The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ver estadísticas:
The Senate 5 ENE 2015 a las 15:15
Help on mod order and load order needed
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
EFFCore.esm
Lanterns Of Skyrim - All In One - Main.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Cutting Room Floor.esp
Auto Unequip Ammo.esp
DD_Dawnguard Additions.esp
Moss Rocks.esp
Rainbows.esp
BetterQuestObjectives-Hearthfire.esp
Dead Body Collision.esp
Convenient Horses.esp
UIExtensions.esp
ClamsDropPearls.esp
BFSEffects.esp
Nausicaa's Tweaker.esp
Beards.esp
DragonShoutVoice.esp
Traps Make Noise.esp
mintylightningmod.esp
Dual Wield Parrying_SKSE.esp
ExplosiveBoltsVisualized.esp
Animated Weapon Enchants.esp
Elemental Staves.esp
Footprints.esp
Footprints - Ash.esp
GQJ_DG_vampireamuletfix.esp
Guard Dialogue Overhaul.esp
83Willows_101BUGS_V4_LowRes.esp
HearthfireMoveKidsfix.esp
Chesko_LoreBasedLoadingScreens.esp
Lock Overhaul.esp
Brows.esp
ORM-Arvak.esp
Paralyze.esp
RaceMenuPlugin.esp
DD_Dragonborn Additions.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
SkyrimCoinReplacerRedux.esp
Distant DetailHF.esp
RaceMenu.esp
Radiant and Unique Potions Poisons and Booze.esp
SMDropLitTorch.esp
ShootingStars.esp
SkyFalls + SkyMills + DG + DB.esp
Bring Out Your Dead.esp
EMCompViljaSkyrim.esp
BetterQuestObjectives.esp
Thieves Guild Requirements.esp
EFFDialogue.esp
BetterQuestObjectives-Dawnguard.esp
NonEssentialChildren.esp
SPTConsistentOlderPeople.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
BirdsHFclean.esp
SkyUI.esp
TradeBarter.esp
Dual Sheath Redux.esp
EMViljaInSolstheimAddOn.esp
Moss Rocks_DB.esp
TheChoiceIsYours.esp
SDO Full-LOD - Waterfall Effects.esp
Run For Your Lives.esp
Point The Way.esp
Immersive Patrols II.esp
DawnguardRuneWeaponsFXSReplacer.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
CerwidenCompanion.esp
HearthfireChimneys.esp
RealisticWaterTwo.esp
Soul Gems Differ.esp
Disease Descriptions.esp
ADS.esp
fFastTravelSpeedMult_4.esp
WetandCold.esp
AOS.esp
IHSS.esp
dD - Enhanced Blood Main.esp
Improved Combat Sounds v2.2.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
DeadlySpellImpacts.esp
WetandCold - Ashes.esp
When Vampires Attack.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
RealisticWaterTwo - Legendary.esp
SofiaFollower.esp
Skyrim Flora Overhaul.esp
CompanionArissa.esp
PilgrimsDelight.esp
SFO - Dragonborn.esp
The Paarthurnax Dilemma.esp
BlockSparkles.esp
Gildergreen Regrown.esp
SDO Full-LOD - Giant Campfires.esp
TheChoiceIsYours_Dawnguard.esp
Chesko_Step418_SN.esp
iHUD.esp
imp_helm_legend.esp
STEP Core Patch.esp
randomthunder.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp

According to Wrye Bash, Immersive patrols is orange color; masters : 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 Dragonborn.esm.
STEP Core Patch is orange; masters:

00 Skyrim.esm
01 Update.esm
02 Unofficial Skyrim Patch.esp [Version 2.0.8a]
03 Dawnguard.esm
04 HearthFires.esm
05 Dragonborn.esm
06 Cutting Room Floor.esp [Version 1.1.1]
07 ExplosiveBoltsVisualized.esp
08 Elemental Staves.esp
09 RealisticWaterTwo.esp
0A ADS.esp
0B AOS.esp [Version 2.2DGDB]
0C aMidianBorn_ContentAddon.esp

and Dual Sheath Redux Patch is orange; masters:

