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I suppose Skyrim still needs sorting out, and my character seems very over-powered so I can do it easy. I barely used any perks on spells. I concentrated on bows and armour. Consequently nearly every fight is easy. One two or three arrows and it's done. Even the basic dragons are three arrows only.
Join Thieves Guild yet, (But have collected about twelve Unusual Gems.
Join Dark Brotherhood. (Didn't even know they were in this game - haha.)
Feast on the Dead.
Don't remember Dawnbreaker.
Did:
Join Companions (but stopped at the night meeting where you become a werewolf).
Get Azura Star
College of Winterhold and finished it
Remember the White Vial.
I did lots of side quests. I stopped and talked to civilain NPC's everywhere to try get them.
Danwgueard keep giving out side quests. They are literally go to a cave and kill three enemies. Return get another.
My plan was to tidy up all the side quests I have. Then go visting every place on the map and talk to all NPCs in search of new side quests.
"I'm running away! (Arrow in the back) *plop* "anyone else feel like running?"
Me: "uh... am I supposed to feel intimidated?"
And other parts of the game also are kinda like
"Oh man I hate you so much can't wait for revenge!" *Swing sword* "OH YEAH GOT REVENGE!"
I just think that the "scenes" need more, um, something to it, just don't know how to describe it. I think the part when the dragon (not saying name in case of spoiler) came was quite good, there was reaction, panic started, etc.
Don't get me wrong, it's a good game, it's just that the game needs that "oomph" to it, y'know?
There is a ton of stuff to find and explore, finding and riding rapids is one of my newish hobbies. The graphics are stunning...
But the presentation just falls flat... ghosts that, are just kind of there.. then not
No real opening .. the start of Oblivion was epic..Skyrim was nothing.. fade in from black.
Played with and without DLC.. without DLC it was even worse, they did add some effects or improve effects for some things with the DLC.. but overall the endings of quests are uninspired.. even most of the quests themselves are uninspired. Just lacking in some dynamic quality.
With Oblivion I only finished the main quest once, after that I left the gates opening for the sigil stones
Closing the gates in Oblivion is a great example though... when you take the stone the whole trippy flame thing.. In Skyrim I get the impression you would just be back in Skyrim from Oblivion with a message like "added sigil stone" and that's it. To Skyrims credit the burning dragon soul absorb thing is cool when it doesn't glitch.
You DO get acknowledgement. The Greybeards praise you. The Blades praise you. And they're essentially the only ones who know what you did. In some way you get more acknowledgement than the Nerevarine ever did.