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Sounds to me that we have a hoarder. ;)
You can use this mod to increase the base amount of gold for traders. It also allows you to reset the store respwan settings. I don't use these features, but I did activate Fluctuating Gold to add some randomness.
It also takes account other things, like your own expertise in the craft, position in the area and relationship with the merchant.
This means that Thane of Whiterun with good smithing skills and friendship with Adrianne will get much better prices from her, compared to some guy who just walked there from Helgen and is trying to sell bunch of iron axes to her.
Trade and Barter by kryptopyr
http://www.nexusmods.com/skyrim/mods/34612/?
https://youtu.be/uxbDHkcWiNo
Now that we are in the matters of trade, I am also using this mod as well. This mod also has the ability to increase the base gold and does that by adding 750 by default (although I put it down to 0)
I am not using trade routes themselves, but seeing regional variation for different products is welcomed. Also, seeing some of the quests you complete actually affect to prices is also a good addon.
It is now worth to take that troublesome trip to Winterhold, if you are after spell books. Grab a bunch jewels with you while going, because they are rare there and mages need them for Enchanting purposes.
Trade Routes by taleden
http://www.nexusmods.com/skyrim/mods/49369/?
https://youtu.be/rBeHoffyPSk
Edit: Damn headache. I shouldn't be posting right now. I can barely see what I am typing, so I am likely doing a lot of typos.
Edit 2: Added videos.
Thanks a lot mate. It's not that I'm having much trouble with it all, i just had a lot of stuff in a lot of chests and need to get rid of it fast without having to wait for the gold to reset. I was basically improving and enchanting armour then selling and buying more resources. it was working well but I just didn't want to have to hit wait for 24 hours 3 times haha.
But this mod sounds great. I would love to have a loyalty system with shops and the thing I want most, is the ability to get a job at shops, so I have a reason to make armour and weapons. Like working to make equipment for a hold and actually seeing the guards using the items you make.
Maybe I'll make a mod for all that someday haha :D
Of course, you may wish to sell the most valuable items yourself, because high speech affects to prices.
This mod supports crafting well, except Enchanting. Sadly, game does not properly calculate the price for enchanted items for mods like this.
My thief\sorceress just got rep to 95. I just let her sit there with discounted store, while I was reading a book in RL. Now the game is more fun, when peoples actually run to her store. After selling most valuable items away, she switches to secondary inventory and allows follower to take the seat. Character can freely roam around the city and area, although I do not recommend sending them too far from the store.
She just finished selling brewed potions and is moving to craft jewelry, while moving toward Solitude and College of Winterhold. I don't play a 100% merchant character, but doing that a side will give a reason to stay mobile.
Also, my mods - like Death Alternative allow enemies to steal my inventory, so paying 2x500 to have two well armed bodyguards around her is worth the price.
(I actually set Simple Taxes to make the monthly, because it never made any sense that someone would run around getting burned by dragons for mere 500 septims...)
Your Market Stall by wgstein
http://www.nexusmods.com/skyrim/mods/35305/?
https://youtu.be/5NNIpwhR66o