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quite the opposite. as a good amount of mobs that you will face to begin with "don't bleed".. skelys, draugr, summons, ect. Bleed does however somewhat help with trolls or creatures with regen.. but then so does a fire enchant, or bashing with a torch. bleed is also based off base weapon damage and material its made from over a 3-7 sec period of time. you can "stack" with a fast weapon as each hit starts the bleed mechanic. again. if your enchanted/smithed weapon is doing 1k a hit. bleed reaaaaaly not gonna matter. but then if your going HC non smith/enchant. by all means.. take it.
the bleed concept for both limb split and hack n slash are really only usefull should you try to play a game without using enchantment perks, or even high smithing.. as both or either of those skills will make your one hit, a ton more effective then multiple bleed spam. and even then.. dual wield. as you wont get many hits in 3-7 with two handed.
the same can be said for crit damage. but that is a whole nuther discussion.
all the best. and there is pleanty info on bleed/crit out there.
This is especially true if you're playing on Legendary/Master where mobs just have stupidly large HP anyway. The bleed damage you get is too miniscule to justify spending perk points on it.
Same perks are also supprisingly useless otherwise. One-Handed characters with shields, spells or stealth do little to nothing with these perks. Damage output is just too low for any other character type to benfit from them at all.
If you have high stamina, light armor and jumping n the middle of battle is your thing then speciality perks are for you. Otherwise they are not.