Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you disable something with that many scripts and that much data you are effectively stripping out a good quarter of your save games stable structure. The data for the manor is already saved in your game because the save game has likely kept the structure because the dlc wasnt removed from it properly and scripts were still running etc, which you wouldnt want to do because you can severely injure your save that way.
Disabling small mods with small scripts can lead to bugs, let alone something as massive as a dlc.
I personally cannot and will not help you try and fiddle around with disabling dlc which is not a safe thing to do because I dont want to be troubleshooting you down the line when food stops working, or inns get messed up, or you CTD in areas because the save game has been damaged.
If other people chose to help you thats fine, but please understand the risks to your save game.
In the base game there is no way to unbuild and rebuild a specific manor, but you can choose to build one of the others
If you are just trying to get a fresh start on your lakeview manor home, all you have to do is go to your house blueprints and activate the remodel house to entrance option. Blam, done.
No, not blam done. That only changes the style of the front room. It doesnt actually rebuild your house or remove the already built wings
In other news, there are three manors you can build. If you don't like the first one you built, go build another. Easy peasy.
So basically while removing a DLC or a heavily relied on ESM is generally not great, removing a mod is actually a very easy and safe thing to do in MOST cases.
Knowing if it's safe is quite intuitive mostly: overhaul mods are a bad idea, locations mods if you are in that location, container mods if you still have something in them, npc mods if they hold items you need or if they have active interactions, quest items when quest is active, etc etc. If you're feeling more or less safe, but not totally sure you probably can test it and revert to the pre-uninstall save, I never met a problem that I did not encounter almost immediately. I uninstalled mods hundreds of times in all Bethesda's fallout games and skyrim/oblivion.
(As in all uninstalls, if you merge patches in xEdit or use FNIS etc, rerun it, if you don't use them this doesn't affect you)
Lastly, "fallrim" utils can clean up dead scripts and references from saves, this is not a must but a recommended QOL thing.
You CANNOT Remove Mods Mid-Playthrough
Original Skyrim - http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/