dissappears.
I find if I 'park it' (for want of a better term) carefully in a reasonably tight and enclosed space it does tend to stay where I put it at least for a short while. However, I actually got off it earlier to loot a chest in an apparently abandoned camp I discovered and heard all this commotion behind me only to turn round and discover three bandits trying to kill it.
Fortunately, I was able to dodge all three of them, jump on the horse, and ride it to safety with all three of them chasing me down the road. Still keep looking over my shoulder in case they are still chasing me.
First mod: convenient Horses which gives you options like the horse will follow and give off a certain type of personality cowardly or stubborn along with armor options and if followers will have horses and their setup with them and so on.
Second mod:Convenient horse herder which gives the player ownership over any horse it happens to successfully mount stolen or otherwise but it takes time to take ownership over said horse and it also automatically NAMES the horses for you instead of just "horse" lol both are pretty cool mods and both work together very well with little to no conflict.
Third Mod: Horse Whisperer which adds into your spells a whistle and a locator and i think a few other things but the whistle must be learned by whistling at NPC's and such until someone tells you you've done well.
Buy horse and ride get off and go on foot, horse will follow.
I'll have a look at that whistle mod and see if it looks like it might work. However, at the moment I've just finished a grand mounted tour of Skyrim and discovered Whiterun, Riften, Windhelm, Ivarstead and Rorkikstead and a lot of farms and forts in there respective area's.
So, even if the horse dissappears now i can fast travel to a lot of locations.
I also had great fun using my two-handed hammer mounted to smash the bodies of all the wolves that tried to eat my horse enroute. So, i gained a level and lots of wolf-pelts.
Back in Riverwood for the night now, and have saved the game with the horse jammed into the narrow gap alongside The Sleeping Giant tavern. If it's still there in the morngin i might do a bit more exploring.
At the moment I am having fun, but I'm not really bothering about power levelling or anything and I'm only level 4. My only real dissapointment so far is with the limited NPC interaction, but it's difficult to see how that could be improved.
The game itself is just visually stunning, and the mods I'm using really make it special.
http://steamcommunity.com/sharedfiles/filedetails/?id=200093405
It's difficult to imagine having 300 mods, but having said that I've only been playing about a week and I already have 58, so perhaps it's not so surprising.
About the only console command I'm using at the moment is 'tm' when i want to take a screen shot. I can;t really see a point in using mods or console commands to cheat, as it makes the game pointless. I'm mainly interested in roleplay and immersion so I'm not even bothering to level particularly.
If I recall correctly the screenshot of Garik on his horse was taken outside the tavern at Rorikstead. That was about as far North as I rode, and i then did a circuit to the west and came back into Riverwood from the direction of Helgen and the Guardian Stones, Having left a few hours earlier on the road to Whiterun.
http://steamcommunity.com/sharedfiles/filedetails/?id=199099443
You dont need that manager i got mine from Pirate bay XD
I've only found three mods that I wanted that I couldn't obtain from the workshop, or other manual download locations. One of those was Frostfall, which used to be on steam but was removed by its author, another was War Zones which I've only ever seen on Nexus, and the third was Pumping Iron.
I substituted Hypotheria 1.4 for Frostfall, but I am just about to unload that as it's seems to be behaving eratically and I'm not happy with the results I'm getting. It's just annoying that the cold doesn't affect my character and force me to play appropriately in cold climates.
And so far, as I've said most of the mods I've wanted have been available elsewhere anyway. It was just Frostfall, War Zones and Pumping Iron that I wanted and couldn't find.
Cool! I'll have a look through and see if there are any more that appeal to me. I've noticed a few already that I've installed, but I have developed a bit of a mod addiction since buying Skyrim so I'm always window shopping.
Do you find you get a lot of mod conflict issues with that many mods loaded?
I was looking through and noticed that you have a few mods I looked at abd decided not to instal, because they said they had conflicts with other mods I had loaded.
So, far I've been lucky and the only visible conflict I have is between the River Cottage Mod and Riverwood enhanced, which actually results in two bridges colliding. The stone one that comes with River Cottage and a wooden one provided by the Riverwood mod. They just sort of meet and intermingle on the Riverwood bank of the river, which looks a bit messy, but doesn't seem to upset the game.
Yeah! but you have 300 mods. I find the built in mod-manager available by clicking on Data Files, quite adequate to manage my merger 58.
I just thought it might work well with a survival mod later, but I'm still working on that. I currently need a lot of leather to make a camping kit. The last time Garik got caught out in the wild during the night he ended up sleeping in the tent of some random female huntress he discovered over near the Guardian stones.
She wasn't very talkative, but it kept him warm for the night.
In fact, I think she was bugged as she had dialogue options that related to the hunters guild, but when I selected them she just gave me a blank stare and said nothing.
However, Garik had wandered around for too long and night fell before he could leave her camp. That might not be a problem in the vanilla game, but one of my mods makes night-time really dark, and cold. Garik actually got lost trying to find his way home from the Sleeping Giant one night so I was nervous about making a trip back to Riverwood at night without a lantern.
I noticed that the huntresses bed roll in her tent was not 'owned' so just spent the night in her tent. I just sort of borrowed her camp site for the night.
I get the impression you aren't really as much into the roleplay aspect of Skyrim as I am. A lot of your mods seem to be geared towards the 'herioc' and 'dramatic', whereas I tend to go for 'grim and gritty'. So I'm not that interested in sexy armour and weapons, I tend to get more excited about mods that make my character sick if he eats raw seafood.
Garik has already had food poisoning once. I think as a result of eating an uncooked clam, and it cost me a days adventuring as he was constantly dehydrated. Presumably because he was puking his guts up, although that wasn't animated (thank god).
He was also almost permanently drunk, as most of the liquid he had available to drink was alcohol based.