00 Skyrim.esm
01 Dawnguard.esm
02 HearthFires.esm
03 Dragonborn.esm
04 Cutting Room Floor.esp [Version 1.1.1]
05 Convenient Horses.esp
06 Elemental Staves.esp
07 Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
08 Dual Sheath Redux.esp
09 aMidianBorn_ContentAddon.esp
0A Complete Crafting Overhaul_Remade.esp

MOD ORGANIZER says that there is a problem with my mod order:

The conflict resolution order for some mods containing scripts differs from that of the corresponding esp.
This may lead to subtle, hard to locate bugs. You should re-order the affected mods (left list!).
There is no way to reliably know if each of these changes is absolutely necessary but its definitively safer.
If someone suggested you ignore this message, please give them a proper slapping from me. Do not ignore this warning
The following changes should prevent these kinds of errors:
Move Traps Make Noise after Even Better Quest Objectives
Move Thieves Guild Requirements after Traps Make Noise
Move Non-Essential Children after Thieves Guild Requirements
Move The Choice is Yours after Non-Essential Children
Move When Vampires Attack after The Choice is Yours
Move Complete Crafting Overhaul Remade after When Vampires Attack
Move Arissa - The Wandering Rogue after Complete Crafting Overhaul Remade
Move The Paarthurnax Dilemma after Arissa - The Wandering Rogue
My list of mods in order:

