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Yes I was bored, no I will not argue this, it's stupid.
Thank you for this. I was going to say something of the sort, but meh.
Journey of Skyrim took about 10 years and a lot of cash. With tools, compression tech and time - are we actually complaining about the level of quality they put in to modelling and building outdoor terrain?
We could ask then to make the world 10 times wider than this. They would start using compression tech of today, that is required to be compatible with current generation of consoles.
It would seem quite small, compared to tech of that time - especially few years after.
Edit: I use a controler, so i think i was running, stick all the way forward i think is run.
Well, some people like me also play this game for a sense of immersion. Anyway point of this topic, is more to do with the intent Bethesda had for portraying the actuality of the game world's size. They put books in the game which convey the feeling like Skyrim is a long and vast continent to traverse in, yet what you see in-game is nearly the opposite, with so few NPCs riding horses and just travelling back and forth from one end of the map to the other end like it's a walk in the park. I mean, at least say reaching point A to point B would only take 1-2 days, not over a freakin' week. This is why I don't read most of the books in-game. They're a huge disappointment of delusional exaggerations.
Don't forget that while big, both Arena and Daggerfall are actually quite empty.