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prid 0001A672
moveto player
resurrect
Worth a shot, I had to do something similar to Eorlund Grey-Mane after "liberating" Whiterun
I learned this from creation kit, you have to place an NPC in that specific area for it to be there, and if you want it to STAY there you have to customize that specific instance of the NPC and set him to sell
http://forums.steampowered.com/forums/showthread.php?s=4123016f79d007fcee45ce5303174cb1&t=2723728&page=2
You can do the prid again instead of clicking him in the console. Possibly his minion has taken over the shop, but I expect you'd have noticed if that had happened!
depends if you resurrect the original or spawn a clone, you can do both with the console. If there is a quest associated with the NPC it'll probably fail as the game regards them as dead even if resurrected, but theres none associated with Belethor iirc
If you're tired of favourite NPC's dying in random Vampire attacks (and lets face it, who isn't) type
setessential <npc ref. i.d.> 1
will make them essential and unkilllable
I forget her name but she's the one that wants you to bring her a Mammoth Tusk and talks about how she wants to open a shop of her own.
I thought I had read somewhere that if Belethor is killed she'll automatically take over his place after a little while.
prid 0001A672
moveto player
resurrect
-or-
recycleactor
But he still isn't working, then do
prid 0001A672
kill
resurrect
worked for me
Yes, Ysolda takes over the shop when Belethor dies. There is a bug in Vanilla Skyrim that sometimes prevents this from happening, but it's fixed in the Unofficial Skyrim Patch. This is probably the reason Belethor fails to provide shop services if resurrected. The game internally recognizes him as being dead and is probably stripped of his shopkeeper flag as a result.
Belethor can be revived with the commands prid 0001A672, then moveto player, and then resurrect. Then, click on Belethor, and use the commands addtofaction 51596 1 and addtofaction 51599 1.
"Console is a debug tool. It does not pass event and AI scripts, or undo scripts that have been already been ran. I have stressed several times that using resurrect is among those commands that you should never use in Skyrim.
If the character you resurrected was dead, then using the command does not undo death scripts that have already been ran. Game AI gets confused and in 99% of cases you will just have a no-good character wandering around. In worse cases, death scritps will have run other scripts and suddenly "alive" character starts to cause conflicts in the game.
If the character you "resurrected" is alive (and in this case a quest character), then scripts affecting to this character now has double targets, messing up the game AI royally.
Load a save from before using unsafe console command. Do not try to undo it in any other way, because Skyrim stores script data to save files and there is absolutely no way to clean them 100% from them. Even Bethesda didn't manage to do so." - Ilja
http://steamcommunity.com/app/72850/discussions/0/451848854985133583/
AND:
"If you don't know what you're doing, using console commands can cause your game to malfunction! Executing the wrong command can cause your game to stop working normally; furthermore, you may not become aware of such malfunctions right away, and you may not be able to trace their cause. They can cause problems like making quests impossible to complete, altering your game's display, all kinds of game behaviors, your ability to play your character, and your ability to play the game at all. Solutions are not always easy, and may involve losing saved games or reinstalling your game.
Create a permanent saved game before using the console. (This mitigates only some kinds of risks.) If you need to use the console to fix a glitch, try to use the least powerful command possible." cited by cfs111
Mini tutorial on the console here;
General Discussion and Tutorial Pages
http://steamcommunity.com/app/72850/discussions/0/485622866435280490/
(Under Contents by Post Number, see: 3. Console Mini Tutorial - cfs111 - Posts # 76-81 - starting here: http://steamcommunity.com/app/72850/discussions/0/485622866435280490/?ctp=6#c485622866440267682 )
http://steamcommunity.com/app/72850/discussions/0/451848854987583992/#c451848855002328904
ALSO:
Player.placeatme and Resurrect
Two commands that should never be used on unique NPCs.
Player.placeatme
From: http://en.uesp.net/wiki/Skyrim:Form_ID
"...the command player.placeatme <BaseID> will create a new copy of an object and place it at the player's position. This is fine with most items or generic creatures.With unique NPCs however, a second copy will usually cause problems with quests and such. In that case, one could move the NPC to the player with the command sequence:
prid <RefID>
moveto player
For most items, creating extra copies does no harm, so player.additem <BaseID> <quantity> can be used to add the desired quantity of items to the player's inventory. Quest-specific items, however, will suffer from the same problems as unique NPCs, since the quest will often be tied to specific RefIDs for objects, not their BaseIDs. Also, RefIDs can only be used if the object in question is loaded into memory; visiting the cell of the object can assure this. See the console article for further commands and uses of form IDs for other types of things."
Resurrecting Named Characters
When an NPC dies, the game runs a death script - this cannot be undone. The only way to "revive" an NPC that the game has marked as dead is to load a previous save from before the NPC died. While resurrecting with the console may seem to work, the game still sees the NPC as dead, so dialogue, actions, and quests that depend upon that NPC will not run. Also, you should be extremely careful when using console commands, as they can break your game - and if you do use a command, always make a hard save before using the command.
(Note: These two mods help prevent NPCs being killed by Vampire or Dragon attacks:
When Vampires Attack by Arthmoor - http://www.nexusmods.com/skyrim/mods/28235/?
Run For Your Lives by Arthmoor - http://www.nexusmods.com/skyrim/mods/23906/? )
"You should never resurrect any named characters in Skryim. Game runs death scripts for each of them. Using resurrect command does not undo these scripts and there is no known way to reverse them.
Resurrecting character that has death script records in save file usually ends up badly. In best case scenario you get a useless NPC that is not tied to any quest and is cut out of the progress. In worse case scenario you get NPC that is comes constantly more and more bugged, tangling game scripts even further and ends up making a real mess out of your game.
Resurrect is among commands that has been classed as dangerous and should not be used in a game. It is a developer test command and should be treated as such. If you already made a mistake of using that command, then load a save before that." - Ilja
http://steamcommunity.com/app/72850/discussions/0/405692758710158199/#c405692758710646756
Ilja:
"Skyrim runs death scripts to all named characters. Resurrecting them through console does not undo the script. As far as game knows, -character- is dead and remains that way.
Effects for using Resurrect command vary. Some characters may act and talk as usual, but very often - especially with merchants and quest characters - game will get bugged, when it is no longer running scripts to dead characters, but those (as being "resurrected") are trying to cause scripts to run."
http://steamcommunity.com/app/72850/discussions/0/351660338700199057/#c351660338700216175
AND:
"Problems with resurrect have bee documented far and wide in this forum. You will notice the conflict sooner or later, especially if merchant character dies."
http://steamcommunity.com/app/72850/discussions/0/351660338700199057/#c351660338700279973
See also:
http://steamcommunity.com/app/72850/discussions/0/451848854987583992/#c451848855002328904
http://steamcommunity.com/app/72850/discussions/0/451848854985133583/