Textures Vanilla Optimized+
Patch Skyrim Unofficial+
Dawnguard :Unmanaged*
Textures Dawnguard Optimized+
Patch Dawnguard Unofficial+
HearthFires :Unmanaged*
Textures HearthFires Optimized+
Patch Hearthfire Unofficial+
Dragonborn :Unmanaged*
Textures Dragonborn Optimized+
Patch Dragonborn Unofficial+
HighResTexturePack01 :Unmanaged*
1 Part Standard DLC Res High Optimized+
HighResTexturePack02 :Unmanaged*
2 Part Standard DLC Res High Optimized+
HighResTexturePack03 :Unmanaged*
3 Part Standard DLC Res High Optimized+
ESMs Vanilla Cleaned+
Extender Script Skyrim+
uGridsToLoad Stable+
Fix Decal Distant+
Fix animation jump Bowlegged+
Fixes Clutter and Clothing+
People Older Consistent+
Floor Room Cutting+
Fix Collision Body Dead+
plugin DCF+
fix timescale travel Fast+
Overhaul Dialogue Guard+
helmets closefaced Improved+
Paralysis Ragdoll+
Optimization Project Skyrim+
Souls Smart+
Barter and Trade+
Remade Fixes Armor and Weapons+
Remade Overhaul Crafting Complete+
93a-1-26800-INSTALLER BAIN-NMM 93a-1 XPMS+
Controls Dialogue Better+
Controls MessageBox Better+
Adventurer Immersive the for Descriptions Disease+
Map 3D Quality High+
iHUD - HUD Immersive+
screen loading on Time - KenMOD+
retex interface Lockpicking+
Screens Loading Based-Lore+
Replacement Font Main+
Emblem Skyrim Spinning Menu Main+
RaceMenu+
SkyUI+
Cursor Smaller+
Improved Clutter Ruins+
Embers and Smoke Realistic+
).O.D.S( Beta Overhaul Distance Skyrim The+
Effects Fire HD Ultimate+
SkyMills + SkyFalls+
Mod Improvement Mesh Static+
Skyrim Retexture HD Serious+
Misc HD+
Textures Highres Tobes+
Ingredients and Food Quality High+
2 Terrain Distant Enhanced+
Roads With - Map World Quality A+
Mines and Caves aMidianBorn+
Farmhouse aMidianBorn+
Landscape Solstheim aMidianBorn+
Whiterun aMidianBorn+
Overhaul Flora Skyrim+
Fixed - HD Glyphs Dragon+
Terrain Enhanced HD+
Terrain Distant Enhanced+
Skyrim Night Enhanced+
Footprints+
Skyrim for Chimneys Hearthfire+
LODs Quality High+
Signs Road Legible HiRes+
Texture Snow HQ+
Retexture Herbs and Plants HD Hybrids+
HD Mountains Vanilla Improved+
One In All - Skyrim of Lanterns+
Rocks Moss+
Addon DLC Dragonborn - Rocks Moss+
Way The Point+
Ice Real+
Farmhouses - Textures Wood Real+
WIP Dungeons Defined-Re+
Two Water Realistic+
Detail Distant Skyrim+
SIP - Puddles Improved Skyrim+
Skyrim of Stalhrim+
Bump Terrain+
Dungeons - Skyrim of Beauty The+
Variation_Skyrim_TreesHD+
Windows Visible+
Revised Moss Tundra - Landscapes Vivid+
HQ and Redesigned Trellis Whiterun+
Pack Creature and Animal Bellyaches+
Torchbug Moth-Luna Dragonfly Butterfly 101BugsHD 83Willows+
Beards+
Pack Replacer Dragon HD Bellyaches+
v2 Races Beast Better+
Freckles Better+
Flocks and Birds+
Brows+
Khajiits Cover+
Fangs Have Vampires Female+
Retex HD Atronach Frost+
females for Wraps Foot Improved+
Hair Realistic More+
children new+
texture - Replacer Salmon and PondFish+
textures HD - Hair Friendly-Lore Superior+
Arvak - Rewritten Dawnguard+
Enhancement Character Xenius - XCE+
Dawnguard - XCE+
hairstyles New - faces and nudes Beautiful - males Better+
Eyes Natural+
Woe of Blade aMidianBorn+
Armors - Silence of Book aMidianBorn+
Addon Content - aMidianBorn+
Hotfix Bonemold+
Hotfix Magnus of Staff+
studded and light imperial aMidianBorn+
armour officer stormcloak aMidianBorn+
V1o1 HQ Circlets Better+
Visualized Bolts Explosive Crossbow Dawnguard+
Textures HD Visualized Bolts Explosive+
Arrows Longer and Quivers Closer+
Staffs Elemental+
Jewelry Queen Gemling+
Project ification-LARP-De Weapon Skyrim+
Dawnguard Project DeLARPification Weapon Skyrim+
2_0_v1 Dragonborn Project DeLARPification Weapon Skyrim+
Redux Scabbards and Sheaths Greatsword+
Torch Thinner New+
HD Prime Nightingale+
Vile Clavicus of Mask HD Really Not+
Torch HD Ultimate+
1024x1024 MedRes -cloth glowing less- Torch HD Ultimate+
clutter Animated+
Enchants Weapon Animated+
pose One only Animation Turn Better+
move Leg with Turn and Swords Crossed Fix+
Effects Shock Freeze Burn+
Replacer FXS Weapons Rune Dawnguard+
Impacts Spell Deadly+
Animations Blocking Wield Dual+
Replacer Effect Enchantment+
Textures Blood Enhanced+
Dust Finer+
Metal Correct EFFECTS Impact Weapon Improved+
Storms Thunder during Lightning+
BBB Idles Breathing NoMaaM+
Rainbows+
person 3rd bow a with Running+
Spear Ice and Spike Ice Smaller+
Stars Shooting+
PLUS Performance Skyrim+
Step 418th The+
Bones Better+
Shadowmarks Better+
Edition Standard - Restored Tenets Brotherhood Dark+
Rugs Detailed+
LeanWolf EnchantingCandlesImproved+
6a.v1 1k Bones Dragon HD Enhanced+
Claws Dragon Queen Gemling+
Retex Baskets HD+
Linens HD+
Ingots And Ore HD+
Retexture Sacks HD+
Paper HQ+
Webs Spider Intricate+
Version Glass Smudged+
Keys HD Really Not+
Legacy - Delight Pilgrims+
HD Poisons and Potions Unique and Radiant+
Pack Instruments Realistic+
Rengel by Shrines HD s'Ren+
HD Septim+
Poisons Style Ceramic+
Potions Style Ceramic+
Pack Full Cellar Wine SLOD+
Redesigned Skyrim+
Differ Gems Soul+
Textures Ore Realistic Super+
HD Mother Sweet+
Replacer Phial White+
Footsteps Animal Better+
Sounds Pain Horse Better+
Sounds Swing Weapon Better+
2 Skyrim for Overhaul Audio+
Voice with Shout Dragons+
location from Voice with Shout Dragons+
AGGRESSION HIGH - sounds Werewolf Feral+
Sounds Step Horse Improved - IHSS+
V6 Thunder Skyrim Immersive+
Sounds Combat Improved+
Door Guild Thieves Sounding Lower+
howls wolf Realistic+
sheath and draw blades Smooth+
shouts Thundering+
Sounds Shoot Bow Realistic Ultra+
Sounds Shoot Crossbow Realistic Ultra+
Ammo Unequip Auto+
Dead Your Out Bring+
ClamsDropPearls+
Main 2_1 Tweaker Nausicaa+
Horses Convenient+
Framework Follower Extensible+
Parrying Wield Dual+
1 Animations Blocking Wield Dual+
Safety Trap Follower+
Regrown Gildergreen+
Overhaul Lock+
Children Essential-Non+
Gates Oblivion+
Lives Your For Run+
Torches Lit Drop SM+
Redux Replacer Coin Skyrim+
Uncapper -Community- Skyrim+
Yours is Choice The+
Dilemma Paarthurnax The+
Requirements Guild Thieves+
Noise Make Traps+
Cold and Wet+
Ashes - Cold and Wet+
Attack Vampires When+
Objectives Quest Better Even+
Patrols Immersive+
Rogue Wandering The - Arissa+
Companion Configurable AI -Healer SMART- Cerwiden+
Follower Voiced Fully Funny The - Sofia+
Skyrim in Vilja+
229 Patch Core STEP+
Patch Bashed Core STEP+
Redux Sheath Dual+
Output DSR+
Installer One in All - Weapons Shaped Better s'LeanWolf+
FNIS - Skyrim in Idles New Fores+
Output FNIS+
.Organizer Mod by generated automatically was file This #

