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Bir çeviri sorunu bildirin
As far as the DLCs go, they are masters by way of their file extensions (ESM rather than ESF). They are loaded before any non-master mod by default.
Kimy's mod "Deviously Cursed Loot" does NOT break because of USLEEP, Arthmoor. The user is at fault. ;) Good to see you're still active. :) Now there is a support section for her mod that the user can ask questions, and they should probably ask there. (Her mod is on LL)
I kinda doubt it. Kimy has been working on DCL for years, and I, personally, never had a problem between DCL and USLEEP/USKPs. Kimy and Ashal did put in place restrictions on using child NPCs in "acts" and Kimy also has restrictions on killing children. So if they have a mod that allows children to be killed, then it would conflict. There are "modified" versions of Ashal's SLFW that allow children to be used in "acts" and that would be a game killer if they are trying to use it with DCL, since Kimy coded it with Ashal's "fixed/normal" SLFW.
It really goes back to what Arthmoor originally said:
"If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever."
I've stuck with that since I first saw that post, and moving LO while playing, even in Oblivion, can cause issues, especially with LL-based mods, like Tamago Club (example)
Now, Ilja could be talking about Devious Devices - Expansion/Integration, which are *.esms. I could see a problem moving those around. Generally, I don't think it is a good idea to move mods in an ongoing game, even WyreBash records the movement of a LO in the save itself.
This issue is compounded if you edit esp files to make them compatible with other esps while playing around in xEdit. If you were to move around your 1500 mod list, I'm sure you would have issues in game, if not just downright crashes, especially since you more than likely edited the hell out of most of them. ;)
Then you have the issue with animations.. Fore would be more apt to answer those questions, and yes, an increased animation count can cause issues and the probability of more CTDs, which is why he added a percentage count to FNIS.
Kimy's "main mod" DCL, which includes DDixa has a pretty decent amount of animations, pair that with SLFW, you have even more, then you add ZaZ, and others and your likelyhood goes up.
CPU (moderator and mod author on LL) :
"Starting with the upcoming Version 7.5 XXL (SE and LE), FNIS will calculate the Skyrim behavior/animation load, predict it's (installation specific) CTD threshold, and issue a warning after generation if the calculated value is at least 99%. It will also show the CTD contribution of each mod, and pinpoint possible optimization areas.
The XXL limit was also raised to 27k animations. But that is a theoretical number. The absolute Skyrim (SE and LE) limit is 26162, and can only be reached using poser mods only (with parameter "-md" for each animation)."
True there, Steve. ;)
She has been really adamant that the load order position for Deviously Cursed Loot must not be changed, or it will break the ongoing game.
I don't have it in my load order, but Kimy has pointed it out many times enough.
We need to copy that directly somewhere. ^
This idea that you can't shift your load order around appears to be some kind of urban myth whose origin I can't determine. The only thing you can't do with Skyrim or Fallout 4 is remove mods in the middle of your game and that's mainly because of Papyrus but there are other things that won't undo themselves.
This rule was posted in response to people who were uninstalling mods in the middle of their game. It's not applicable to adding new mods to your game mid-stride. It also doesn't apply to changing your load order in the middle of the same game.
You have better understanding than I do. I take your word for it and will check, if I need to fix some of my own threads.
Huh, I guess I was following that too literally then. :P
For manual installation, it's supposed to be a ZIP file, right? What exactly would a .exe file contain? Do I need another program to complete the installation with the file? Should I run it from inside my Skyrim data folder, or does the location the file is in even matter?
Membership with Nexus is free - when you get to the page that lists all the types of paid membership, just scroll down to the bottom and click on Create Account.
Unofficial Skyrim Legendary Edition Patch - https://www.nexusmods.com/skyrim/mods/71214
Anyway though, that .exe file version was just a test, but it was and is completely safe (though I would not say that of The Assimilation Labs, as frankly, this is the first I ever heard of them, and so cannot and would not, recommend them).