The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
sos32291 Jan 5, 2014 @ 2:23pm
Dragonborn Map
Hello All,

I have just started playing the Dragonborn DLC, and I got to Solestheim fine, but it seems the fast rtavel locations are being overlayed on top of the regulard Skyrim map. I'm not sure if that makes sense, but for example, I have Raven Rock and The Throat of the World being nearly on top of each other as fast travel locations. When I go to the map, it is the regular Skyrim map. Am I missing something or is this a glitch (hopefully with a fix...)
< >
Showing 1-13 of 13 comments
sos32291 Jan 5, 2014 @ 2:57pm 
Originally posted by ᵏᶤᵚᶤ‰:
you broke it


Not sure if that is a serious reply.
Paroe Jan 5, 2014 @ 2:59pm 
is your resolution within "normal"? small screens sometimes have issues like this.

do you have any mods that effect the world map?
sos32291 Jan 5, 2014 @ 3:00pm 
Only mod affecting world map would be the one that shows the roads on the map. Since this is one of the most popular mods of all time, I highly doubt this is the reason. My resolution is 1920x1080.
Paroe Jan 5, 2014 @ 3:10pm 
hm. i dont know what the problem is, then.
my copy of skyrim works 98% of the time.... maybe try finding a map overhaul mod?
sos32291 Jan 5, 2014 @ 3:26pm 
Yea I've tried looking around to see if anyone has a similar problem but no luck. It is very frustrating because it makes the world map practically unusable when I'm playing the DLC
HarbingerOfDoom Jan 11, 2014 @ 10:05pm 
you mean like this?
http://steamcommunity.com/sharedfiles/filedetails/?id=215666219

I am having the same problem... I have a feeling its something in the load order of my mods thats causing it.
Last edited by HarbingerOfDoom; Jan 11, 2014 @ 10:06pm
Undead Llama Jan 11, 2014 @ 10:38pm 
HoD;

You should check your mod list and ensure that you are using the most up-to-date version of that mod and/or that your current mods do not require addition plug-ins to be Dragonborn friendly. Are you running BoSS to sort load order?

(I'd recommend removing the map mod, verify game cache and start a new game to make sure there isn't another conflict elsewhere that is causing your issue. Something else to keep in mind is that not all authors are updating their Workshop pages, only releasing patches to their work through the Nexus.)
HarbingerOfDoom Jan 11, 2014 @ 11:38pm 
just FYI-
went through my load order, checked things out in tes5edit, created a merge patch reinstalled quality world map. I have a feeling its sjel blad castle thats doing it because there has been some fairly funky things going on since i installed it. its not breaking the game beyond play, but just some weird behaviors that were not there before.
i have to haul all my junk out of there before i uninstall that to verify if thats the problem and wont really have time to mess with that until next week.
sos32291 Jan 12, 2014 @ 5:52am 
Hi guys, I was able to get this resolved eventually with the people over at Skyrim nexus. If you are running the mod Sjel Blad Castle, disable it. By simply doing that it was fixed for me.
HarbingerOfDoom Jan 12, 2014 @ 10:11am 
Originally posted by sos32291:
Hi guys, I was able to get this resolved eventually with the people over at Skyrim nexus. If you are running the mod Sjel Blad Castle, disable it. By simply doing that it was fixed for me.

can you confirm something for me? i have quite a bit of stuff in sjel castle, if you disable and then re-enable is your stuff still there or did you loose it?
Undead Llama Jan 12, 2014 @ 3:25pm 
HoD;

Sjel Castle (and any items referenced within it upon loading the game without it present; either the location itself OR introduced with the mod) will be removed from your game. Unable to be touched, claimed or looked at.

Further, whenever removing a mod from your load list, go to a small cave/house which does not have ANYTHING which references the removed mod present in its cell - this will reduce the amount of save-game errors that are introduced, meaning you will be able to play for longer before the inevitable end.

Reloading the mod afterwards will not restore any items you placed in Sjel; unless the mod hasn't effectively been removed yet for that save, of course.
sos32291 Jan 12, 2014 @ 3:42pm 
Voidhawk is correct. Fortunatly I did not use that mod after I did the initial tour of it, so I did not lose anything in the process.
HarbingerOfDoom Jan 12, 2014 @ 4:17pm 
bummer. i did post something in the bugs thread for that mod, hopefully he will be able to sort that out because i do like it
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jan 5, 2014 @ 2:23pm
Posts: 13