How do I fix these?
< >
Mostrando 1-15 de 23 comentarios
mickydickybob 5 ENE 2015 a las 15:23 
First of all, you should make you mod list readable. Here is mine. Once you put it into order it will be easier to help you.

Utilities

NMM
SKSE
SKYmem
StableUgridstoload
LOOT
TES5Edit

Patches and DLC

Unofficial skyrim patch
Unofficial dawnguard patch
Unofficial dragonborn patch
Unofficial hearthfire patch
Falskaar
Wyrmstooth
SkyUI

Lighting and Weather

Surreal lighting
HD Sun
Relighting skyrim
Immersive interiors
Claralux
Lanterns of skyrim
Mike Fox darker dungeons
Pure weather + LoS patch
Pure waters
Pure waters - waterfalls
People have torches
Wearable lanterns
Remove interior fog
Interior and dungeon fog remover

Textures

Skyfalls and skymills + patch
SMIM
Ruins clutter improved
2k textures
amidianborn caves and mines
The beauty of skyrim - dungeons
Flora overhaul - Summer iMaxGrassTypesPerTexure=6 skyrim.ini
Trees HD
HD plants and herbs
Pure waters patch
Decrease that grass
Detailed rugs
Realistic smoke and embers
Deadly spell impacts
Finer dust
Ultimate fire HD
Enhanced blood textures
midianborn book of silence
EotW mage equipment and robes
Improved weapon impacts correct metal
Beautiful skyrim weaponary (daedric and legendary)
Runed Nord weapons
Silly level of detail
Soul gems retextured
Soul gems glow
Gems
HQ food and ingridents
Better circlets
Magic runes HD
Face light
HD rabbits
Skyrim performance plus

Sound

Guards dialogue overhaul
Extra bandit voice types
Audio overhaul for skyrim
Immersive sounds compendium
Traps make noise

Gameplay

Camping kit of the northern ranger
Better dialogue controls
ASIS
Deadly combat
Immersive hud
Better skill and quest books
High level enemies
Perk potions
Run for your lives
Random vampire attacks disabled
Imps needs
Respectful Lydia
Perkpointless smithing
Violens - Killmove mod
Deadly dragons
Skytest
Interesting NPCs

