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Personally, I saw it as just outright evil, and never felt great using them for the sake of making myself a over empowered dragon god.
It would be nice if there was a professionally done mod where players with exceptionally high Alteration skill and Mana reserves to try and replicate putting Mana power into soulgems rather then souls, and suffer a penalty of absolutely no mana regeneration through the whole day (Or longer then the norm, depending on the soul gem.)
Souls are basically a Colossal vessel of memories but also a colossal vessel of Magicka as lore states. So why not develop new Soul gems that only accept mana from the owner and inhibit a penalty of no mana regen. Your mana won't even refill for the day if you used potions, magic or other means to refill Magicka.
This opens up new methods of Enchanting. It takes a bit more hard work then just tagging someone to be soul trapped, then taking their life for your own gain.
I will reiterate, I know its a game but for the sake of my sanity and morality I've only gone after animals with grand souls, I won't even soul trap a bandit. Just ain't right, never felt ethically right. I am human after all, sometmes arguing against me simply won't work.
Healthy arguments are always welcomed. Specially in a subject so grey as soultrapping... since there's no absolute answer for it.
I definitely agree with your point, and I too wish for a mod like the one you said... (I know about one that allows you to recharge weapons with mana, but not fill soulgems)
I particularly avoid soultrapping even animals on my playthroughs.... but I allow myself to soultrap draughrs, skeletons and other undeads.... because, the way I see it... they are already tormented souls, so I'm actually doing a favor in obliterating their sore existence, rather them let them stay restless until the end of times.
Like you said, not even bandits should be soultrapped... 5,10,20 years of evil-doing in the mortal realm really shouldn't mean the loss of the entire after-life as punishment.
But then again.... considering how magic pretty much is fueled by the consumtions of other beings' souls, even a good priest in skyrim will consume souls of animals to recharge his weapon.
*nods* I can't develop mods, with our economy going down hill and low cash on my terms, I really wish someone would teach me scripting professionally so it can be done...
Or some well reputable mod developer could get onto something like those, for those who highly value ethics and morality even in video games.
I understand that the game was made for em to play with its rules, but thats no ones business how my singleplayer play goes, and I do not care how upset someone gets over what I do in my bought rights to play the game. If I went against the Lore of Elder scrolls in whatever I do, I still do not care. Worry about how you play Skyrim/oblivion/Marrowind/etc.
Soul trapping just never felt right in general.
I hope the next title would have the player have deity like power and found a way to take down deities. Be nice pace of change if the next title where the new hero can finally decide all of Elder scroll creation to take down the Daedra, or the Aedra... And run things how he likes.
That's exactly how I feel too.
I kind of think it's pretty hard to happen... I mean... when reading books in skyrim you can learn about the other games... but the books never name the "hero" who closed the oblivion gates and so on....
But it would be extremely hard not to name someone who reached divine status.
Well... about the bandits I already have a pretty strong view
It doesn't feel fair to destroy the after life of a person just because they chose the life of crime.
Specially because you don't know what their history was.... maybe they had no options in life... maybe they already grew in a bandit camp ever since childhood.
It's not good to take summary judgment under someone you know nothing about. Specially when the punishment is as severe as soul-entrapment
That's a nice point. I haven't thought about it in that way.
I mean... lets say I use the soul of a bandit to fill my magic sword.
Each swing will release part of his soul.
Doesn't that mean I shattered it?
Lore states that the soul is sort of erased of its memories and its magicka all endowed with whatever its been enchanted to. So the soul is destroyed and turned back into Magic.
Not always, it isn't up for humans to decide. Some things are set in stone in this world.
So, my DB do trap white souls (undead mostly), did trap a couple of black as a revenge and do not use enchanted weapons (no recharges policy). After the Soul Cairn, looted filled black soul gems are never used in enchanting. And the stockpiling of the white souls are stopped. Levelling are now done by the training.
I remember, that in Morrowind the concept of soul-trapping did made me feel quite uneasy, so the alternative would be welcome. By the way, it would be interesting to make the magically created soul gems less powerfull... No stronger than great soul for example.
Mostly I consider it evil.
When you trap a soul it, and the magical energy associated with it, goes into a soul gem. Once the gem is used, the energy is transferred into whatever object it's used on, but the soul itself goes to the Soul Cairn which is a plane of Oblivion governed by the Ideal Masters. Essentially, the souls go to a sort of purgatory where they are consumed at will by some powerful and mysterious creatures, presumably as sustenance.
So, at the end of the day the souls are destroyed. Now, in a world where life persists after death and where souls can go to many places including benevolent planes such as Sovngarde, to willfully intercept the soul (no to mention kill the person's body) and literally feed it to the inhabitants of Oblivion for your own person gain is morally objectionable.
However, what about animals or persons who are "evil" themselves? Difficult to say.
It's my impression from the lore, that most people have no idea how soul trapping really works or what they are doing. To most people it's just how you enchant stuff. So it's hard to demonize someone who does it but doesn't understand it.
I'd say that if you are role playing your character and he/she finds out what is really going on with soul trapping in the game, then it should trigger a moral dilemma for your character possibly leading to restricting soul trapping to non-sentient creatures or possibly not at all. Sort of like going vegetarian or even vegan after discovering the environmental harm meat production causes.