The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Didz Dec 12, 2013 @ 6:31am
Dirty Edits in Mods: Should I do anything?
I thought I'd mention this and see if I can get some advice.

BOSS is reporting that a number of my Mods contain dirty edits. (see below)

Update.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}

chesko_wearablelantern.esp Active Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

fishinginskyrim.esp Active Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

markarth_plus.esp Active Contains dirty edits: 37 ITM, 28 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

whiterunexenhanced.esp Active Contains dirty edits: 9 ITM, 6 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

cco - permanent birthsigns.esp Active Contains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

guard dialogue overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.

convenient horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.

riverwoodenhancedplugin.esp Active Contains dirty edits: 4 ITM, 5 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

taveriften.esp Active Contains dirty edits: 13 ITM, 2 UDR records. Needs TES5 Edit cleaning. A cleaning guide is available here.

tavesolitude.esp Active Contains dirty edits: 14 ITM, 1 UDR records. Needs TES5 Edit cleaning. A cleaning guide is available here.

tavewindhelm.esp Active Contains dirty edits: 12 ITM, 2 UDR records. Needs TES5 Edit cleaning. A cleaning guide is available here.

whiteruninenhanced.esp Active Contains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

tavefalkreath.esp Active Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

sos - the dungeons.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

sos - the wilds.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

sos - civilization.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

However. apart from Update.esm I haven't used TES5 Edit to try and clean them, becuase the advice on the video tutorial was to leave the cleaming of mods to the author.

I haven't noticed any negative problems with leaving these dirty edits in place, in fact one or two of the mod authors have made a note that they should be left in lace. The only problem I currently have is with a major texture meshing problem in Windhelm which leaves a texture gap, some tree's growing through the paths in White run, and a merged bridge in Riverwood.

These are more likely due to mod conflicts than dirty editing. Do you think it wise to leave these mods alone?
< >
Showing 1-6 of 6 comments
VisciousFishes Dec 12, 2013 @ 7:05am 
Did you say that you cleaned update.esm? There is a good guide on the wiki (which should be hyper-linked in the BOSS report) which will guide you through the mod cleaning process. I am pretty sure (memory not quite 100% while I reinstall my system) that there's a stickied thread on the forum which delves into the mysteries of mod cleaning (written by a user called Master Dan I think) and gives good starting advice. If not try looking at the TES5Edit wiki page as there's a good guide there for getting your mods cleeaned up.

Some people will advise against Tes5edit cleaning and others will advise a modding novice to either check the wiki or look for a video by gopher. Gopher's videos are held up by some of my friends who play Skyrim as the man to go to if you need some advice because the videos he makes are pretty clear in their instruction and of a very high quality.
Last edited by VisciousFishes; Dec 12, 2013 @ 7:08am
Didz Dec 12, 2013 @ 7:09am 
Yes! I've cleaned it, and I double checked it again after today's steam update. So, it should be ok. I think I've already watched the BOSS and TES5 video guides, I just wondered if the advice to leave the mods alone was solid.

★Kelvy★ Dec 12, 2013 @ 11:40am 
Yes Didz you must clean files, but some says to keep them (modder doesn't know how or to lazy to fix script)( or remove them to be safe) Where they say do not use Crash Fix.esp it is not compatable to those mods.
As I said before after cleaning and you make a bash mod you must always verify game. This is a MUST do part of fixing dirty edits (ITM's and UDR's).
Jouchebag Dec 12, 2013 @ 12:29pm 
Generally, if it's a recently updated or at least well-maintained mod, don't bother fixing dirty edits. I'm running 120 mods I haven't bothered cleaning myself (careful compatibility of course) with 3-5 hour stretch stability.

Yellow boss warnings, however, like NavMesh problems, are much bigger threats.

And the mod author noted that both riverwood enhanced and tave villages (which you dont seem to use) are buggy.
Last edited by Jouchebag; Dec 12, 2013 @ 12:34pm
Didz Dec 12, 2013 @ 1:06pm 
I do use both Riverwood enhanced and but didn't instal TAVE villages because I think there was a note about it not being compatible with the specifc town enhancements like Tave Windhelm.
Jouchebag Dec 12, 2013 @ 1:13pm 
I do use them myself. I found Falkreath to be unstable and pulled that one, but other than that I use all the other TAVE cities with solid compatibility.

The only note I'd add to those TAVE mods, because they are awesome, is that if you have played with your ini settings or use flora/grass mods (Skyrim Flora Overhaul, to be precise) it WILL stress your memory stability. You might find that loading a save inside (outdoors) Whiterun might load to a black screen or infinite loading screen because of the absurd (someone else's phrase) Endor-like overgrowth. Saving indoors (Bannered Mare, Breezehome) solved that for me and it only effected Whiterun.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 12, 2013 @ 6:31am
Posts: 6