Animation and follower

No spinning death
Realistic ragdoll
Followers can relax
CBBE
Mature skin
Superior lore-friendly hair
Pretty lips
Eye mod
Beautiful followers
Transparent and refractive glass for cbbe
Better shaped weapons
Female facial animation
FNIS behaviour
Josh's skyrim behaviour
KennyBassett 5 ENE 2015 a las 15:25 
Just download LOOT... Sorry if you already did. I didn't bother looking through all of that. Loot looks at the order and asks you to rearrange it. If you say yes, it will do it automatically
Nazenn 5 ENE 2015 a las 15:43 
What are you asking to fix?
Orange masters in Wrye Bash dont really matter unless the mod author says so
The feature where MO is telling you to reshuffle your mods should have to button that will do it automatically (check the mods its rearranging first, its a beta feature so sometimes has some kinks)

If you have another problem with your game you will need to post about it in more detail
Hope that helps :)
The Senate 5 ENE 2015 a las 15:48 
Utilities:

Mod Organizer
LOOT
Skyrim Performance Monitor
TES5Edit
Wrye Bash

Extenders:

Skyrim Script Extender
Stable uGridsToLoad
ENBoost

Fixes:

Distant Decal Fix
Unofficial Skyrim Patch
Dawnguard
Unofficial Dawnguard Patch
Hearthfire
Unofficial Hearthfire Patch
Dragonborn
Unofficial Dragonborn
High Resolution Texture Pack
Unofficial High Resolution Patch
Appropriately Attired Jarls
Bowlegged Jump Fix
Brawl Bugs Patch
Clothing and Clutter Fixes
Consistent Older People
Cutting Room Floor
Dead Body Collision
Double Cursor Fix
Fast Travel Timescale Fix
Fuz Ro D-oh
Guard Dialogue Overhaul
Improved Closefaced Helmets
Ragdoll Paralysis
Skyrim Project Optimization
Smart Souls
Trade and Barter
Weapons and Armor Fixes
Complete Crafting Overhaul Remade
Realistic Ragdolls and Force
XP32 Maximum Skeleton

Interface:

Better Dialogue Controls
Better MessageBox Controls
Disease Descriptions
High Quality 3D Map
Immersive HUD
KenMOD Time On Loading Screen
Lockpicking Interface
Lore-Based Loading Screens
Main Font Replacement
Main Menu Spinning Emblem
RaceMenu
Skill Interface
SkyUI
Smaller Cursor
Unknown Enchants

Conflicting Graphics:

Ruins Clutter Improved
Realistic Smoke and Embers
The Skyrim Distance Overhaul
Ultimate HD Fire Effects
SkyFalls and SkyMills
Static Mesh Improvement Mod
Serious HD
Skyrim Realistic Overhaul
HD Misc
Tobe's Hi-Res Textures
High Quality Food and Ingredients
Enhanced Distant Terrain 2
A Quality World Map

Landscape & Environment:

AMidianBorn Caves and Mines
AMidianBorn Farmhouse
AMidianBorn Solstheim Landscape
AMidianBorn Whiterun
Skyrim Flora Overhaul
Dragon Glyphs-Fixed
HD Enhanced Terrain
Enhanced Distant Terrain
Enhanced Night Skyrim
Footprints

http://wiki.step-project.com/STEP:Guide Just look at the list im not copy-pasting an entire book. I have everything from there except the SKSE alt-f4 and 1-2 other mods. extras I have are immersive patrols and 4 custom followers.
The Senate 5 ENE 2015 a las 15:52 
I'm concerned about the orange flags in Wrye Bash because of this (taken from nexus):

2) Wrye Bash - Wrye Bash 305 - Standalone Executable

2.1) When you run Wrye Bash if any checkmarks are not green, those mods are causing problems in your game, you make them turn green by dragging them up or down in your load order in wrye bash till they do turn green.

2.2) You HAVE to have either a merged patch or bashed patch file, once again Wrye Bash is your friend because it will automatically make you a bashed patch file when it loads your mods. A bashed patch file makes all your weapon and armor and other mods play nice together, it also keeps track of leveled lists in the game and makes them work better together also.

