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Indeed. Some small and some large, depending on the level of the skill or the spells the trainer offers. The goal is to make the player work for the skills and the spells rather than allowing them to just buy them and be all-powerful without putting in the work.
So what do you think?
...I mean, there's nothing wrong with the idea. It sounds fun. But you've basically just come up with a very long and overly complex way of saying "quest mod."
You're just adding quests. They're a variety of quests, and they focus around certain skills, but...you're not really overhauling how training works. You're just removing training, and putting in a bunch of quests.
Do it. It sounds fun. Make the description less complicated, because the idea isn't nearly that complicated.
Actually no...
I'm not talking about "just adding a bunch of quest".
I'm talking about overhauling the Trainer System via removing the ability to just buy levels, skills, or spells. The character would be required to be a certain level, have certain skills, and possess certain spells in order to quallify for the added Trainer Quest which allow access to the next skill level or the next stage of the spell.
Its much more than a Quest Mod. Its an overhaul of the Training System. You ignore that Skill Books and Spell Books would (still be there) no longer grant skills or spells, thus you would have to go to certain trainers to get certain skills and spells. It would add a new dynamic to the game play that for now you can just buy without putting in any work.
...But that's already how quests work.
Here's what you're doing, outside of advertising-speak:
1. Removing the current Trainer system (and also skill books).
2. Adding quests with specific pre-reqs and focuses. (Quest only spawns in game when you're a certain level / skill, quest only levels a certain skill).
...That's all.
Again, that's not to say that this is a bad idea. It sounds fun. Do it. Just don't try to overstate what you're doing. It's not an overhaul so much as a replacement, and even then, it's...well, not as grand and majestic as you're making it out to sound. You're just replacing "spend cash per level" with "do quests."
Its a damn idea that I happen to like... When did this become a challenge to have the most EPIC idea? You do realize that the world is filled with millions of people with different sorts of personalities and expressions right?
My idea is not "GRAND AND MAJESTIC"? What lol?
...I feel like you think I'm attacking you. I'll say it again, though I've said it before:
I like your idea. It is a good idea. DO IT.
I'm not saying that your idea isn't grand and majestic, but you're phrasing it like this global overhaul and it's really just a quest system. Say it for what it is:
"Hey, guys, how about a quest system to replace the training system? Instead of just spending money to buy skill, this mod would have a web of quests to EARN skill! Cool?"
Sheesh. Don't open yourself to criticism and then get mad at criticism--especially when I cussing like your idea.
Overall it's a good idea because I like the radiant quests that can be done over and over again. I wish there were more quests that you could do without end. With your training quests, I could legendary the skill, reset my skill level, and keep on doing those training quests. So hopefully your training quests will be sort of like the radiant thieves guild quests.
The training equipment sounds good, bu who would you practice on? A wolf or mudcrab? You can already train that way by healing them constantly. So in the end, it wouldn't be much different from what we already have.
Yes, that's true. Almost. It would allow you to level faster while practicing though. Same thing without the grind, if you will.
In that sense my suggestion is completely off-topic of course :)
No, I think I understand you.
On a side note, how would you feel about the Skill and Spell books just becoming book? The books would have to be deactivated from giving you perks for the mod to work.