The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Supermarine Jan 20, 2015 @ 5:43pm
Recommend me a nice werewolf mod
Nothing crazy or extreme overhauls, only something that makes playing werewolves more fun and complete.

Textures and sounds welcome!
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Showing 1-15 of 18 comments
Nazenn Jan 20, 2015 @ 6:16pm 
My personal werewolf mod load out is this :

Extra Werewolf Perks
http://www.nexusmods.com/skyrim/mods/34770

Moonlight Tales - Werewolf and Werebear overhaul
http://www.nexusmods.com/skyrim/mods/61244/?
Doesnt really overhaul the main mechanics. Theres an alternate stripped down version here if you want it that JUST deals with skins and sounds over lunar transformations and werebears :
Moonlight Tales - Werewolf Essentials
http://www.nexusmods.com/skyrim/mods/59463/?

Werwolf Bleedout Fix
http://www.nexusmods.com/skyrim/mods/61244/?
Supermarine Jan 20, 2015 @ 6:32pm 
Originally posted by Nazenn:
My personal werewolf mod load out is this :

Extra Werewolf Perks
http://www.nexusmods.com/skyrim/mods/34770

Moonlight Tales - Werewolf and Werebear overhaul
http://www.nexusmods.com/skyrim/mods/61244/?
Doesnt really overhaul the main mechanics. Theres an alternate stripped down version here if you want it that JUST deals with skins and sounds over lunar transformations and werebears :
Moonlight Tales - Werewolf Essentials
http://www.nexusmods.com/skyrim/mods/59463/?

Werwolf Bleedout Fix
http://www.nexusmods.com/skyrim/mods/61244/?

Lunar transformations? Sounds nice, and a bit more uhm.. "realistic". I will try that, thanks!
76561198164064547 Jan 20, 2015 @ 9:02pm 
I can totally help here. I am a big Werewolf role-player in Skyrim and know almost all there is to it.

The most stable and compatible Werewolf mod on the Nexus is 'Moonlight Tales: Werewolf Essentials'. It lets you jump higher, pick new skins and actually howl like a Wolf and have other Werewolves and natural Wolves howl back as well as not be hostile even when you are in Human form. You can even shift back to Human at will by assigning a button. Complete with new animations.

You're then going to want 'Heart of the Beast' to use better roars and further customize your Werewolf's appearance.

After that, 'Werewolf Mastery' will add defense and attack buffs and options to cause NPCs to flee when you transform, like a fear effect or even never become hostile to you at all.

Finally if you want 'wild' Werewolves from the start of the game instead of DG random events then the mod 'Werewolves Occurring Naturally' is the best of it's kind. There is also another mod titled 'Werebears found in Skyrim' that will add a small amount of Werebears to the World to help with Skyrim lore.

All of these mods work fine together with no issues. Just follow their respective Installation methods :)

I personally do not use any 'infection' or 'lunar shift' mods as they are unstable and go against events and dialogue in the game's stories. But 'Werewolf Essentials' will allow you to add or remove Lycanthropy whenever you want.

If I have left any Werewolf mod out it's purely because it is not stable. And trust me, I have found EVERY Werewolf mod there is on the Nexus.
Last edited by 76561198164064547; Jan 20, 2015 @ 9:28pm
Nazenn Jan 20, 2015 @ 9:05pm 
Originally posted by Mitigate:
I personally do not use any 'infection' or 'lunar shift' mods as they are never stable and go against events and dialogue in the game's stories. But 'Werewolf Essentials' will allow you to add Lycanthropy to yourself whenever you want.

The lunar transformations that come with Moonlight Tales - Werewolf and Werebear Overhaul are incredibly stable as I have used that mod for a good 400 hours with transformations enabled on my werewolf characters and havent had a problem yet.
Also worth noting that if you want to turn off any features of the full version of Moonlight Tales there is options for that in the MCM. The full version of Moonlight Tales also adds more random werewolf spawns.
76561198164064547 Jan 20, 2015 @ 9:07pm 
Originally posted by Nazenn:
Originally posted by Mitigate:
I personally do not use any 'infection' or 'lunar shift' mods as they are never stable and go against events and dialogue in the game's stories. But 'Werewolf Essentials' will allow you to add Lycanthropy to yourself whenever you want.