2.3) One other thing, make sure you enable ( check mark ) the bashed patch Wrye Bash makes, then right click it and choose rebuild patch as the one Wrye Bash makes is empty, which should always be last in your load order unless you're using an ENB, SUM, ASIS, or the Reproccer.

2.4) Concerning what the red, orange, and green check marks mean in Wrye Bash.

A) Red means a missing master file - basically a guaranteed CTD on startup.

B) Orange means that some ESP has requested its master files in an order that is different to the the order that you currently have them in. Orange mods are arguably more dangerous, because you won't necessarily get an immediate CTD every time, so you may be lulled into a false sense of security, whereas in reality you have an unstable load order.
Clicking on the orange/red mods will show you what masters they have, and what order they want them in. From here on in, it becomes like a puzzle: you need to manually drag and drop the various masters in your load order until their order is harmonious ( IE:. you've managed to provide the desired order of master files for every single ESP in your list simultaneously ) and all of your oranges have disappeared.

C) Green means you are good to go for that mod

D) If it's not possible to eliminate all orange mods, you may need to one of the following:

Manually download and manually install the mod - sometimes they are corrupted, this has worked for other people in the past that I have helped one-on-one
Sort the master files for the orange mod in TES5Edit
Ditch one or two mods / patches - last resort


And I installed all the mods in the exact order that the STEP Core guide said, because of this : "Install mods in the order that they are presented in the following tables in order to achieve the desired result." So that's why IDK why Mod Organizer is freaking out.

I could post my TES5EDIT conflicts, that's another mess I have no idea how to fix.
mickydickybob 5 ENE 2015 a las 15:55 
I see that is in categories, and I didn't see any particular conflits, what I would do now is untick all esps's except for the unofficial patchs and dlc and then (because I've had to do this) click on about 10 esps at a time, starting with the ones that don't require other mods or have been patched for other mods.

EG, dialogue, ultimate fire, smoke and embers, etc. You'll soon hit an esp that won't load the start screen or a save game.

Do this until you have only the mods that cause you to crash unticked.
The Senate 5 ENE 2015 a las 16:11 
I can load the game just fine. I'm trying to fix issues that might appear in the long term because of wrong mod order or conflicts.
Nazenn 5 ENE 2015 a las 17:46 
mickydickybob:
While mods being sorted into their catagories may make it easier for us to read, it actually does the original poster a disservice because mods problems from mods actually come from the load order, rather then from the mods themselves.
What was put in the original post was EXACTLY the right thing to post them as as it shows us the way in which the game will be reading the mods, which is the most vital part of mod troubleshooting.


Darth Raven:
Unfortunetly, its near impossible to see or predict what issues may arise in a game because of mods or load order unless we specifically know of problems with specific plugins, or data structure of one of the files. This is because skyrim isnt a particularly stable game and having the exact same mod list on two computers can result in different problems, or no problems at all on one but a broken game on the other, because of a multitude of reasons not the least of which is hardware. I personally don't see any major issues arising with the load order or mods that you presented.

As far as Wrye Bash, orange tags (despite what the nexus says, the offical readme is actually much softer about it the nexus) are only an indication that data MIGHT be out of order. What this indicates is that the masters in your game as in a different load order then what has been specified in the actual plugin itself. This is trying to suggest to you that the game will be reading data in an out of order manner, and sometimes this can cause problems, but it is not a garentee of it.
Looking at the orange plugin and seeing the master list on the right side of Wrye Bash can reveal whether this orange plugin is an accident, a problem, or something not to be worried about. Sometimes a orange checkbox can be caused by the bethesda files being listed wrong, or master order not having been updated for a new version of a mod, or because the masters were just put in instead of being carefully placed.
Really the only time you should worry about it is if is its a vital patch to make two mods work together, such as a patch to make two dragon shout overhauls work together.
LOOT generally knows better then Wrye Bash because Wrye Bash is only reading the masters list from what was manually set by the plugin, while LOOT is looking at the actual data to try and resolve conflicts.
I would ignore the orange master for immersive patrols (i dont know why thats presenting orange anyway honestly), you can manually move mods around for the STEP patch if you wish (look at any orange flags in the ACTUAL master list and sort the mods how it wants it sorted (only what is above and below matters, not exact positions)), and rerunning the dual shealth patch should remove that orange flag if you are so worried about it.

