The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Elf Ear Clips Through Most Open-Faced Helmets
In the game when my female Dunmer character wears something like a steel helmet or iron helmet, the tip of her ears clip through the helmet. It's nothing that's an enormous problem, but if there is something that fixes this, let me know. I don't have any mods that alter the ears of the Elven races.

I always put down my computer specs, so...:

Machine name: OWNER-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140706-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
Processor: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 8192MB RAM
Available OS Memory: 8174MB RAM
Page File: 4223MB used, 12121MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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Its nothing to do with your computer - its to do with the way models are handled by the game. They don't have models for every possible race and item combination so some things are set to look 'least bad' on as many characters as possible. Wear a quiver with clothing and see how far off your back it hangs - but with heavy armor its not too bad.

The only option here is to find (or make) a mod for that helmet that accomodates the elf ears - but then it'll probably look wierd and too big on the non-elves.
Nazenn 2014年12月18日 20時50分 
If you have any mods this might be part of the problem

The way that this is fixed is through the actual data of the helmet.
Every part of your character, and characters in the world, gets assigned a 'biped slot'. 31 is for hair, 40 is for tails, 42 for circlets, 37 for feet. When you equip armor these slots are taken up so that the relevent part of your model stops rendering so that it doesnt clip etc
The problem you are having is that the data for those helmets is NOT taking up biped slot 43, which is for the ears.

There should be a mod around to fix this, all it requires is that it takes up the relevent slot. I personally don't know of one as I havent encounted this problem, but you can always take alook around.
You can just open up the CK and edit the entry for that helmet itself - assuming there's an 'ear' slot. There're slots for hair for example.
Nazenn 2014年12月18日 22時30分 
Incunabulum の投稿を引用:
You can just open up the CK and edit the entry for that helmet itself - assuming there's an 'ear' slot. There're slots for hair for example.

I just mentioned what the ear slot was XD
The problem is that he will either have to edit the last mod that edits the helmets, or create a new mod to do that and then merge all of the other changes into it if he runs mods.
You also have to edit the Armor AND the ArmorAddon record for each of the helmets, and make sure that those variations also carry into the enchanted versions of the helmets and that it loads properly into game, which requires some knowledge of the CK and its naming structure. Hence why its best to make a new mod so youre not fiddling with the main skyrim file.
最近の変更はNazennが行いました; 2014年12月18日 22時31分
jaderive 2014年12月18日 22時52分 
And if you use the mod showracemenu, You can use that any time to shorten the ear tip a little So it doesnt poke thru hoods n such
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投稿日: 2014年12月18日 18時47分
投稿数: 5