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Manually install..
1.Caliente's Beautiful Bodies Edition -CBBE , Then load up your save and check with a few differant armors you have laying around. If all goes well and your body shows move onto part 2
Manually install..
2.CBBE skin texture V2 V3 plus Thepal and UNP compatible, once done load up your save again and equip a few differant armors again and see what happens, If all goes well, move on to stage 3.
Manualy instal..
3.Thieves Guild Duelist Armor CBBEv3 Echo, once re added, load your save and see what happens when you place the armors on....
But before you do that .. Make copy of everything in the data folder .. all the mesh, textures and .esp, esms n such just in case things get worse lol
But also dont forget to re download the 3 mods first and double check the size of each DL before and then after it's downloaded....
Had the same sort of thing happen to me last year when I was palying around with mods again lol
But yeah like Delta said.. Sounds very much like a mesh issue to me .. Kinda like the -CBBE- was not moved correctly or the duelist armor was mot moved / installed correctly
So, how does one manually install something with a Mod Organizer set up?... I'm guessing you just drop the files into ModOrganizer\mods\<mod-name>
I have a copy of the entire Skyrim game folder, as it was when NMM was managing the mods. MO worked with it, everything was "unmanaged", nut it worked.
I copied all the archives from NMM's "mods" folder into MO's "downloads" folder, so they should all be identical to what NMM had to work with. If Windows corrupted something when copying I'd expect an error when MO tried to unpack them.
If I was a gambler I'd be putting money on the armor mod being messed up somehow. The author fiddled with it so that the actor has a bigger bosom than it should, and I think that involves fiddling with meshes - so maybe the armor isn't, literally, meshing with CBBE anymore.
CBBE and CBBE + skin texture appear to be doing what they are supposed to, and a different armor by the same author (which has the same requirements/recommendations) works in an earlier save (the one I was using for testing as I did the migration, because all the missing bits would crash the most recent save).
It turns out that the meshes and textures for the armor were incorrectly placed in their own Data folder... the path being created for the game was Skyrim\Data\Data\meshes or textures.
Manually getting rid of the Data parent folder in MO's mods folder entry for the mod fixed the problem.
Now I just need to figure out where I went wrong when I installed the mod in MO - and remember to be extra careful next time I find myself working past my bedtime <sigh>.
Kinda lost count how many times ive done that myself when i manualy install the mods hehe.