As far as MO reordering things, it is currently suffering from a bug where it will endlessly reshuffle the same mods in your left pane.
"Move Traps Make Noise after Even Better Quest Objectives
Move Thieves Guild Requirements after Traps Make Noise"
The two things there taken from your original post are prime examples of mods it doesnt quite know what to do with.
I usually just let it keep reshuffling them as it really doesnt matter, as the reason it reshuffles them will be because of three reaons:
- Either the mods have the EXACT same file containing the same data so it doesnt know where to put it, which is why it will sometimes endlessly reshuffle the same stuff
- The file order (installation order which is what left pane is) depends on your load order for optimal results
- To eliminate conflicts between a more complicated file and a more simple one.
Just let it reshuffle it as it wants by clicking the automatic button, I honestly havent had a problem arise in game because of it yet.

As far as tes5edit what conflicts are you having in brief?
Tes5edit is a data managing tool, so it will show conflicts of course because a lot of data overlaps between the various plugins, but that doesnt mean these conflicts are bad, just that data is being overriden. Every mod is going to override some data in some way because thats what its required masters are effectively, required data from another source that it is overriding.

(btw, just about to head off to sleep so sorry if there is a late reply after this, but ill reply as soon as i can)
The Senate 5 ENE 2015 a las 19:23 
Thanks for the long reply, I can't stress enough how important abundant information and attention to detail are when trying to mod games, especially Skyrim which is a 32 bit application with an ancient engine lol:rcry:. You are correct that Wrye Bash, for me at least, the 3 esp it flagged as orange are a mistake because all of their masters are loaded before, except not in the order they want them to be. For example, Immersive patrols wants Skyrim.esm, Update.esm, Dawnguard.esm and Dragonborn.esm in that order. But I have the unofficial patches after each of those esm, so Update.esm, Unofficial Skyrim Patch.esp, etc, Dawnguard, Dawnguard patch etc. As for the other 2, the Bashed Patch and dual redux patch I have to redo them once I finish adding mods and they'll probably lose the orange status.

Some of the custom followers that I have installed ( Arissa, Cerwiden, Sofia and Vilja) replace things that I think are of better quality. For example, Vilja replaces textures from my Optimized Vanilla Textures and from Natural Eyes and some meshes from the Unofficial Skyrim Patch. So the question is, when I resolve my conflicts in TES5EDIT, how do I know which textures, meshes, audio, etc. are of higher quality? Which ones do I put in the Override.esp that I will do in TES5EDIT and which ones do I leave as they are?

After I find an enb I like and a couple more mods ( like JK's Skyrim), I will spend the rest of tomorrow resolving conflicts. Fun day lol. I wish I could contact TES5EDIT's author for help doing that.
Nazenn 5 ENE 2015 a las 20:00 
Always happy to type out long replies when needed. Its kinda my thing around here :)

As far as models etc, generally you sort that with MO rather then Tes5Edit where possible.
The models and texture data that is shown in tes5edit is generally stuff that you can change over with MO anyway, by moving around the mod installation order (left pane, conflicts indicated by a lightning bolt). Most textures and meshes are replaced simply by having the same name, so just move the one you want lower in the load order and it should apply to anything that uses it, including specific or custom NPCs. (This is one of the benefits of MO, trying to sort this stuff with NMM or manually, nightmarish haha)
In cases where mod data is using their own version of these meshes, generally named something other then the default to avoid these conflicts, you will have to sort that manually. Generally in the case of custom npcs, changing their data in tes5edit when you cant resolve it with MO's left pane, it can lead to bugs such as the grey face bug, model corruption, or other problems if you touch other records that interact in strange ways (again, going back to skyrims weird engine).

Im always happy to help out with conflict resolution, especially as there isnt as much info out there readily avalible for tes5edit's advanced usage as its generally just learn as you go like I did, but there is a limit of what I can do via text and without actually seeing the tes5edit window or without specific file or record names.

