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Fordítási probléma jelentése
Arena is supposed to be that size but in actuality it has no size because you can't actually explore the land like you can in Daggerfall. You just fast travel between zones which are basically endless to make it appear large.
So in a way Arena doesn't count because it's not large AND fully explorable on foot.
Edit:
Or in other words, Arena faked an illusion of size using tricks. Daggerfall actually has the size for real.
Morrowind was where that trend started, while Skyrim had more interesting tools to work with.
Skyrim is not revolutionary, it just made a great use of what's available. Final Fantasy is not revolutionary either, dafuq did FF do lately? The only "revolution" FF can be attributed to is that with their first couple of games they made top down RPGs very popular.
I do believe that these games along with Fallout , Farcry, make "Western Open World Sandbox Games"
And currently , the east is trying to emulate that freedom in their games
like the "WiiU Legend of Zelda" is going to have an "Open World".
However, one thing these Open World Sandboxes don't have is a "cinematic feel" all those eastern rpgs give you. Perhaps they should consider adding some cinematic moments like they do in DragonAge I or DragonAge Inquisition to future ES Games.
Eastern RPGS (Final Fantasy, Shadow of Colossus) and DragonAge give you a feel like if you were reading a fantastic book
But Sandbox Western RPGS give you a sense of immersion, like if you were inside that world.
I think that yes, Western Sandbox Games set a new revolution genre in the gaming industry.
I can still play FF8, FF9 , FF10
and say to myself "What amazing games"
But playing FF12 story is like "These characters are all so bland" and a game like final fantasy with no amazing characters simply ruins the game, because of how its narrative is built.
A lot of characters in Skyrim sucks, but you don't care because of how its narrative is built , it really doesn't matter... but for JRPGS its a different story.
I never got myself to playing any future FF games, especially the most recently "Hallway Simulator". However the newest FF game will have an "open world" apparently they learned their lesson with the hallway simulator horrible idea. I think everyone is moving to "Open World" feel or at least giving the player some freedom.
Like I said, games before were like picking up a really good book and reading it.
And games seem to be moving into picking up a book that sucks you in , into immersion.
Agreed... I still remember the first time I played Chrono Trigger... good times.... good times... the Japanese doesn't make those kind of games anymore. Also yes I think the Elder Scrolls and other Western RPG game developers forced them to adapt the "Open World" concept which is seriously making their (Japanese) RPG games still fun but somewhat obsolete or outdated. The sheer size of the world of FFXV and that mini map continent I saw on the trailer is somewhat promising but I would not get my hopes up or jump into the hype train yet even though it's been 8 years already... and console seems to be their priority which we all know is responsible for the majority of bugs and setbacks we PC users experience because of the resources of these devs being stretched so thin due to different platforms... I mean look at DOOM 1 for an example even the console devs shun it until it had reached millions on PC and they came back begging to port the game to console and the consoles struggled to render it lmao
Daggerfall was awesome but also fairly broken in a lot of ways. Though to some people that made it more fun!
Insane enchantment combinations, becoming eventually super powered by casting free spells and climbing the walls of your inn room, sleeping behind a shelf in a shop so the shopkeeper doesn't see you until the shop closes so you can loot everything without it being called stealing then the next day you sell back the shopkeeper all his own stuff that you don't want, etc.
Neither.
1. There's pretty strong design differences between wRPGs and jRPGs - to the point that they are effectively different genres and the best of one would be a horrible example of the other.
2. Skyrim is *barely* an RPG - its not setting any RPG standards and, IMO, *lowers* them.
3. Its a contender for the best *sandbox* game (with RPG elements) - its and incredibly good game, just not a good RPG.
The crown for wRPGS would go to something like Baldur's Gate or Fallout