The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Modifying base carry weight.
This is for all the CK users out there. Is there a way I can easily/simply modify the base carry weight in the CK? Essentially, what I'd like to do is set the default (before any Stamina upgrades) to 200, down from the current 300.
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Showing 1-15 of 17 comments
Nazenn May 24, 2015 @ 7:33am 
Ignore the CK, it is not needed for this sort of edit and its MUCH quicker to do it in tes5edit.

HOWEVER, be aware that without using a script, editing the carryweight of the player means you have to do it through the racial records which then makes your edit incompatable with litterally anything else that touches that record. So thats racial overhauls, new hair styles or warpaints (if not using racemenu), and a whole lot of other mods.

If you would still like to go ahead, then open Tes5edit with either an existing mod you have that edits racial records (such as Imperious races of skyrim, disparity, skyre races etc) or just open it up with your current mods.
If using an existing mod, open up the mod by hitting the little + symbol next to it, open up the races catagory, and click on each race that is playable (so Breton, Dark Elf etc, but ignore Dremora and Horker etc), scroll down through the records until you see Base Carry Weight on the left hand side. Click on the number 300 in the column for your mod, type in 2 and a little warning will come up and hit okay, and then type 00 and you have your two hundred.

If you dont have a mod that edits the races already, the easiest thing to do is just to get one, or Shift click on all the playable racial records from Unofficial Skyrim Patch or Skyrim (if using Dawnguard you will have to get the vampire races from the unofficial dawnguard patch and Dawnguard itself for any missing ones) and right click and hit Copy as Override into... and select New File.
Name your new file, and use that to do the edits as described above
jerrypocalypse May 24, 2015 @ 8:50am 
That's for the reply. I'm not sure I want to do anything if it could potentially mess with other mods since I do have some hair style ones. A thought did occur to me though, is it possible to simply make an item for an unused equip slot that just gives -100 carry weight?
johntarmac May 24, 2015 @ 9:09am 
Or just carry 20 firewood all the time.
Nazenn May 24, 2015 @ 9:14am 
Originally posted by johntarmac:
Or just carry 20 firewood all the time.
Interesting suggestion but certainly viable thats for sure :)

Originally posted by jerrypocalypse:
That's for the reply. I'm not sure I want to do anything if it could potentially mess with other mods since I do have some hair style ones. A thought did occur to me though, is it possible to simply make an item for an unused equip slot that just gives -100 carry weight?
Yes, but youd have to make a new enchantment in order to apply the correct effect. I could look into doing it for you if you wanted, but it would have to wait till tomorrow and I'm back on my main PC with tes5edit on it.
papajack_papajohn May 24, 2015 @ 10:11am 
There is no need for all that. All you have to do is open console and type player.forceav carryweight 1000000 or however much you want your character to be able to carry. Easy peasy if you want to go that route. same as Health, magicka and stamina.

If you don 't wanna die type tgm, for God mod, then tim for immortal mode, and tmm 1 for all map markers to shows. ONLY if you want to.

If you typr player.setav, it won't take and stay. it has to be player.forceav--
Last edited by papajack_papajohn; May 24, 2015 @ 10:12am
GunsForBucks May 24, 2015 @ 10:16am 
Originally posted by papajack_papajohn:
There is no need for all that. All you have to do is open console and type player.forceav carryweight 1000000 or however much you want your character to be able to carry. Easy peasy if you want to go that route. same as Health, magicka and stamina.

If you don 't wanna die type tgm, for God mod, then tim for immortal mode, and tmm 1 for all map markers to shows. ONLY if you want to.

If you typr player.setav, it won't take and stay. it has to be player.forceav--
really should read the op
jerrypocalypse May 26, 2015 @ 6:05pm 
Originally posted by Nazenn:
Originally posted by johntarmac:
Or just carry 20 firewood all the time.
Interesting suggestion but certainly viable thats for sure :)

Originally posted by jerrypocalypse:
That's for the reply. I'm not sure I want to do anything if it could potentially mess with other mods since I do have some hair style ones. A thought did occur to me though, is it possible to simply make an item for an unused equip slot that just gives -100 carry weight?
Yes, but youd have to make a new enchantment in order to apply the correct effect. I could look into doing it for you if you wanted, but it would have to wait till tomorrow and I'm back on my main PC with tes5edit on it.

If you wanted to take a look and see what you could do, that'd be awesome. I'm still figuring some of this stuff out.
Nazenn May 27, 2015 @ 2:11am 
Originally posted by jerrypocalypse:
Originally posted by Nazenn:
Interesting suggestion but certainly viable thats for sure :)


Yes, but youd have to make a new enchantment in order to apply the correct effect. I could look into doing it for you if you wanted, but it would have to wait till tomorrow and I'm back on my main PC with tes5edit on it.

If you wanted to take a look and see what you could do, that'd be awesome. I'm still figuring some of this stuff out.
I'll have a look a bit later tonight for you :)

Originally posted by Roscaria:
For reference. http://www.uesp.net/wiki/Tes5Mod:Creation_Kit_Usage
Eh, The CK is okay but it really is a blunt hammer. Tes5edit is MUCH more precise then the CK, especially for small projects like this, far less buggy and more stable, and also lets you have more access to some records.
jerrypocalypse May 27, 2015 @ 3:33pm 
Originally posted by Nazenn:
Originally posted by jerrypocalypse:

If you wanted to take a look and see what you could do, that'd be awesome. I'm still figuring some of this stuff out.
I'll have a look a bit later tonight for you :)

Awesome, thanks!
jerrypocalypse May 27, 2015 @ 3:34pm 
Originally posted by Roscaria:
For reference. http://www.uesp.net/wiki/Tes5Mod:Creation_Kit_Usage

Cool, definitely going to check this out to figure out some basics!
Nazenn May 28, 2015 @ 5:30am 
So it turns out that carry weight enchantments cant go into negitives... I learn something new every day.
So the only thing I could make is an amulet or something that actually weighs 100, but it would both be easier and also save load order space for you to just carry around some firewood as the other person suggested, and also more dynamic as you could drop off the wood when you felt like if you wanted to get that lost weight back.

Also just worth noting, for this sort of stuff, tes5edit is MUCH quicker and also much much easier to learn. The CK is a mess of errors and instabilities, and Tes5edit can do all that the CK can besides worldspace additions or tweaks, and even some stuff the CK cant because you can customise it with scripts etc
jerrypocalypse May 28, 2015 @ 2:42pm 
Sounds good, looks like I'll be grabbing some firewood then! Thanks for checking it out either way though!!
Nazenn May 29, 2015 @ 12:22am 
Originally posted by zeiut:
There's a mod called Disparity on nexus that lets you change your base carry weight. You can disable all the other functionality of the mod using the MCM menu if you don't like them.
It does A LOT more then that. It also changes racial skills, impliments a class system, adds in racial and sex differences for things like damage and intimidation etc and overhauls the standing stones. Yes you can turn those off, but when advertising a mod for a particular feature, make sure you also cover its potential other things as well.
impetus_maximus Aug 10, 2015 @ 10:03am 
[edit] using my 'mule' method has a side effect. some items will become lydia's, and will be marked stolen. :steamfacepalm:[/edit]
if you want a vanilla solution, just get a companion and use them as a mule. activate your compainion, 'i need you to do something for me'. point to whatever item you want to carry, they will pick it up and carry it for you. lydia picks up stuff even though i can't give her any more items. :steammocking:
Last edited by impetus_maximus; Aug 13, 2015 @ 3:10pm
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Date Posted: May 24, 2015 @ 7:23am
Posts: 17