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The benefits are pretty obvious, but I'm not sure what other game mechanic's might be time dependant other than respawns and the shops opening.
Another issue, I would imagine that it would also be very easy to complete a lot of quests and other activities in a short amount of time. To avoid that, you'd have to do a lot of boring real life stuff in game to fill in time. Might be an interesting experience in some ways but it might get a bit boring after a while.
How you perceive the size of the world might be affected too. According to in-game time, it doesn't take all that long to run from one end of the map to the other. Now it will take even less.
Then I cook and eat dinner, and my Character is usually in bed before 9pm. So, after 8 hours rest my character is refreshed and ready to start questing again at about 5:30am. But first you have to have breakfast as Imps counts sleeping as a passage of time so your usually hungry and thirsty in the morning.
The questing doesn't seem to take very long in real time, even though I rarely use the fast track system and don't make my character run everywhere.
So, for example it might take an hour to clear a quest area like SnapLeg Cave. So, if you were using fast travel and rushing, you could get a lot done in one day.
Well yes, it takes as long as it takes now. It's actually quite funny, because it seems to take a long while when you are doing it, if you look at one of the video's I've posted you can see I get a bit embarrassed about how long it seems to take me to travel to a quest location, but when you check the clock it hasn't taken very long at all.
I'm using a horse though so my character is travelling faster than he would if he was walking everywhere.
All things considered, I don't know if I could do it myself but it would certainly add to realism.
The weather changes are also a lot more sequenced rather than sudden, except when crossing regional boundaries when they can be quite dramatic. However, I've noticed there is a mod to correct the violent differences in weather patterns between regions which might resolve that.
It certainly feels more realistic and changes the pace of the game. I remember when I first started playing I always seemed to be rushing to finish stuff before it got dark, and found it hard to wander far from town to do anything. I even had to take shelter in a hunters tent one night because it got dark before I could get back to Riverwood, and that's like 5 minutes ride from town now.
I'm not sure where I read it but I keep thinking that there was a mod out there that slowed down the progression of weather effects. You'd still have short days but the changes in weather wouldn't be as many or as sudden.
and i also found it rather disruptive in regards to immersion, with vanilla time scale, how you could arrive in a town during the day and then go into a shop or something, only to come out and the sun is down.
so this interests me.
There's a nice little article here on it:
http://hubpages.com/hub/How-to-Change-the-Timescale-in-Skyrim
I've only just read this and noticed that he warns against setting the timescale to 0 or 1. I can understand why setting it to 0 would be a bad idea, you would basically be like playing in a recreation of 'Groundhog Day.' the movie. But I can't say I've noticed any problems from setting it to 1.
He reckons it can muck up some of the quests, but so far I haven't had any problems. However, I can imagine if a quest included any sort of timed event sequence then it might seem broken if you got impatient waiting for something to happen in real time. I have used the Wait command once or twice when waiting for NPC's to open shops or get back from lunch, and sometimes it can create a challenge trying to work out where an NPC would be at 13:45pm. The first place to check is obviously the tavern, but some of them do have different personal schedules. Faendal for instance tends to visit Camilla at various times during the day, when he thinks Sven is busy in the tavern.
It's also worth checking the configuration of your mods if you change the game timescale. I didn't find any in my load set that didn't automatically adjust to the revised passage of time, but
Imps More Complex Needs for example has it's own timescale setting which I changed to match the game time. I think if I had left it then I would hardly ever have needed to eat or sleep.
In most Bethesda games I set the timecale to 2. However in Skyrim I have it set to 6 because of those possible glitches. 6 is still too fast imo, but I've learned to live with it.
The only one I've noticed so far that might have been affected was The Butcher quest, where it seemed to take ages for the Jarl's Reeve to turn up to arrest the culprit. I just thought he was taking ages to brief the guards, but it's possible that the event was on a timer.
As you mentioned, The Butcher quest was somewhat annoying due to the timescale settings. Theres actually 2 ways to do it, if you go after the real culprit it can seem to take forever for him to show up during your night time patrol of the stone quarter. In my game he just sort of appeared out of thin air right behind me along with his potential victim, that may have been because of messing with the timescale but I can't be certain.
But so far I haven't had cause to regret the timescale change, and it's relatvely trivial to change it back if I need to.
For the best immersion however, get a dynamic timescale mod, that speeds it up when you're outdoors, and slows it down when you're indoors or in combat. Too slow of a timescale, and walking around the wilderness will make Skyrim feel like a tiny place. Two hours to walk across the entire province? Really?