The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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samuariman225 Oct 24, 2014 @ 10:12am
When do dragons stop spawning?
I sort of want to go into the ACT III stuff and complete it but I'm afraid that if I go into it and defeat Paarthumax I won't see anymore dragons pop up. So like the titles says, when do they stop spawning or can I complete the main quest and still fight dragons.
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Showing 1-15 of 25 comments
Garatgh Deloi Oct 24, 2014 @ 10:15am 
They never stop spawning, ever.
wowszer Oct 24, 2014 @ 11:04am 
From the time you are trying to escape Helgen until the Jarl of Whiterun sends you to rid the dragon at the watch tower you will not see any dragons. After the watch tower you can meet a dragon anywhere, except in a dungeon. Although you can meet the skeleton of one in a dungeon.
samuariman225 Oct 24, 2014 @ 11:06am 
Ah, so thats how it works. Thanks
Burnspot Oct 24, 2014 @ 11:21am 
You can also summon Vulthuryol in Blackreach...
Trigger Oct 24, 2014 @ 1:12pm 
don't kill Paary, the dragon who HELPED you.
OH Oct 24, 2014 @ 1:32pm 
But infinate dragons means infinate scales, and infinate money so long as you have infinate persistance! :D
A fine example of how the game world does in no way react to the player's actions. Even going as far as completing the main quest changes nothing; all the more hilarious given the player's role as the literal chosen one of the gods.
Octoknight Oct 24, 2014 @ 2:56pm 
Originally posted by Two Bears:
A fine example of how the game world does in no way react to the player's actions. Even going as far as completing the main quest changes nothing; all the more hilarious given the player's role as the literal chosen one of the gods.
Eh well it is explained in the game after you kill Alduin that there are still dragons loyal to him and that still hate you.
Octoknight Oct 24, 2014 @ 3:07pm 
Originally posted by Gaweyne:
Originally posted by =PB=Octoknightx:
Eh well it is explained in the game after you kill Alduin that there are still dragons loyal to him and that still hate you.

Broadly speaking Two Bears has a point. There are plenty more quirks in the game. Dragons still hanging around, I feel, made sense. But people talking like the war is still going on when it's done and finished is bizarre. Aging tech was a problem, probably, and they'll iron things out for future games hopefully.
The next game is going to be Sovngarde on Nirn(see what I did there!)
Originally posted by Gaweyne:
Originally posted by Two Bears:
A fine example of how the game world does in no way react to the player's actions. Even going as far as completing the main quest changes nothing; all the more hilarious given the player's role as the literal chosen one of the gods.

The aim was never Dragon genocide.

As Parthunaax says, "They may yet bow to the rightness of my Thu'um". And Parthunaax himself has to work to repress his own desire for dominate. So yes, even after Alduin is gone, intermittent Dragon attacks are more than plausible.

Besides, Nord culture revolves around violence. It's not at all jarring for me. Just because Dragons feel like trying their luck against the Dragonborn after the Main Quest is over doesn't mean they're a threat to life on Nirn. They're just like any beserker Orc looking for a good fight after the Main Quest is done.

Is that a cop out? Kinda.

That said, a straightforward explanation for why Dragons still hang around - that Parthunaax gives - is better than banishing them altogether (cuz then no moar dragon fights D:) to make it feel like the end of the Main Quest impacts the world.

At least in Oblivion the gates stopped opening.

No, it is a perfect example of Skyrim's big, plastic world. Want to go on an axe-muderer rampage? Pay a fine, all good. Join a side in the Civil War? You can walk around in the opposition's capital wearing your faction armor. You can even walk up to the Jarl. Resolve the Civil War? Change the color of the guard's uniforms. Complete the main quest? It's like you were never there.

Choice and consequence, central to RPGs, is completely absent in this title. Spin it how you want, but it isn't there.
Metrod125 Oct 24, 2014 @ 3:20pm 
Originally posted by Two Bears:
Originally posted by Gaweyne:

The aim was never Dragon genocide.

As Parthunaax says, "They may yet bow to the rightness of my Thu'um". And Parthunaax himself has to work to repress his own desire for dominate. So yes, even after Alduin is gone, intermittent Dragon attacks are more than plausible.

Besides, Nord culture revolves around violence. It's not at all jarring for me. Just because Dragons feel like trying their luck against the Dragonborn after the Main Quest is over doesn't mean they're a threat to life on Nirn. They're just like any beserker Orc looking for a good fight after the Main Quest is done.

Is that a cop out? Kinda.

That said, a straightforward explanation for why Dragons still hang around - that Parthunaax gives - is better than banishing them altogether (cuz then no moar dragon fights D:) to make it feel like the end of the Main Quest impacts the world.

At least in Oblivion the gates stopped opening.

No, it is a perfect example of Skyrim's big, plastic world. Want to go on an axe-muderer rampage? Pay a fine, all good. Join a side in the Civil War? You can walk around in the opposition's capital wearing your faction armor. You can even walk up to the Jarl. Resolve the Civil War? Change the color of the guard's uniforms. Complete the main quest? It's like you were never there.

Choice and consequence, central to RPGs, is completely absent in this title. Spin it how you want, but it isn't there.

But do we even know how many dragons were resurrected? No, we don't, for all we know, before Alduin even came to Helgen, he probably resurrected hundreds, maybe even thousands of dragons before he came to Helgen to cause mayhem.
Originally posted by Gorsondor:
Originally posted by Two Bears:

At least in Oblivion the gates stopped opening.

No, it is a perfect example of Skyrim's big, plastic world. Want to go on an axe-muderer rampage? Pay a fine, all good. Join a side in the Civil War? You can walk around in the opposition's capital wearing your faction armor. You can even walk up to the Jarl. Resolve the Civil War? Change the color of the guard's uniforms. Complete the main quest? It's like you were never there.

Choice and consequence, central to RPGs, is completely absent in this title. Spin it how you want, but it isn't there.

But do we even know how many dragons were resurrected? No, we don't, for all we know, before Alduin even came to Helgen, he probably resurrected hundreds, maybe even thousands of dragons before he came to Helgen to cause mayhem.

Like I said, spin it how you want, but the bottom line is that nothing the player character does in this game causes the world to react to you in any meaningful way; be it crime, guilds, factions, the Civil War or even the Main Quest. A major failing of this title.
Metrod125 Oct 24, 2014 @ 3:32pm 
Originally posted by Two Bears:
Originally posted by Gorsondor:

But do we even know how many dragons were resurrected? No, we don't, for all we know, before Alduin even came to Helgen, he probably resurrected hundreds, maybe even thousands of dragons before he came to Helgen to cause mayhem.

Like I said, spin it how you want, but the bottom line is that nothing the player character does in this game causes the world to react to you in any meaningful way; be it crime, guilds, factions, the Civil War or even the Main Quest. A major failing of this title.

This is also a prime example why mods are necessary.
Originally posted by Gorsondor:
Originally posted by Two Bears:

Like I said, spin it how you want, but the bottom line is that nothing the player character does in this game causes the world to react to you in any meaningful way; be it crime, guilds, factions, the Civil War or even the Main Quest. A major failing of this title.

This is also a prime example why mods are necessary.

And also an opportunity for examining the question as to whether mods actually should be necessary.
Metrod125 Oct 24, 2014 @ 3:43pm 
Originally posted by Two Bears:
Originally posted by Gorsondor:

This is also a prime example why mods are necessary.

And also an opportunity for examining the question as to whether mods actually should be necessary.

It also depends on whether or not Bethesda takes more time with their games.
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Date Posted: Oct 24, 2014 @ 10:12am
Posts: 25