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Yes. from a gameplay perspective Alduin is not of sufficent challenge to be an 'end game' boss.
As the entire games difficulty is based on linear scaling of health pools and damage it seems a little off to not have him scaled to the players level (like the world dragons) with a much greater emphasis on difficulty and/or placed at the top of the dragon 'tier'. Endgame bosses in most games introduce specific fight dynamics for only that boss. Of couse Skyrim does not do this.
If I were cynical I'd say its for the casual gamer. but that was derided with Dawnguards bosses and the dynamics used within those fights (yes, yes they can* be cheesed).
Personally I assume that it was simply overlooked or avoided as a challenge, we were given all of Sovnguarde to look at and really, thats Skyrim.
I cranked my difficulty to Master and set the dragons health to 4x. I even used console commands to make Alduin's health at 10k. 10 effin' thousand, which is about 5x his normal health.
And surprisngly, I still killed him with 1-2 hits.
I woudln't agree to that. Yes, enemies in Skyrim can be weak as well but the problem here is Alduin and specifically him. He's supposed to be the f***ing grand final boss in the entire game yet what you end up with is a utter weakass.
When you take into account the fact that other enemies like mammoths, bandit leaders and even draugrs can be tougher opponents... that says alot.
You're right, Bethesda was pandering to the casuals. The simplication of game mechanics further proves that.
But neither should it have been necessary. Why shouldn't they make the boss weak?
Make Alduin an actual challenge and that'll prompt players to progress further in the game instead of rushing through the main questline.
With Deadly Dragons you can also pick the loremonger edition which removes the new dragon types if you ever did want to install it :)
But yes, vanilla Alduin was damn SHAMEFUL for a 'final' boss
Miraak however can be quite fun.
dies in 1 hit
I'm really surprised nobody has asked that yet.
One would expect Alduin, as a "final boss", indeed to be hard to beat and challenging at all levels. That is considering how the game works---open world.
I'm trying to guess here what was the problem, just for the fun of it. I can think of various options:
a) The most obvious first: you are an expert player using the lower difficulties.
b) The second, not so obvious but quite probable: you have some mods that affect game balance.
c) This was an dev's overlook, but not for the reasons mentioned before. I'm guessing it has to do with the 1.9 update and the removal of the level limits. So it's only lazy work but they really won't be able to control the outcome of everything when the character levels approach very big numbers.
I cannot venture further into any reasoning without knowing your actual level. I have played for 340+ hours with 6 characters and Alduin has always been a challenge. At least hitting him with my arrows :P
One-hit kill is lame, though.
I'm about level 72 or so, but it doesnt' matter since my combat skills aren't the ones that have been increasing as much.
a) Read my seocnd post.
b) Read my second post
c) Read my third post. It's not an overlook. They never changed anything about Alduin from the very start. Clearly, Bethesda intended him to be that weak.
If you guys can't beat Alduin easily, then I'm curious, how do you even fare against other basic enemies? Mammoths and Giants? Dragon Priests? Deathlords? Centurions?
Compare them to Alduin and tell me which pose more of a "challenge".
Even the falmers take more hits to kill from my personal experience.
Oh, and let's forget about Legendary Dragons. Those dragons are like, 4x, more powerful than Alduin. Also the Revered dragon takes a far larger beating.
By right, it should be Alduin that reigns above all, not the other way round.
To be fair for the Rev/Legendary Dragons, they were added in Dawnguard and probably as a response on just how easy Ol'Addy was and by the Nine was that Lake fight memorable.