The lunar transformations that come with Moonlight Tales - Werewolf and Werebear Overhaul are incredibly stable as I have used that mod for a good 400 hours with transformations enabled on my werewolf characters and havent had a problem yet.
Also worth noting that if you want to turn off any features of the full version of Moonlight Tales there is options for that in the MCM. The full version of Moonlight Tales also adds more random werewolf spawns.
Well when even the mod author warns you that the Werewolf and Werebear Overhaul version of Moonlight Tales is really buggy then you should probably take heed...
OP can trust an expert or you... I don't care.
Last edited by 76561198164064547; Jan 20, 2015 @ 9:07pm
Nazenn Jan 20, 2015 @ 9:14pm 
Originally posted by Mitigate:
Well when even the mod author warns you that the Werewolf and Werebear Overhaul version of Moonlight Tales is really buggy then you should probably take heed...
OP can trust an expert or you... I don't care.

The author acknowledges that there are some possible bugs with the full version of Moonlight Tales, as with any large scale mod, but no where have I ever seen the author say that it is "really" buggy to the point of not wanting people to use it. Can you please state where you have seen that and possibly provide a link, I am curious to see the authors exact statement on the matter?
Yes the light version of Moonlight Tales has less risk of bugs, because it does a lot less, and its up to the player to deside which version they would like, I was simply stating my experiance that I have not had any problems with it personally.
76561198164064547 Jan 20, 2015 @ 9:20pm 
Originally posted by Nazenn:
Originally posted by Mitigate:
Well when even the mod author warns you that the Werewolf and Werebear Overhaul version of Moonlight Tales is really buggy then you should probably take heed...
OP can trust an expert or you... I don't care.

The author acknowledges that there are some possible bugs with the full version of Moonlight Tales, as with any large scale mod, but no where have I ever seen the author say that it is "really" buggy to the point of not wanting people to use it. Can you please state where you have seen that and possibly provide a link, I am curious to see the authors exact statement on the matter?
Yes the light version of Moonlight Tales has less risk of bugs, because it does a lot less, and its up to the player to deside which version they would like, I was simply stating my experiance that I have not had any problems with it personally.

The mod author states this in 'Werewolf Essentials'.
Also OP is after nice, lore friendly mods that enhance Werewolves, not a complete, lore-raping overhaul.
Nazenn Jan 20, 2015 @ 9:28pm 
Originally posted by Mitigate:
The mod author states this in 'Werewolf Essentials'.
Also OP is after nice, lore friendly mods that enhance Werewolves, not a complete, lore-raping overhaul.

He states that in regards to some of the features from the full version (and I quote) :
It is simply impossible to have both of these aspects in one mod, because of the nature of these features. For example you can't have a sandbox NPC system where you can infect anybody in the game world and have them shapeshift on the fly without some performance impact and possible bugs.
That doesnt mean that the full version is buggy and cant be used, it just means that like every other mod for skyrim that adds or overhauls mechanics, that it has an increased chance of bugs. I do not deny that the lite version is less likely to have bugs, but that doesnt mean that the full version is unusable either.

Also, I fully believe in presenting all options to someone asking for mod requests, or at least all options that I feel comfortable vouching for, not eliminating them based on my own personal beliefs or assumptions. OP is quite capatable of deciding what version of any mod they want to use I would hope. :)

Which reminds me, OP, this image here is actually done by the author of the Moonlight Tales mods and shows you what each one has (its from the page of Werewolf Essentials, so its showing what the lite version does and doesnt have compared to the full one for the sake of clarrification) : http://www.spwned.net/pics/skyrim/essentials/features.png
Either version is amazing, and well worth it just to be able to customise your werewolf :)
76561198164064547 Jan 20, 2015 @ 9:31pm 
Originally posted by Nazenn:
Originally posted by Mitigate:
The mod author states this in 'Werewolf Essentials'.
Also OP is after nice, lore friendly mods that enhance Werewolves, not a complete, lore-raping overhaul.

