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Interesting. It couldn't of been /that/ long ago, 'cause pretty sure it was still in 2012. Damn, game has already been out over two years... doesn't feel like it.
Anyway, I'm getting conflicting messages from Google. Some say it is gone, others are saying it just needs to be done in a more specific way. Since I don't have access to a convenient way of testing, I can't check myself. A good link to a source perhaps?
The point still stands. There are more in-game elements that help out melee than magic, so come late-game with over-leveled chars, melee will still eventually surpass magic. Increased weapon damage, damage enchants on weapons, poisons, backstab, etc.
But then again, it is really easy to avoid damage in this game from kiting, so mana-free destro spells and/or summons will get the job done eventually.
Before you reach that over-leveled point, I think melee vs. magic is a good balance, it just doesn't scale as well with higher difficulties or keep pace when several 100 skills are used together.
I'm only now just getting back into the game, but so far it seems to be the same as I remember it. Just got my chain lightning spell with 60 destro/80 enchant and it is more than enough, but I'm not playing on legendary.
After I finished the Dark Brotherhood, I bought the tortue room for my secret base. It comes with two "victims" you can practise on to raise your casting skills.... just don't kill them, so practice your heals too.
This ^^^^ has a good point. The torture room is great for spell spamming. Equip a destro to one hand and heal other to the other. Then alternate your cast between destro and restoration on the poor unsuspecting victim and you can attack him while healing him at the same time. Cushty little double school training.
I converted to destruction magic later on and found that dual attacks of say the icy spear spell can hold off enemies by staggering them and will slow them down enough, so I could fight of multiple enemies rather easily. Even at legendary difficulty.
I’m sorry. I don’t have a good link. But did some extensive testing myself.
It is still possible to use enchanting to boost alchemy and use a potion to boost enchanting, but they have capped enchanting potions, so the loop is no longer infinite. No more 500 percent smithing potions :-)
Dual wielding two melee weapons can still get a bit boring at later stages, but the insane damage numbers caused by a single light attack are gone.
Some other tweaks have made it more difficult to max certain skill out fast, so realistically at the point where, say dual wielding two scimitars, becomes massively overpowered, the character would have been extremely powerful anyway.
http://steamcommunity.com/sharedfiles/filedetails/?id=116303182
It doesn't make it overpowered and makes it feel balanced like it should. So its not really cheating, its just making magic what it should have been in the first place
So without magic sure you can carry some things...but with magic you can loot the entire dungeon of every single thing.
Also if you actualy want to complete the main story in the game you have to know some magic to operate a few things.
And if you thinkthe magic is too weak...well thats what mods are for.....as others have pointed out magic is way powerful.....I have incinerated dragons before using magic.
Sure using weapons is fun....but sometimes its also fun to hard line a pure bolt of electricty and incinerate them.
thanks, ill try this one, i really hated magic on this game
Certainly against tougher things I do melee a lot, but even then magic has its place. And hell if it isn't useful healing!