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Her door inside the house is acting like a door between rooms almost only opening as far as it would before the loadscreens.
With the number of mods I run it could be any number of things and as it's so minor (she is only needed for a sidequest which I spawned her outside to start) Im just looking to see if anyone either knows a fix that doesn't require removing mods or knows what mod/mods would be the cause.
But yeah that base game issue is well documented and I'm pretty sure everyone has run into it from time to time (seems most common at dragonsreach).
Pretty sure last time I had skyrim installed it wouldn't load skyrims base files along side individual larger mods into the editor
Generating a bashed patch which I assume is what you mean by merged patch (since from memory merged patches are for a different bethesda game) isn't done in the editor... it's done in wrye bash, the editor from memory has something like a 5GB load limit or somesuch, had misread tes5edit as just edit... but yeah that could work I guess, may take a while.
Ahh merged patches are a skyrim thing too... had only ever needed to use the nv version of tes5edit since wrye bash is a thing but yeah that's why I saw merged and thought wait what.
and no i mean merged patch, which handles different stuff from a bashed patch, it actually makes it possible to have multiple mods editing the same records, npc appearances for example, and for all no conflicting edits (so skin from one mod, hair from another) to appear instead of just the last mod having precidence. It also does leveled lists but its still recommended to do a bashed patch too as it does it slightly better.
Pretty sure the main thing my patch is for is to fix up the levelled lists and minimize the actual number of mods by combining a handful into the patch and deactivating the original mods.
Still I should go over the old details on tes5edit to atleast clean the few dirty edits and such and try figure out what's up with the door.
for leveled lists still stick with a bashed patch, it just does it neater and because it can do the other stuff like name importing and stats etc as well, so just delete that from the merged patch but its good for everything else.
As far as actually merging mods, you can grab the merged plugins script of the nexus which allows you to merge fairly complex mods into a single esp which is really good for things like city or interior mods or patches.
As far as the door im not sure, but at least you know what might be affecting it now.
Decided to trash the thing since it was only to bypass one load screen.
Also got around to cleaning my master files which should in theory fix some issues I had yet to run into, boss is pretty useful to speed up cleaning time since it lists what has dirty edits to fix.
If you have two doors sitting in exactly the same spot, you can try trying to select it from different angles and positions in the room to see if you can select the other door to get that id too (the console is weird like that)