The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Charlie Jan 17, 2014 @ 8:20am
Object Detail Fade, What does it do?
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Ilja Jan 17, 2014 @ 8:26am 
This is a GeForce page, but it shows perfectly what Object Fade does.

http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#13
Last edited by Ilja; Jan 17, 2014 @ 8:27am
SteeL Sep 6, 2014 @ 9:01am 
quote from Nvidia page:
In the screenshots above it is difficult at first to detect any difference in the scene. If you flick between the shots and look closely however, when Object Detail Fade is turned On, some ivy is removed from the rocky walls in the far left, middle and mid-right of the village. A small patch of moss and a stone are also removed from the distant right of the scene. In other words there are no major changes when this setting is enabled, only changes in minor detail.
The graph shows a slight increase in FPS when Object Detail Fade is turned on. It may be worthwhile enabling this option if you need a few more FPS, especially as there is no real drop in image quality since only very minor objects will be stripped from the scene.
+1-2 fps if enabled.
EbonHawk Sep 6, 2014 @ 9:47am 
Originally posted by GhostMotleyX:
Object Detail Fade, What does it do?
It's the distance when the game engine stops rendering something. It's a way of relieving stress on the renderer, by specifying a cut-off point that the game can "forget" non-essential details to make performance better.
Thanks for clearing that out i will turrn that ♥♥♥♥♥ off
:cuphead:
Alkpaz Sep 11, 2018 @ 10:55am 
Originally posted by StalkerTheOne:
Thanks for clearing that out i will turrn that ♥♥♥♥♥ off
:cuphead:

If you do that you can't very well "mod it till it crashes", now can you? I say turn on all the options then go set your ugrids to something like 15. Go balls in or GTFO.
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Date Posted: Jan 17, 2014 @ 8:20am
Posts: 5