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Ein Übersetzungsproblem melden
1) There are threshold numbers you have to hit for improvement, so even if you're now 27% better, you might not be hitting the next threshold. See the wiki for details.
2) If you've tried to exploit the smithing/alchemy 'sloit then you might have hit the wall of diminishing returns.
So, if your smithing was 25, x1.27 would be a bit less than 6 points for a total of 31. each grade of improvement (sharpened, epic, flawless, exquisite, legendary and such) requires a certain skill level like, say 31 for one and 41 for the next. In these situations, it is possible to get a multiplier that doesn't quite get you over the bar for the next tier of improvement, since smithing is not based on a gradient, but rather skill milestones.
I understand how it works now.
Shame really that it works that way. Would be better imo if a potion gave a percentage increase to the improvements...rather than a percentage increase in the skill.
The system as is makes the potions only usefull if they push your skill up enough
Having to figure out the increments and the percentages to avail of a potion is just too much trouble imo...unless you are a math wiz.
Better be absolutely sure you have everything ready. You'd might just get surprised by how some of the fixes can come down to "are you wearing the hat".
What I usually do is dump everything I don't want to smith, just to make my menu easier. Put on my smithing gear and load up my materials and potions. Make whatever I want to make, as the gear doesn't affect it either way. Then, when I'm ready to temper, I'll push Adrianne out of the way, so she doesn't delay me, double check my active effects to be sure I have all the gear on, take my two potions, and sit down a the wheel. I temper my weapons as quickly as I can, worry about the numbers later, get up from the wheel and immediately point left. * at Warmaidens, anyway* where I can usually grab the bench without walking toward it. Smith the armor and then, as soon as I'm done, check the active effects again. This usually shows me 3-5 seconds remaining on the smithing (30 sec) potion, and the restoration is a 60 anyway. If I am out of time on the smithing potion, I'll usually waste another one and go back on the bench, to make sure I didn't run out before smithing something.
If you read the replies and understand how the potions work you will get it...
drinking a potion of fortify smithing will nor necessarily improve your improvements
...so when you use it you expect to see X% increase in the improvement....but you dont...
because the potion does not actually improve the improvement...it affects your skill...according to the replies above.
Another thing...when I look under active effects it lists the potion as active...but when I look at my smithing skill it shows no alteration...and as I said there is no effect on improvements.
What an odd opinion.