Be aware that JKs cities can be very resource intensive, so throughly test whiterun in particular with your ENB before normal play. If an ENB proves to be too resource intensive then you can try a SweetFX preset instead.
Última edición por Nazenn; 5 ENE 2015 a las 20:01
The Senate 5 ENE 2015 a las 20:34 
Well without the enb, but with lots of hd textures, I am getting 70-100 fps outdoors and 250+ indoors lol. I thought that having a 120hz monitor, I wouldn't need to have vsync on, but I never thought my fps would go over 120 :D. Having said that, I read that the skyrim physics engine sucks and anything over 60fps will make things go haywire. And I did notice this in the opening sequence; the cariage me and the prisoners were in was going nuts as it was going downhill lol, I even heard the horse get hurt by it..... So I think with the enb, my fps will be below 60 and I won't have these problems anymore. I think I'm going to install Vividian enb, I can see that it's updated regularly and it seems to be the most compatible enb out there. Hopefully performance is good because I plan to have an army of followers, install deadly dragons and play on legendary difficulty and with the help of immersive patrols, this should result in many bloodbaths :D:D: After I will see what I'll do regarding conflicts. For whatever reason, Arissa needs to be loaded after follower overhaul mods and I have Extensive Follower Framework installed. I think I'm going to put all of my custom followers after it in my load order and near the bottom in mod order.
Nazenn 5 ENE 2015 a las 20:42 
Even if your ENB sits you below 60 on average outdoors, you still need to cap your game to 60 manually via your ENB ini file.
The problem is that if your FPS spikes too much EVEN for a second, stuff goes completely haywire. This is most common in dungeons when you are near the end, or running back to the start and youre not loading as much at once which is when your can get more power pushed into your framerate, the framerate spikes because its only loading a room and a wall, and a book shifts because more power is going towards physics calucations, which sends the potion next to it flying across the room, and then the basket it hits comes flying back and one hit kills you. It may never happen, or it may happen constantly, it all depends on what your game is doing at the time, but its far safer. Having FPS above 60 for average gameplay can also result in rendering bugs and script problems as well.

If you really want bloodbaths you should install Dragon Combat Overhaul and Civil War Overhaul XD
Traffic Conez 5 ENE 2015 a las 21:29 
Use LOOT, its the successor to BOSS.
The Senate 5 ENE 2015 a las 21:51 
Publicado originalmente por Traffic Conez:
Use LOOT, its the successor to BOSS.

Really? I'm using Mod Organizer, TES5EDIT, Wrye Bash and your advice is to use LOOT? Of course I'm using LOOT as well, please don't post if its nothing usefull....


Publicado originalmente por Nazenn:
Even if your ENB sits you below 60 on average outdoors, you still need to cap your game to 60 manually via your ENB ini file.
The problem is that if your FPS spikes too much EVEN for a second, stuff goes completely haywire. This is most common in dungeons when you are near the end, or running back to the start and youre not loading as much at once which is when your can get more power pushed into your framerate, the framerate spikes because its only loading a room and a wall, and a book shifts because more power is going towards physics calucations, which sends the potion next to it flying across the room, and then the basket it hits comes flying back and one hit kills you. It may never happen, or it may happen constantly, it all depends on what your game is doing at the time, but its far safer. Having FPS above 60 for average gameplay can also result in rendering bugs and script problems as well.

If you really want bloodbaths you should install Dragon Combat Overhaul and Civil War Overhaul XD

I've seen physics go haywire even on the xbox 360 lol. But there are multiple ways to activate fps limiter, skyrim.ini, nvidia inspector, enblocal.ini, which one do I use? And I've looked at Dragon Combat Overhaul and Civil War Overhaul and they seem outdated, especially the dragon one....I think I'll go with Deadly Dragons or something else if I can find.
Nazenn 5 ENE 2015 a las 22:10 
The limited that is built into the ENB system is your best option as that means that you also have a reliable FPS counter coming from the same source

And DCO and CWO are hardly outdated, they were both updated within the last two months. Deadly Dragons doesnt do what DCO does, and nothing does what CWO does.
< >
Mostrando 1-15 de 23 comentarios
Por página: 1530 50

Publicado el: 5 ENE 2015 a las 15:15
Mensajes: 23