The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Statistiche:
Mod Organizer overwrite folder screwing up & SMIM
Ran into two issues with Mod Organizer. When I have stuff in my overwrite folder, either It's SkyProccer Patches or other stuff, I cant drag them into either of my output mods, It doesn't go in there, just stays in my overwrite folder. This problem only started happening recently.

Also, on the SMIM page it states that Mod Organizer isn't supported, and that it installs incorrectly, which is true because I only get part of the mod in my game, so how will I use SMIM? I see lots of people with mod using it fine that use SMIM. .-.
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Yeah, wheres Ilja on this one? I was litterally just about to switch to MO after listening to that guy go on about it, then I JUST discovered the SAME thing. I HAVE to use SMIM.
Download it manually and install it that way, or swap what installer type you are using temporarily while you are installing SMIM. Personally ive never had a problem with it myself, but i always use the custom option.

As far as overwrite folder, you can simply drag and drop that stuff manually by going to your MO installation directory and to your overwrite folder and then finding the relevent mod folder as well, and doing it like normal file management if the in program system isnt working
Messaggio originale di Nazenn:
Download it manually and install it that way, or swap what installer type you are using temporarily while you are installing SMIM. Personally ive never had a problem with it myself, but i always use the custom option.

As far as overwrite folder, you can simply drag and drop that stuff manually by going to your MO installation directory and to your overwrite folder and then finding the relevent mod folder as well, and doing it like normal file management if the in program system isnt working

I am not even far enough along with this to know what you are saying. I really can't start this process untill I know with 100% certainty that MO is going to support everything I need it to support. Once I take this load order down, there is no going back.
Messaggio originale di Nazenn:
As far as overwrite folder, you can simply drag and drop that stuff manually by going to your MO installation directory and to your overwrite folder and then finding the relevent mod folder as well, and doing it like normal file management if the in program system isnt working
Yep that's what I've been doing. I just find it kinda inconvenient and was hoping I could find out what was making that happen, oh well.
Oh also, should I leave my two overwrite output mods on? Or disable them. I don't want it to ruin my game.
Messaggio originale di identity001:
I am not even far enough along with this to know what you are saying. I really can't start this process untill I know with 100% certainty that MO is going to support everything I need it to support. Once I take this load order down, there is no going back.

Well my comment was designed for the person who has the problem and who should know MOs various systems

MO supports multiple types of installers, from the normal FMOD installer, the BAIN installer and a few others so one of those other types might be able to install SMIM without an issue.

You can also download the archive unpack it and manually pick which files you want via manual selection and then load that into MO

I personally have never had a problem with MO not installing SMIM properly, but then instead of just picking the complete pack in the installer I select all my options manually so that might also be a potential fix.

And as far as MO not installing it properly, so far as I understand, it would be less the fault of MO, and more the fault of the way the installer is written, which makes it the mod authors problem, especially as NMM has trouble properly installing all the files as well at times with various mods too
Messaggio originale di Drew:
Oh also, should I leave my two overwrite output mods on? Or disable them. I don't want it to ruin my game.

Generally leave them on. The reason you would have them disabled if if there is information in there in the form of patches etc that isnt compatable with your given profile. You can set this up by having a 'mod folder' that contains a bashed patch, merged patch (if you have one) and esps for your skyproc patchers for each profile so you just have to swap the mod files to get the relevent esps to load instead of regenning them every time like you would have to do otherwise.
Hope that makes sense, im a little tired at the moment XD
Click on red triangle with '!' in it, top right of page/open window box showing overwrites or errors or missing data/ close and look at bottom of left page/ should be the word overwrite in red there last on list/ click on it and it opens window box that shows files/ click and drag them to appropiate mod and place them in it. Do it to all files listed in overwrite. I found by closing MO and reopening it the triangle top right should be dull and game ready to play.
I just made sure that my MO is working. I even reinstalled to make sure that there was no problems with current installation pack.

I can move data form Overwrite content as usual, by selecting them all and dragging them over another mod. I tried this in both Priority and Mod Name views, without experiencing any problems.

Installing full SMIM is not recommended. It is much better to select options manually from installer - that runs well with MO. The data about SMIM not being supported by MO - or another way around - is misleading, because SMIM author apparently does not understand how left panel works. He is stuck in thinking the order of installation, but left panel in MO actually mimics just that.

I honestly find that SMIM is even easier to use with MO, because we can activate/disable Bethesda plugins trough left panel Mod List, withou affecting to load order. Thus we can test how different options from SMIM affect to game performance, withou reinstalling the whole order again - as NMM would require.
Ultima modifica da Ilja; 22 dic 2014, ore 13:38
Messaggio originale di Ilja:
Installing full SMIM is not recommended. It is much better to select options manually from installer - that runs well with MO.
What do you mean by that? I add mod from file and picked the options that way. (The way that ended up not working well)
SMIM has installer that runs, when it is installed to MO. Options to select what you wish to install can be found from there.
When the "Extracting Files" bar dissapears and you get the actual installer pop up in a window marked "Static Mesh Improvement Mod - SMIM" go to the custom option as opposed to the other four and pick and chose what you do and dont want to install and it should work fine which is what I do
Messaggio originale di Ilja:
I just made sure that my MO is working. I even reinstalled to make sure that there was no problems with current installation pack.

I can move data form Overwrite content as usual, by selecting them all and dragging them over another mod. I tried this in both Priority and Mod Name views, without experiencing any problems.
Hmm, I thought the way to do it is by RMB on Overwrite, then select "Sync mods"... or does that only work in some cases?

I've been doing that with the bashed patches (each in a mod named "Bashed Patch - <profile-name>"). When I look at the mod's Filetree (in the Information dialog) the modified date is wrong, it shows the date when I first created the mod for the bashed patch; but if I run Wrye Bash and check what masters the bashed patch requires it lists everything expected.
I'm new to MO and having all kinds of mesh (correction: texture) problems and this is my second attempt. I haven't posted on it because I really need to watch some more videos and go through the tutorial. I am using SIMM and whether or not it is part of the problem, I can say the problem wasn't apparent immediately. It seemed to be worse after I recruited Arissa (on both games - coincidence or not) But I went from the occasional purple spot - and a Stormcloak Leader looking like a drag queen with purple hair --to most of my screen being black. Before the black happened I could reload a save and generally fix the problem.

Ultimately I had to re-verify the cache and had 6 missing/corrupted files. I've managed to save the game for now (it's still not right) but if I had it to do over again I would have spent much more time on learning the system. It is an easy enough program until something goes wrong, which is a matter of if, not when.

I'm not dogging the program, only saying: Be Prepared.
Ultima modifica da raubrey; 24 dic 2014, ore 0:03
Meshes being textured only with a flat purple is actually a texture problem, not a mesh problem. Missing meshes usually appear invisible.

As far as if MO caused the problem, MO doesnt touch any of your base game files in any way at all, and in fact never touches the data folder so it certainly shouldnt be causing problems with the offical bethesda files.
As far as with mods, some mod authors either don't know how to use MO, and don't understand the systems it impliments which results in some problems with a very very small amount of installers, such as with SMIM, but SMIM as it has been said, doesnt have a problem is you use the custom installation option. I have yet to see another installer that doesnt work with MO, except if mod authors have packaged their mods in a horrible data structure in which case it would cause problems with NMM as well.
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Data di pubblicazione: 22 dic 2014, ore 13:05
Messaggi: 21