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At least in Oblivion the gates stopped opening.
No, it is a perfect example of Skyrim's big, plastic world. Want to go on an axe-muderer rampage? Pay a fine, all good. Join a side in the Civil War? You can walk around in the opposition's capital wearing your faction armor. You can even walk up to the Jarl. Resolve the Civil War? Change the color of the guard's uniforms. Complete the main quest? It's like you were never there.
Choice and consequence, central to RPGs, is completely absent in this title. Spin it how you want, but it isn't there.
But do we even know how many dragons were resurrected? No, we don't, for all we know, before Alduin even came to Helgen, he probably resurrected hundreds, maybe even thousands of dragons before he came to Helgen to cause mayhem.
Like I said, spin it how you want, but the bottom line is that nothing the player character does in this game causes the world to react to you in any meaningful way; be it crime, guilds, factions, the Civil War or even the Main Quest. A major failing of this title.
This is also a prime example why mods are necessary.
And also an opportunity for examining the question as to whether mods actually should be necessary.
It also depends on whether or not Bethesda takes more time with their games.