The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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SkyRe not working
Lately my Skyrim has been really buggy so I uninstalled everything and reinstalled my mods to see what was causing it. I installed them all with nmm and I used LOOT. The game wasn't buggy besides the fact that SkyRe isn't working. It adds long and shortbows but the theres no damage difference and the long bow is to fast to pull back. I can't figure out the problem so any suggestion would be appreciated.
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Showing 1-15 of 31 comments
Ilja Oct 3, 2014 @ 1:21pm 
Did you install
- ReProccer
- ReProccer patches
- Unofficial SkyRe Patch: if you have Unofficial Skyrim Patch (recommended.)
ATiltedMango Oct 3, 2014 @ 1:21pm 
I did not install those. I will right now and what does the Unofficial Skyrim Patch do? I never used it.
Ilja Oct 3, 2014 @ 1:27pm 
Originally posted by chargingmango8:
I did not install those. I will right now and what does the Unofficial Skyrim Patch do? I never used it.

Wait for a moment. I will give you links to those all.
ATiltedMango Oct 3, 2014 @ 1:28pm 
For the Unofficial Skyrim Patch is it required to have the other unofficial patches?
Ilja Oct 3, 2014 @ 1:32pm 
ReProccer - Automated SkyRe patch generator by T3nd0
Running this should fix all your problem with damage and/or armor ratings. It works with custom gear as well.
http://www.nexusmods.com/skyrim/mods/28467/?

SkyRe Compatibility and ReProccer Patches by Xathra
This link has both Reproccer Patches and Unofficial Skyrim Redone Patch in it's Files section.
http://www.nexusmods.com/skyrim/mods/48629/?

Unofficial Skyrim Patch by Unofficial Patch Project Team
USKP fixes a hoard of bugs from the game. It is also master file for several mods in Nexus and more mods are starting to use it as such. There is also a patch for each DLC. Load order is important, but it is clearly explained in the page.
http://www.nexusmods.com/skyrim/mods/19/?

Extra:
Tes5Mod:Unofficial Skyrim Patch
If you wish so see what Unofficial patches do, then you can read release notes for each of them here, under "List of Issues Fixed"
http://www.uesp.net/wiki/Tes5Mod:Unofficial_Skyrim_Patch
Ilja Oct 3, 2014 @ 1:32pm 
Originally posted by chargingmango8:
For the Unofficial Skyrim Patch is it required to have the other unofficial patches?

Not required, but recommended if you have those DLCs.
ATiltedMango Oct 3, 2014 @ 1:35pm 
Okay then I will get them. I have one more problem if you could help. My arrows aren't going as far as they used to. I line up the shot but after a certain distance they wont damage enemies. Is there a way to change that back so they do hit?
Ilja Oct 3, 2014 @ 1:38pm 
Originally posted by chargingmango8:
Okay then I will get them. I have one more problem if you could help. My arrows aren't going as far as they used to. I line up the shot but after a certain distance they wont damage enemies. Is there a way to change that back so they do hit?

- Go to Documents > My Games > Skyrim and open Skyrim.ini
- Or, if you are using Mod Organizer, use INI-editor to open Skyrim.ini from there.
- Add the following text there and your arrows should damage targets as far as they are able to fly.

[Actor] fVisibleNavmeshMoveDist=12288.0000
Last edited by Ilja; Oct 3, 2014 @ 1:39pm
ATiltedMango Oct 3, 2014 @ 1:39pm 
I actually tried that before and my game crashed every time I tried to load a save so I dont know if I added the line wrong or what but it crashes for some reason. Is there a certain way to add the lines or do I just copy & paste them in?
Last edited by ATiltedMango; Oct 3, 2014 @ 1:41pm
Ilja Oct 3, 2014 @ 1:41pm 
Originally posted by chargingmango8:
I actually tried that before and my game crashed every time I tried to load a save so I dont know if I added the line wrong or what but it crashes for some reason.

Strange. I have never heard that. As far as [Actor] and content below it goes below content in [General] then this should work properly.

If not, then I am interested to know why.
ATiltedMango Oct 3, 2014 @ 1:43pm 
Where do I add the line? At the bottom or under [General]
Ilja Oct 3, 2014 @ 1:45pm 
My Skyrim.ini file looks like this:
(NOTE for casual visitors: Heavily modded game. No one should follow my values.)

[General] sLanguage=ENGLISH uExterior Cell Buffer=36 bBorderRegionsEnabled=0 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=0 SInvalidationFile=ArchiveInvalidation.txt [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=12288.0000 [Papyrus] fUpdateBudgetMS=20.0 fExtraTaskletBudgetMS=20.0 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1
Last edited by Ilja; Oct 3, 2014 @ 1:45pm
ATiltedMango Oct 3, 2014 @ 1:46pm 
Wow. Yours is really different...
[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
Ilja Oct 3, 2014 @ 1:51pm 
Yeah. I added a small note up there. :)=

That should give you idea where to put your [Actor]. I would place it right above [Papyrus] as it is for me.

You migth also wish to try the arrow and bolt values below my [Combat]. They will set arrows to fly trough the crosshair. This is not that important in SkyRe, because arrows and bows vary more. Arrows do not use linear line, like in vanilla game.

However, you standard iron arrows and starting bows will shoot directly trough the crosshair, giving you the solid comparison for heavier bow and arrow flight lines.
Last edited by Ilja; Oct 3, 2014 @ 1:52pm
ATiltedMango Oct 3, 2014 @ 1:53pm 
I didnt't crash! but.. the SkyRe still isnt working. Theres absolutely no difference in the draw back or damage. I had it working before my game was all buggy. Could I have a conflicting mod that I don't know about?
Last edited by ATiltedMango; Oct 3, 2014 @ 1:54pm
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Date Posted: Oct 3, 2014 @ 1:19pm
Posts: 31