He states that in regards to some of the features from the full version (and I quote) :
It is simply impossible to have both of these aspects in one mod, because of the nature of these features. For example you can't have a sandbox NPC system where you can infect anybody in the game world and have them shapeshift on the fly without some performance impact and possible bugs.
That doesnt mean that the full version is buggy and cant be used, it just means that like every other mod for skyrim that adds or overhauls mechanics, that it has an increased chance of bugs. I do not deny that the lite version is less likely to have bugs, but that doesnt mean that the full version is unusable either.

Also, I fully believe in presenting all options to someone asking for mod requests, or at least all options that I feel comfortable vouching for, not eliminating them based on my own personal beliefs or assumptions. OP is quite capatable of deciding what version of any mod they want to use I would hope. :)

Which reminds me, OP, this image here is actually done by the author of the Moonlight Tales mods and shows you what each one has (its from the page of Werewolf Essentials, so its showing what the lite version does and doesnt have compared to the full one for the sake of clarrification) : http://www.spwned.net/pics/skyrim/essentials/features.png
Either version is amazing, and well worth it just to be able to customise your werewolf :)

Like I said, OP's choice. I know I have made the right one myself.
If OP wants to become a Werebear that moves and sounds exactly like a Werewolf, if he wants to infect and be infected through encounters and doesn't much care about lore, solid gameplay, in-game explanations and bugs, then your preferred overhaul would be the better option.
Last edited by 76561198164064547; Jan 20, 2015 @ 9:39pm
Nazenn Jan 20, 2015 @ 9:37pm 
Originally posted by Mitigate:
Like I said, OP's choice. I know I have made the right one myself.
If OP wants to become a Werebear that moves and sounds exactly like a Werewolf, if he wants to infect and be infected through encounters and doesn't much care about lore, solid gameplay, in-game explanations and bugs, then your preferred overhaul would be the better option.

(Original post with this edited in three minutes ago, over 25 minutes after the original post)

Originally posted by Mitigate:
If I have left any Werewolf mod out it's purely because it is not stable. And trust me, I have found EVERY Werewolf mod there is on the Nexus.

I respect your opinion, after all thats all modding choices are, is a difference of opinion and taste and style and everyone has a right to use whatever mods they want.

But please be respectful enough to other modders, and also people coming into various areas of modding, to not using edits to posts at the start of a discussion after that discussion is finished, and delibrate wording choices to undermind other peoples experiances or influence the perception of mods, outside of the facts, because of your own personal preferances.
76561198164064547 Jan 20, 2015 @ 9:42pm 
Originally posted by Nazenn:
Originally posted by Mitigate:
Like I said, OP's choice. I know I have made the right one myself.
If OP wants to become a Werebear that moves and sounds exactly like a Werewolf, if he wants to infect and be infected through encounters and doesn't much care about lore, solid gameplay, in-game explanations and bugs, then your preferred overhaul would be the better option.

(Original post with this edited in three minutes ago, over 25 minutes after the original post)

Originally posted by Mitigate:
If I have left any Werewolf mod out it's purely because it is not stable. And trust me, I have found EVERY Werewolf mod there is on the Nexus.

I respect your opinion, after all thats all modding choices are, is a difference of opinion and taste and style and everyone has a right to use whatever mods they want.

But please be respectful enough to other modders, and also people coming into various areas of modding, to not using edits to posts at the start of a discussion after that discussion is finished, and delibrate wording choices to undermind other peoples experiances or influence the perception of mods, outside of the facts, because of your own personal preferances.
It's not about respect, manners or opinions, those things are irrelevant... OP asked for nice mods that are not complete overhauls but that simply make playing Werewolf more fulfilling. I answered with the best options.
Any edits to my posts either add more information I originally forgot or are made to fix typos.
Last edited by 76561198164064547; Jan 20, 2015 @ 9:48pm
Supermarine Jan 21, 2015 @ 9:18am 
Well, thanks a lot guys. Your comments and subsequent chat has been very useful.

