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After that your magic skills are not even relevent at all.
I've never managed to play a purely non-magic character though, so maybe I'm missing something.
p.s. Also, the title of "arch-mage" is largely an administrative position. It's like being a chancellor at a university: has absolutely nothing to do with teaching, research, or education. :-)
After passing the initial test of entering the place you barely need any magic talent at all. There's some in the beginning where you need to show some exercises with a mentor, but otherwise you will just explore places and kill baddies, with claws/hammers/magic as usual.
So, for those that can't pass the entrance, or whatever, either get a few scrolls or be good in persuasion.
*Sigh*
This once used to be so much more complex, you know. You had to be a master mage in skills to ever attain the last few ranks in the Mages Guild, and you had to know some badass spells to survive the quests/trials ahead. Now it's all easily avoidable with a big hammer and your iexplicable capabilities of PERFECTLY using scrolls of prepared magic. :/
I find our acceptance of this to be very sad evidence of the state of a) the game and most especially b) our schools.
But you have access to all the trainers, my friend. Pay someone to make you better. I do like your idea but then (Morrowind for example) you would need be be a High Elf or Breton to be Arch-Mage since the high level spells are so expensive.