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回報翻譯問題
In-game, all races are potentially the same in terms of spellcasting capability.
In previous TES titles, racial bonuses still didn't matter "in the long run", but they were a much bigger help at the start of the game. Skyrim is watered-down in many regards.
Yes, it totally makes sense that a Nord - and not, say, an Argonian - would have the soul of a giant lizard.
lol watch the tv series "Vikings" or any related movie/show. the closest thing they used for range was throwing axes :)
this is not reality hence the Nords aka vikings would easily get pwned by a wave of elven arrows :D
But uh, you might want to tell that to Ysgramor and the 500...
Practically there are only three things you should take into consideration; those being the passive racial ability, the active racial skill and the magnitude (how big your character is).
http://elderscrolls.wikia.com/wiki/Races_%28Skyrim%29 Here you have a link to the wiki entry on skyrim races.
The best passive in my opinion is the Breton one, which grants you 25% resistance to magic. But the frost or flame resistances are also useful.
The active powers are situational at best, i never use them myself. In previous ES games i always played a Redguard as their racial skill was great, but it's been changed is skyrim. As it stands now the best active skills are probably the Breton absorb magic and the Orc berserk (twice as much damage dealt and taken.) Altmer, Argonians and Redguards have unique abilities which allow them to regenerate respectively mana, health and stamina once a day. The other skills are useless and easily learnt through magic tomes.
Magnitude is a slightly hidden stat. It essentially means that the bigger phisically your character is the more damage they deal in melee. Orcs deal the most as they are the biggest and Bosmer deal the least.
Apparenlty the value of this stat, as assigned by race, does nothing. Only tweaking it in the console (or via a mod) has any effect.
Good to know. So scratch that point.