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I know the location is used for a Dark Brotherhood quest but I don't know if it becomes "clear" after you complete that.
Sometimes after fully clearing out the fort, the unnamed bandits will still respawn instead of Imperial soldiers.
http://www.uesp.net/wiki/Skyrim:Fort_Greymoor
However, this does not affect to "Cleared" tag to appear. Bandit camps will respawn, but they still keep "Cleared" status once done so.
Ample use of poisons that Slow or Paralyze are very useful during your character's lower levels. Either buy or make the poisons (builds your Alchemy skill) and remember to apply the poison to the arrow before each shot.
Once the enemy is slowed or paralyzed, just wail on her until she's dead or yields yelling "You've bested me! I submit!" then give her the coo-de-gra (sp?) death blow.
If you are lucky enough to get a bow with a paralyze enchantment (or make your own), you can make short work of many of the tougher bosses. Paralyze doesn't seem to work on high-level Drauger and Dragons and Dragon Priests.
OK, somewhat of a cowardly method I use, but, eh... it's just a game and I want to live through the tougher baddie battle so I can continue moving forward with the story/game.
It's "coup de grace" -- French for "blow of mercy." ;) Good advice on the stealth archery. And glad to know Fort Greymoor cannot be cleared, it was driving me nuts!
Calm spells work well for me if I don't use Frenzy even on the bandit bosses. I don't know if you need points in dual casting and otherwise for it to work as well (I tend to use it more at higher level) but you might give it a try if you need time to recharge and gain distance.