The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Magic is useless
You should just use a weapon. Magic is way too weak. Also you need to upgrade your magicka alot just to be able to use spells when you should be upgrading health and stamina.
Laatst bewerkt door Vexillarius Lupus; 28 dec 2013 om 11:44
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46-60 van 154 reacties weergegeven
Origineel geplaatst door rafaelherschel:
Bethesda removed the infinite loops a long time ago.

Interesting. It couldn't of been /that/ long ago, 'cause pretty sure it was still in 2012. Damn, game has already been out over two years... doesn't feel like it.

Anyway, I'm getting conflicting messages from Google. Some say it is gone, others are saying it just needs to be done in a more specific way. Since I don't have access to a convenient way of testing, I can't check myself. A good link to a source perhaps?

The point still stands. There are more in-game elements that help out melee than magic, so come late-game with over-leveled chars, melee will still eventually surpass magic. Increased weapon damage, damage enchants on weapons, poisons, backstab, etc.

But then again, it is really easy to avoid damage in this game from kiting, so mana-free destro spells and/or summons will get the job done eventually.

Before you reach that over-leveled point, I think melee vs. magic is a good balance, it just doesn't scale as well with higher difficulties or keep pace when several 100 skills are used together.

I'm only now just getting back into the game, but so far it seems to be the same as I remember it. Just got my chain lightning spell with 60 destro/80 enchant and it is more than enough, but I'm not playing on legendary.
MAGIC long time <3
You start out rather weak as a pure caster... But the challenge is worth it. High level mages can lay waste to whole rooms and areas, even one-shot dragons before they land.
After I finished the Dark Brotherhood, I bought the tortue room for my secret base. It comes with two "victims" you can practise on to raise your casting skills.... just don't kill them, so practice your heals too.
Origineel geplaatst door DelMurice:
You start out rather weak as a pure caster... But the challenge is worth it. High level mages can lay waste to whole rooms and areas, even one-shot dragons before they land.
After I finished the Dark Brotherhood, I bought the tortue room for my secret base. It comes with two "victims" you can practise on to raise your casting skills.... just don't kill them, so practice your heals too.

This ^^^^ has a good point. The torture room is great for spell spamming. Equip a destro to one hand and heal other to the other. Then alternate your cast between destro and restoration on the poor unsuspecting victim and you can attack him while healing him at the same time. Cushty little double school training.
use mods, braindamaged tards.
Origineel geplaatst door matthewameluxen:
Origineel geplaatst door rafaelherschel:
Bethesda removed the infinite loops a long time ago.

Interesting. It couldn't of been /that/ long ago, 'cause pretty sure it was still in 2012. Damn, game has already been out over two years... doesn't feel like it.

Anyway, I'm getting conflicting messages from Google. Some say it is gone, others are saying it just needs to be done in a more specific way. Since I don't have access to a convenient way of testing, I can't check myself. A good link to a source perhaps?

The point still stands. There are more in-game elements that help out melee than magic, so come late-game with over-leveled chars, melee will still eventually surpass magic. Increased weapon damage, damage enchants on weapons, poisons, backstab, etc.

But then again, it is really easy to avoid damage in this game from kiting, so mana-free destro spells and/or summons will get the job done eventually.

Before you reach that over-leveled point, I think melee vs. magic is a good balance, it just doesn't scale as well with higher difficulties or keep pace when several 100 skills are used together.

I'm only now just getting back into the game, but so far it seems to be the same as I remember it. Just got my chain lightning spell with 60 destro/80 enchant and it is more than enough, but I'm not playing on legendary.

I converted to destruction magic later on and found that dual attacks of say the icy spear spell can hold off enemies by staggering them and will slow them down enough, so I could fight of multiple enemies rather easily. Even at legendary difficulty.

I’m sorry. I don’t have a good link. But did some extensive testing myself.

It is still possible to use enchanting to boost alchemy and use a potion to boost enchanting, but they have capped enchanting potions, so the loop is no longer infinite. No more 500 percent smithing potions :-)

Dual wielding two melee weapons can still get a bit boring at later stages, but the insane damage numbers caused by a single light attack are gone.

Some other tweaks have made it more difficult to max certain skill out fast, so realistically at the point where, say dual wielding two scimitars, becomes massively overpowered, the character would have been extremely powerful anyway.
Magic is weak later on. I use this mod to help
http://steamcommunity.com/sharedfiles/filedetails/?id=116303182

It doesn't make it overpowered and makes it feel balanced like it should. So its not really cheating, its just making magic what it should have been in the first place
only magic I use is resto ... good to heal up sometimes if you dont have any pots :p
The thing is.....if you are playing the game normal...as in using no cheats...you run out of carry capacity.....if you use magic....you can create a permanent zombie that will have an unlimited carry capacity.

So without magic sure you can carry some things...but with magic you can loot the entire dungeon of every single thing.

Also if you actualy want to complete the main story in the game you have to know some magic to operate a few things.

And if you thinkthe magic is too weak...well thats what mods are for.....as others have pointed out magic is way powerful.....I have incinerated dragons before using magic.

Sure using weapons is fun....but sometimes its also fun to hard line a pure bolt of electricty and incinerate them.


Personally, I've never been able to really enjoy myself as a pure mage. But, I do enjoy playing as a spellsword.
Origineel geplaatst door Chill_Hill:
Magic is weak later on. I use this mod to help
http://steamcommunity.com/sharedfiles/filedetails/?id=116303182

It doesn't make it overpowered and makes it feel balanced like it should. So its not really cheating, its just making magic what it should have been in the first place

thanks, ill try this one, i really hated magic on this game
Origineel geplaatst door Chill_Hill:
Magic is weak later on. I use this mod to help
http://steamcommunity.com/sharedfiles/filedetails/?id=116303182

It doesn't make it overpowered and makes it feel balanced like it should. So its not really cheating, its just making magic what it should have been in the first place
You're doing it wrong if you think magic is weak. But go ahead and use your cheats to fix that.
Frankly, I use Magic more than I use melee. I only tend to melee where I'm out of Magicka, in close quarters, or fighting a boss. It's far easier to blaze things before they even reach you.

Certainly against tougher things I do melee a lot, but even then magic has its place. And hell if it isn't useful healing!
Origineel geplaatst door Chill_Hill:
So its not really cheating, its just making magic what it should have been in the first place
I guess cheating is in the eye of the beholder. I definitely consider this a cheat mod because it: 1) regenerates magicka faster; 2) makes spells cheaper; and 3) makes spells more powerful. What magic "should have been" is up to Bethesda. Next someone will introduce a one-shot sword and claim it's what "combat should have been".
Laatst bewerkt door Brandybuck; 29 dec 2013 om 14:10
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Geplaatst op: 28 dec 2013 om 9:54
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