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At high levels you are right, it starts taking a huge amount of use to raise your skills and skill increases to raise your level. By this time you have a huge amount of gold so you could use this gold to train 5 times every level which wiill help.
If going for all perks make use of the skills easiest to level like magic . casting high level spells increase your skills quickly.
Save your skill books for when the skills are at level 90 and save the Ohgma Infinium until those skills are also high. there are quests that raise some skills, save those for later.
You probably know all this but others may not.
The problem is that once you get into the level 90-100 bracket, you start requiring anywhere from 200-400 levels of Skills to gain each level. So you can max out an entire Legendary skill and maybe see half an XP level for it if you're really lucky. And then, you very quickly realize that the Vanilla game holds absolutely no challenge for you at this point, and you have to go looking for mods which increase monster stats to an often silly level just to feel the thrill of a challenge again. It's a fun challenge to 'hyper level', but once there, it's a double-edged dagger. =/
Considering the max level without legendary is 80, i imagine it is :D
I was damn near 65 in heavy armor and getting one shot in steel plate. I throw on Nordic, all of a sudden...Ayyyyyyy, what damage? Yes still getting hit, but dmg mitigatation goes through the roof once you throw some steel+ on. I dont want to confirm this by powerleveling smithy and then potentially ruin my game in the process, but I follow a pretty specific route when I play and its always the same pattern I notice. and I restart a lot
edit- sorry forgot my point - You can legendary your main weapon skill if your armor / armor rating is high enough. You'll be doing so much dmg (skilling up) it will only be noticeable for the first few fights
Enchanting with Max'd Perks and Smithing with Max perks, followed up by a L100 Alchemist with just the right set of Perks making Enchanting and Smithing potions will allow you to get some very potent weapons and armor. I have a set of Stahlrim armor with around 2.5k Rating for the set and a Daedric Sword that has a base damage of around 300-400 (I forget exactly), with +25 Health Drain and +25 Stamina Drain enchantments on it. Once you get to that point, nothing can keep up unless you use Deadly Dragons/Deadly Monsters mods and crank the Hell out of them, even when you revert the Heavy Armor and One-Handed Weapons Skills to base.
Bear in mind that stats like that still require a massive time investment farming the necessary materials. It took me a good thirty physical hours just to make the Stahlrim Armor, and my first set of refined (stat-boosted) Daedric equipment was a labor of love that took close to a hundred hours to fine-tune to my desires- mostly in hunting the necessary Daedra hearts and Black Soul gems because it was actually faster than refilling the Black Star or buying the Daedra heart from the Mage's College.
One of the key factors is to abuse the Hell out of the crafting system when you have time available to invest. I have suits of armor/clothing/jewelery all enchanted with Alchemy and Smithing bonus percentages that have snowballed- make a set of Alchemy gear, equip it to make potions, the Enchanting that potions allow you to make a stronger set of Alchemy gear, repeat as funds and resources permit. The best part is that although it's stupidly powerful, it is actually Lore-friendly! So long as you do not use console commands and do not use mods that augment your Perks or Skill trees, all you are doing is refining your character's Alchemist/Enchanter "techniques" or "gleaning the mysteries of the art" like any of the Legendary Elder Scrolls NPCs would have done.
I don't think there is anything wrong with this -- it's a game so there is no right/wrong. But I also think this is more fun to play this way. I too am a completionist but with this game it can get tiresome (for me) if you try to do everything and like you said, the combat is generally easier -- though mods can help that.
I've even started breaking from all major campaigns and living only out in the wild (I use frostfall), and just 'doing stuff' as following the standard order of Riverrun, Whiterun and its surrounding areas is making me not want to play. I'll probably start mixing things up and change armors, attack styles to help break up the monotony
Who said anything about "repeats"? :)
I use the Unofficial Patches (you'd be crazy not to, since they stabilize the game significantly), so I'm not even sure what exploit you're talking about. What I do is to make a new set of crafting equips each time I want to enchant it to a higher value, and once I have the Fortify buff to where I want it, only then do I make my fighting armor and follow it up with Smithing upgrades and enchantments using the highest available Smithing and Potions available to me.
The buffs are percentage based, so even just adding one piece of equipment with a massive Enchant on it, then adding a potion with a massive buff to it will create even stronger armors or potions each time. You end up throwing away alot of old, weaker gear doing this (I think to date I've gone through something like 15 Fortify Alchemy circlets alone, each using a Black Soul Gem?), but I have yet to reach any "caps" or seen any "diminishing returns" using this method. I basically just gave up with abusing the system when I produced a single Heavy Stahlrim chestplate that had ~3,500 Armor rating by itself and was producing Fortify Smithing potions that provided a 191% increase to Smithing for 30 seconds. So if there is supposed to be a cap to the level, then it's still busted.