I have been cautious and even when my game is heavily modded, I've never experienced any CTD yet, in 2 year's worth of playing. From your observations I gather that sometimes there can be incompatibilities between the various mods that enhance the werewolf experience and I should not install everything or choose wisely.

Since you have lots of experience with werewolves, maybe you can help me with another question. I've heard that on late game and uppe levels the vanilla werewolves are somewhat inviable due to non-scaling damage and skills. Is this true?

The next obvious questions would then be: If werewolves are not an option for high-level players in vanilla, will these mods fix this or prevent such situation from happening?
Last edited by Supermarine; Jan 21, 2015 @ 9:18am
Delta 1038 Jan 21, 2015 @ 9:26am 
Originally posted by Supermarine:
Since you have lots of experience with werewolves, maybe you can help me with another question. I've heard that on late game and uppe levels the vanilla werewolves are somewhat inviable due to non-scaling damage and skills. Is this true?

The next obvious questions would then be: If werewolves are not an option for high-level players in vanilla, will these mods fix this or prevent such situation from happening?

Doggies don't have any armour so to not die, you need a large reserve of HP. I assume you meant "unviable" but anyway, yes Doggies' damage don't really scale that well at higher levels and the perks can only help so much.

http://www.uesp.net/wiki/Skyrim:Lycanthropy#Skill_Perks

But Doggies CAN be viable at higher levels, doing it myself (Level 50 - 60 though) although you will need to think abit on how to fight. For starters, the forward power attack (Front swipe) will be your primary attack as it knocks almost any human target down and you can rinse and repeat for a cycle of hurt. The double power attack has pretty decent raw damage but it leaves you open to attack so I personally use it as a follow up from the front swipe.

Archers and mages really hurt and your large size makes you an easier target but you're fast and keep an eye out for any cover you can use.

Personally, I like the Terror shout the best as it helps me NOT get surrounded. The predator thing is situational and the Brotherhood howl is kind of useless unless you want some ghost thing to tank for you.
Nazenn Jan 21, 2015 @ 9:28am 
Originally posted by Supermarine:
Well, thanks a lot guys. Your comments and subsequent chat has been very useful.

I have been cautious and even when my game is heavily modded, I've never experienced any CTD yet, in 2 year's worth of playing. From your observations I gather that sometimes there can be incompatibilities between the various mods that enhance the werewolf experience and I should not install everything or choose wisely.

Since you have lots of experience with werewolves, maybe you can help me with another question. I've heard that on late game and uppe levels the vanilla werewolves are somewhat inviable due to non-scaling damage and skills. Is this true?

The next obvious questions would then be: If werewolves are not an option for high-level players in vanilla, will these mods fix this or prevent such situation from happening?

Any mod that touches on such a contained system will likely risk incompatabilities with other mods that also touch on that system.
A lot of the problems with werewolf mods is that the core features of the mods are contained in one singular script, so compatable scripts have to be handed out in compatability versions to make some of the mods work together.

As far as scaling, yes, vanilla werwolves often can fall behind in the late game in base skyrim because of scaling, but pretty much any werewolf mod touching perks or skills fixes that.
Extra Werewolf Perks which is what I use does this by giving you more control over your werewolf via its perks, through things like your claws gaining the ability of any enhantment you have on your equipped weapon, although not at full strength, and enhancing the werewolf roars etc.
Others do it by a straight up skill boost, or stat buffs, or even adding in new forms, styles or types that you can play. It all depends on what experiance you want.

Also worth noting that the lite version of Moonlight Tales (werewolf essentials) requires FNIS if you dont already have that, which Id actually forgotten about.
Specter Jan 21, 2015 @ 10:24am 
My personal favorite is Moonlight Tales.
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Date Posted: Jan 20, 2015 @ 5:43pm
Posts: 18