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The key to both is completing the quest for the Aetherial Crown and the quest for Ancient Knowledge, both quests require a minimum level for difficulty though. If you do them too early you may need a companion or two.
For Smithing use the Warrior Stone + Aetherial Crown w/ the Lover's Stone + Ancient Knowledge + sleeping bonus for a 60% increase to skillups per smithed item.
For Enchanting use the Mages Stone + Aetherial Crown w/ the Lover's Stone + sleeping bonus for a 45% increase to skillups per item enchanted.
Enchanting goes up really fast using this method. You just need enough soul gems.
http://steamcommunity.com/sharedfiles/filedetails/?id=91217924&searchtext=ring+of+rediculation
and if you have any that modify mining, then getting ore becomes very easy to acquire, to upgrade smithing, getting sufficient soul gems becomes the problem.
Do your own armor, do your own rings etc. Use soulgems to encant them and you lvl fast.
The new less buggy rereleased version Perkus Maximus is the one you want.
The rate at which alchemy levels is a simple linear function of the value of the potions you create. If the potion is twice as expensive, you gain twice as much XP, and also more money as a bonus, which can then be spent on training. The value of your potions is also directly affected by the magnitude of their effects (X times stronger = X times more expensive), so ideally you want everything that improves alchemy (perks, enchantments) as soon as possible to maximize the profit and rate of leveling.
Find good recipes that produce decently expensive potions out of plentiful and easily acquired ingredients (e.g. creep cluster + mora tapinella + scaly pholiota, dragon's tongue + fly amanita + mora tapinella or scaly pholiota, mudcrab chitin + snowberries + thistle branch, garlic + jazbay grapes + juniper berries, and many more). Many people will suggest the most expensive recipes that include giant's toe or other rare ingredients, but mass-producing somewhat cheaper potions is more effective. In any case, try to get the best out of whatever you have. Do not waste good ingredients on making simple restore potions that have very low value.
If you have the Hearthfire DLC, you can make alchemy leveling fast and extremely profitable by building the garden (11 plots) and greenhouse (up to 18 plots). Each plot yields 3-5 samples of the planted ingredient, and respawns at a fast rate. It is enough to be away from your home for a couple of game days, and the ingredients can already be harvested again. It is also possible to replace the plants later when you want to make potions that are actually useful, rather than just expensive.
Smithing experience also depends on the value of the item crafted, but the relationship is not linear (XP = value^0.65 * 3 + 25). Therefore, while crafting iron daggers is not the most efficient method, it is not as bad as some say, especially when you have a lot of iron ingots that cannot be transmuted. Blacksmiths tend to have 10-40 iron ingots for sale, but typically only 1-5 ores. Iron ores can be transmuted to gold, and used for making gold rings. In any case, if you enchant the crafted weapons, you can sell them back to the blacksmith, and make a profit. If the blacksmith is also a trainer (e.g. Balimund in Riften), you can then spend the profit on training.
One popular way of leveling smithing fast is to collect all the scrap metal from dwemer ruins (do not forget to bring a follower to carry your burdens), and then make dwarven bows. That is, if you do not mind spending a perk point on dwarven smithing, rather than focusing only on the left side of the tree.
When your smithing level is already fairly high, and you have strong fortify smithing enchantments as well, tempering high quality crafted weapons (dwarven and above) becomes effective. With only one ingot, you may gain more experience than when creating the item.
Enchanting items seems to give "flat" XP (that is also why it levels so fast at first, but becomes slow by the end), so there is no special trick other than the usual leveling bonuses (Mage stone, well rested, etc.). You just need to craft a lot of enchantments as fast as possible, using whatever materials you have.
Choosing more expensive enchantments is obviously still worth it nevertheless for the profit, which can be spent on training. For weapons, banish is the best, then paralyze, then absorb health. But stamina damage is not much worse than the latter, and is the easiest to acquire right from level 1. Petty soul gems are fine for enchanting weapons, because the value depends more on the magnitude than the number of charges, and the soul size only affects the latter. For apparel (e.g. crafted jewelry) with large soul gems, fortify sneak is the best. But if you have petty soul gems, then enchantments with no magnitude, like muffle or waterbreathing, may be better.
When disenchanting, the value (but not magnitude) of the enchantment does matter. Disenchanting apparel generally gives more XP than weapons. Novice robes of fortify magic skill + regenerate magicka seem to work particularly well, but obviously this can only be done 5 times.
Just do this: Craft Iron until you can slot a steelcrafting perk. Buy all the leather and leather strips in whiterun and craft like a hundred Bosmer bracers. Sell some to vendors for gold (list price is 300g each), then go and buy all the filled soulgems you can from Farengar, or whoever, and enchant some of the remainder of your bracers. Go to another town far away (Maybe Markarth or Solitude) so that the vendors have time to refresh, buy all the leather and soulgems there, sell your enchanted bracers to get your money back, then go back to whiterun, buy all the leather and soul gems, rinse and repeat.
You'll cap your smithing stupidly fast and your enchanting half as fast. This is why I actually prefer to use the same Bosmer armor sets in Immersive Armors, because that mod rebalances the crafting. Bosmer bracers in the original mod only require 1 leather and 2 leather strips, they raise your smith skill very quickly, and they are worth a lot, particularly if you refine them on an armor bench.
Im sorry if it seems like that.. But thats not how i want to do it.. I've made 3 characters on Skyrim, and got all of them to 40-50... And this is the problem i always run into with my characters... And i'm not a grinder.. I don't believe in repeating the same ♥♥♥♥♥♥♥ tasks 1000 times in order to level something up. Thats not realistic to me in a game.
So yea. So sue me for looking for a mod that makes it more sensible.
To everyone else that provided tips. I appreicate it. But, i guess i should have said: I'm not a fan of how the system works. I don't want to have to find a bunch of skill boost items and then go back to grinding. feels partly like cheating, and its still grinding...
I'm just wondering if there is a mod that just makes the whole system more streamlined. So i can level as i go, and not have to search for soulgems everywhere, and make the same pieces of equipment over and over again.
If there isn't a mod like this, then so be it. Just curious. Don't waste your time writing a wall of text on "how to level up, etc" It's not what im interested in.
Since the game is set up so that your skills improve when you use them, there isn't going to be a non-cheat-like way of getting around that. You shouldn't need to grind to level smithing up though - I have a char at lvl ~37 and my smithing as at lvl ~78 simply from upgrading equipment and fully building all the Hearthfire homes (well, OK, that is a bit of a grind :) ).
Your best bet may be to do a web search for "skyrim smithing mods"
I knew there was one like that but when a quick look didn't turn it up I let it go with, "Your best bet...".