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I've seen it, but doe sit adjust health values? I couldn't find any info on that. I want to die fast, I want the game to push me, but I want to be dangerous too.
I find that a lot of these mods don't know the difference between a challenging game and an unfair one. Also, I think it is mainly the limitations of Skyrim.
But I digress. I heard Requiem is brutal and I love brutal. It would be so awesome to kill an enemy in 8 hits, lets say, only to turn around and get hit by a war axe that staggers me and leaves me at 40% health. I run, heal up, and face this orc. The orc readies his weapons and with a mighty twist of his hips, swings and misses. I lunge in there, get a few quick hits with my sword and jump back, only to jump in at another good moment and decapitate his ugly head.
That right there. I have the danger of death if I am dumb, but when I am smart, I AM REWARDED
As for the rest of mods, I'm can't remember from top of my head as I'm mostly careless about them and try to skip it.
I have been and I can't find any. Can you link me the "billions of mods" that are like that or at least two for good measure?
I'm okay with duel - combat realism but how do I fix these health values? Is there a tweak for that? I'll check out skydie
I checked SkyDie. I DO NOT WANT HARD ENEMIES. More health = FRUSTRATING and NOT HARD, just STUPID.
I want enemies that are smart and that kill me quickly, BUT I WANT TO KILL THEM QUICKLY TOO.
Does this mod exist??????????????
I don't know why your companions are using sticks, you can equip them with good weapons. Get a better comanion follower mod if you need. (Such as Ultimate Follower Overhaul or Amazing Follower Tweaks (my favorite).
If you're relying a lot on companions, then it is dubious how much you want to increase difficulty, in what you call a "fair" way. Mods and game aren't 'Unfair" they are "imbalanced." That is nothing new nor limited to modders.
Adjusting difficulty is a personal thing -- subjective. You can really only try mods out for yourself.
Some examples include:
SkyRe -- most popular and good balance for a lot of people but not updated for newer mods. (check compatibility)
Requiem - more difficult
Ace Combat/ASIS -- very good system.
Adding things like Immersive Patrols Aggressive and such can also make your game more challanging.
Just read about a mod before you use it. -- some mods, not these, have a poor history of tech issues.
Interesting NPCs has very good followers, and the popular individual add-ons like Vijja, HOTH, Inigo and so on are good. With AFT though I don't have much problem (you can boost their damage and stats if desired0 even with Fendal and Lydia,though I like the combat style of others better.
I never once mentioned companions. So far, I do not use companions. I am talking about myself. I feel like I have sticks for weapons beecause my huge katana hits for so little.
These mods that you listed, do these mods DECREASE the HEALTH of ENEMIES? That's what I want. All I want is the same combat as duel - combat or any other combat mod, BUT with adjusted health values because it's stupid to have an enemy with 1000 health at level 20, where I hit about 20 health per slash yet I have 160 health and they 1 shot me. I don't CARE about the one shot as long as I can also dish out just as much damage. As in, high risk high reward. I die really fast, but I also kill really fast. Like Call of Duty to Counter Strike in terms of bullet count.
Hello raubrey, why you always offline in steam?
Also if you're worried about dying quickly and getting too many killmoves on you, consider VioLens and make yourself immune to killmoves. Other times this happens because your gear or perks aren't optiomal.
Because I'm anti-social. :P
I'll try to be on soon. (tm)
Health is reduced, damage is increased. Base stamina regen increases and power attacks cost more stamina. Shields are a must have, as Dark Souls dictates.
It isn't driving a hard case. It is just adjusting health values so that enemies die quicker. I'm no modder, but I don't think that's over the top hard.
Like, reduce all enemy health by 50%. BOOM, done.
This sounds like fun. Also, I play through my Dark Souls two-handing an Uchigatana +15 with very high magic to have an enchanting buff. A normal hit is like 750 damage and I LOVE IT. Testing this out, will update...
UPDATE: I may haev found the solution. The Dark Souls mod helped, but was not quite at the level that I wanted it to be.
There is a mod I found called SkyTweak to tweak all of these options, such as how much damage I do per strike. If I cannot lower health values, then I can increase my own damage!!!
Will test it out!